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Eye Test module


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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 08-15-2013 , 16:52   Re: Eye Test module
Reply With Quote #271

PHP Code:
L 08/15/2013 05:44:45: [SMPlugin encountered error 25Call was aborted
L 08
/15/2013 05:44:45: [SMNative "SetFailState" reportedSDK Version could not be determined for gametf
L 08
/15/2013 05:44:45: [SMDisplaying call stack trace for plugin "smac_eyetest.smx":
L 08/15/2013 05:44:45: [SM]   [0]  Line 76smac_eyetest.sp::OnPluginStart() 
Any idea? Sourcemod 1.5
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Last edited by luki1412; 08-15-2013 at 16:53.
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Rawhead
Member
Join Date: Aug 2013
Old 08-15-2013 , 20:03   Re: Eye Test module
Reply With Quote #272

Quote:
Originally Posted by luki1412 View Post
PHP Code:
L 08/15/2013 05:44:45: [SMPlugin encountered error 25Call was aborted
L 08
/15/2013 05:44:45: [SMNative "SetFailState" reportedSDK Version could not be determined for gametf
L 08
/15/2013 05:44:45: [SMDisplaying call stack trace for plugin "smac_eyetest.smx":
L 08/15/2013 05:44:45: [SM]   [0]  Line 76smac_eyetest.sp::OnPluginStart() 
Any idea? Sourcemod 1.5
I have the same problem, was running well on SM 1.5-3868, upgraded too 3885 and then the problem starts. - Rolling back for now, until a fix is out.

And before anyone asks, 3886, 3887 and 3889 does not work on my part, total crash. So best is 3885.
This due to error: ./srcds_run: line 324: 5630 Segmentation fault $HL_CMD / renamed the Plugins folder (disabled) and it will boot up 3889.
(about 60 plugins running) so I guess this will take me some time to figure out. I know this is offtopic, but any ideas?

01:54:29 L 08/16/2013 - 01:54:42: [SM] Plugin encountered error 25: Call was aborted
01:54:29 L 08/16/2013 - 01:54:42: [SM] Native "SetFailState" reported: SDK Version could not be determined for game: tf
01:54:29 L 08/16/2013 - 01:54:42: [SM] Displaying call stack trace for plugin "smac_eyetest.smx":
01:54:29 L 08/16/2013 - 01:54:42: [SM] [0] Line 76, smac_eyetest.sp::OnPluginStart()

Any quick fix?
Thanks in advance

Last edited by Rawhead; 08-15-2013 at 22:21.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 08-16-2013 , 11:40   Re: Eye Test module
Reply With Quote #273

Quote:
Originally Posted by luki1412 View Post
Any idea? Sourcemod 1.5
Quote:
Originally Posted by Rawhead View Post
I have the same problem, was running well on SM 1.5-3868, upgraded too 3885 and then the problem starts. - Rolling back for now, until a fix is out.
Which version of MM:S?

If you're running a recent snapshot of SM 1.5 or MM:S 1.10, then you should make sure the other is updated as well.

Edit: SM 1.5 3890+ fixes the issue that causes this, but I'd still recommend updating MM:S if you're running a recent SM 1.5 snapshot.
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Last edited by GoD-Tony; 08-16-2013 at 11:55.
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Rawhead
Member
Join Date: Aug 2013
Old 08-16-2013 , 12:54   Re: Eye Test module
Reply With Quote #274

Quote:
Originally Posted by GoD-Tony View Post
Which version of MM:S?

If you're running a recent snapshot of SM 1.5 or MM:S 1.10, then you should make sure the other is updated as well.

Edit: SM 1.5 3890+ fixes the issue that causes this, but I'd still recommend updating MM:S if you're running a recent SM 1.5 snapshot.
Hi, thanks for the reply, running MM:S 1.9.2 and SM 1.5+3862 (only stable snapshot that works)
I can try to upgrade to MM:S 1.10 later tonight, and see what happends with SM 1.5+3889 at least.

I will come back with an update to this issue.
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psychonic

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Join Date: May 2008
Old 08-16-2013 , 13:54   Re: Eye Test module
Reply With Quote #275

Quote:
Originally Posted by Rawhead View Post
Hi, thanks for the reply, running MM:S 1.9.2 and SM 1.5+3862 (only stable snapshot that works)
I can try to upgrade to MM:S 1.10 later tonight, and see what happends with SM 1.5+3889 at least.

I will come back with an update to this issue.
There was a missing line in SM causing the 1.5 and 1.6 dev builds to exhibit this behavior when running on MM:S 1.9.x.

This is now fixed in the latest SM snapshots. Feel free to update SM to the latest 1.5.0-dev, MM:S to 1.10.0-dev, or both - either will solve the issue.
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Rawhead
Member
Join Date: Aug 2013
Old 08-16-2013 , 18:47   Re: Eye Test module
Reply With Quote #276

Quote:
Originally Posted by psychonic View Post
There was a missing line in SM causing the 1.5 and 1.6 dev builds to exhibit this behavior when running on MM:S 1.9.x.

