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[ZR/CS:GO] Class Attribute Ignite [Zombies]


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000
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Join Date: Jul 2022
Plugin ID:
8114
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All
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Any
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    Old 07-08-2022 , 05:02   [ZR/CS:GO] Class Attribute Ignite [Zombies]
    Reply With Quote #1

    Description:
    This is a fork of AgentWekser's [CS:GO ZR] Inferno Ignite.

    Functionality has been extended in a way where you can control/set the ignite damage and time in playerclasses.txt.

    Requirements:
    SourceMod 1.11+
    Zombie:Reloaded
    [ZR] Tools

    Installation:
    - Put all files from the release folder in your game root folder ("csgo").
    - Reload map.

    If the plugin is not working as inteded, check your logs in addons/sourcemod/logs and report here.
    If error logs are not available, report nevertheless.

    Configuration:
    This plugin, unlike plugins usually do, does not use any .cfg files and is purely configurable via playerclasses.txt.
    This means you can change values per playerclass.

    Available values:
    PHP Code:
    "has_ignite" "yes"    // Should player be ignited? (yes/no)
    "ignite_time" "5.0"    // Like napalm time but for incs/molotovs.
    "ignite_damage" "500"    // change damage per hit for incs/molotovs. 
    Add these attributes with it's values to all zombie playerclasses you have, anywhere you want.

    Credits:
    - AgentWeskers: Plugin is based on AgentWesker's work.

    Changelog:
    Code:
    - v1.0
    • Initial release.
    - v1.1
    • Polishing.

    Last edited by DarkDeviL; 06-15-2023 at 12:35. Reason: Restore to previous version.
    000 is offline
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