This is now fixed in the latest SM snapshots. Feel free to update SM to the latest 1.5.0-dev, MM:S to 1.10.0-dev, or both - either will solve the issue.
Yes, now it works and no SDK is missing or not loading.. So I have that going fine now.
Upgraded to SM 1.5+3890 and MM:S 1.10.

Now I just have to find the answer on another issue I have. Since I can't run with this high SM+dev snapshot.

If you are able to point me to the best forum for SourceMod that would be great. Having me an offtopic conserning: ./srcds_run: line 324: 22077 Segmentation fault $HL_CMD

Edit: Found the problem to this, for some reason plugin basetriggers.smx is giving me this error.

Thanks for the help

Last edited by Rawhead; 08-16-2013 at 19:41.
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 08-18-2013 , 11:05   Re: Eye Test module
Reply With Quote #277

I was running MM:S 1.9.3 latest stable snapshot and SM 1.5 ... SM was 3886 if I remember correctly. Updating both right now. Thanks
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epilimic
Junior Member
Join Date: Feb 2013
Old 08-25-2013 , 18:06   Re: Eye Test module
Reply With Quote #278

Hello, I've got a couple questionable logs that I'm wondering if they are legit. Players A and B show up just once, C was 4 in a row. Is there a list somewhere of these command numbers so I can investigate these sorts of things myself in the future? I'd like to know what causes these and how reliable they are. I ask this because player A in question is actually a trusted player and we've all known him for a good bit of time, so I'm surprised to see something trigger on him.

These were all from L4D2.

L 08/19/2013 - 12:14:05: [smac_eyetest.smx | 0.8.4.2] aaaaaaaa (ID: STEAM_1:1:aaaaaaa | IP: aa.aa.aa.aa) is suspected of tampering with an old movement command (buttons). CmdNum: 101403 | [520:0]


L 08/23/2013 - 13:06:07: [smac_eyetest.smx | 0.8.4.2] bbbbbbbb (ID: STEAM_1:1:bbbbbb | IP: bb.bb.bb.bb) is suspected of tampering with an old movement command (buttons). CmdNum: 104314 | [0:2564]


L 08/24/2013 - 13:54:17: [smac_eyetest.smx | 0.8.4.2] cccccccc (ID: STEAM_1:1:cccccccc | IP: cc.cc.cc.cc) is suspected of tampering with an old movement command (buttons). CmdNum: 54527 | [0:8]
L 08/24/2013 - 13:55:01: [smac_eyetest.smx | 0.8.4.2] cccccccc (ID: STEAM_1:1:cccccccc | IP: cc.cc.cc.cc) is suspected of tampering with an old movement command (buttons). CmdNum: 55865 | [0:8]
L 08/24/2013 - 14:02:00: [smac_eyetest.smx | 0.8.4.2] cccccccc (ID: STEAM_1:1:cccccccc | IP: cc.cc.cc.cc) is suspected of tampering with an old movement command (buttons). CmdNum: 67588 | [3080:0]
L 08/24/2013 - 14:07:44: [smac_eyetest.smx | 0.8.4.2] cccccccc (ID: STEAM_1:1:cccccccc | IP: cc.cc.cc.cc) is suspected of tampering with an old movement command (buttons). CmdNum: 77866 | [1040:0]

I'm also getting a number of "suspected of using auto-trigger cheat: BunnyHop" logs. I'm also being told that the bhop trigger is inconsistent and generally disregardable. I know there's some truth to this because I can get it to trigger on me when I bhop sometimes and I damn sure don't use any cheats! At any point (# of logs, etc) should I genuinely be concerned with this? There's a couple players who are getting logged with it semi-often.

Also on a side note: any way to force these logs to be utf-8 so names don't get garbled? Other plugins do this so I know functionality is there, and that would be awesome!

Thanks a ton to anyone who can clear this stuff up for me!

Last edited by epilimic; 08-25-2013 at 18:06.
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 09-11-2013 , 09:13   Re: Eye Test module
Reply With Quote #279

Hi all,
can someone identify if it is a false positive or not ?


Quote:
L 07/14/2013 - 13:30:20: [smac_eyetest.smx | 0.8.4.1] c h r i s ///. (ID: STEAM_0:1:3711XXXX | IP: 80.138.XXX.XXX) was
banned for tampering with an old movement command (buttons). CmdNum: 2087 | [65536:0]
Thanks for the effort.
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Sorry for my very bad english
Greetings HSFighter

Last edited by HSFighter; 09-11-2013 at 09:15.
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psychonic

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Join Date: May 2008
Old 09-11-2013 , 10:37   Re: Eye Test module
Reply With Quote #280

Quote:
Originally Posted by HSFighter View Post
Hi all,
can someone identify if it is a false positive or not ?


Thanks for the effort.
That is legit.
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