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Eye Test module


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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 07-05-2013 , 04:45   Re: Eye Test module
Reply With Quote #261

Hi guys,

Just wondering if I could get confirmation on the following ban:

Code:
L 07/05/2013 - 18:08:17: [smac_eyetest.smx | 0.8.4.0] -snip- (ID: -snip- | IP: -snip-) was banned for tampering with an old movement command (tickcount). CmdNum: 6460 | [77351:77351:77354]
	Map: ze_space_station_csgo | Origin: -1347 -333 64 | Angles: 0 0 0 | Weapon: weapon_hkp2000 | Team: 3 | Latency: 43ms

Last edited by Jargon; 07-05-2013 at 04:45.
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m4ster
Senior Member
Join Date: Mar 2007
Old 07-05-2013 , 07:35   Re: Eye Test module
Reply With Quote #262

Quote:
Originally Posted by senway View Post
Confirming this as well - that LMAOBOX hack seems to have a new version out, and while SMAC can't identify it enough to autoban yet, it does kick off the "suspected aimbot" chat message.

Hopefully we can get an update soon to squash this.
SMAC doesnt have any ability to detect hackers, it can only detect reusing of old movement commands.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 07-13-2013 , 05:49   Re: Eye Test module
Reply With Quote #263

Quote:
Originally Posted by Jargon View Post
Hi guys,

Just wondering if I could get confirmation on the following ban:

Code:
L 07/05/2013 - 18:08:17: [smac_eyetest.smx | 0.8.4.0] -snip- (ID: -snip- | IP: -snip-) was banned for tampering with an old movement command (tickcount). CmdNum: 6460 | [77351:77351:77354]
	Map: ze_space_station_csgo | Origin: -1347 -333 64 | Angles: 0 0 0 | Weapon: weapon_hkp2000 | Team: 3 | Latency: 43ms
And this one, if it's not too much trouble:

Code:
L 07/13/2013 - 16:23:08: [smac_eyetest.smx | 0.8.4.0] .--snip-. (ID: -snip- | IP: -snip-) was banned for reusing old movement commands. CmdNum: 525 PrevCmdNum: 673800996 | [53510:53511:53530]
	Map: ze_games_v2_1 | Origin: -5920 640 0 | Angles: 0 0 0 | Weapon: weapon_m4a1 | Team: 3 | Latency: 177ms
I seem to be getting a lot of 0 0 0 angle detections with my CS:GO server lately.
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GeNeRaLbEaM
Junior Member
Join Date: Dec 2012
Location: Germany
Old 07-17-2013 , 18:16   Re: Eye Test module
Reply With Quote #264

I was wondering if this cfg could trigger a ban ....

LINK

I guess not ... but I just want to get that confirmed. He was banned by Eye Test Module.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 07-19-2013 , 03:49   Re: Eye Test module
Reply With Quote #265

Is anyone looking after this any more?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-21-2013 , 15:30   Re: Eye Test module
Reply With Quote #266

Quote:
Originally Posted by Jargon View Post
And this one, if it's not too much trouble:

Code:
L 07/13/2013 - 16:23:08: [smac_eyetest.smx | 0.8.4.0] .--snip-. (ID: -snip- | IP: -snip-) was banned for reusing old movement commands. CmdNum: 525 PrevCmdNum: 673800996 | [53510:53511:53530]
	Map: ze_games_v2_1 | Origin: -5920 640 0 | Angles: 0 0 0 | Weapon: weapon_m4a1 | Team: 3 | Latency: 177ms
I seem to be getting a lot of 0 0 0 angle detections with my CS:GO server lately.
That isn't an angle detection, that's a reusing old movement commands detection, as it says quite clearly.

All reusing old movement commands and tampering with old movement commands detections that SMAC will actually ban for are valid.
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Last edited by asherkin; 07-21-2013 at 15:30.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 07-21-2013 , 15:45   Eye Test module
Reply With Quote #267

Quote:
Originally Posted by asherkin View Post
That isn't an angle detection, that's a reusing old movement commands detection, as it says quite clearly.

All reusing old movement commands and tampering with old movement commands detections that SMAC will actually ban for are valid.
There's no need for the 'tude, I was referring to the fact that the players eye-angles are a perfect 0 0 0. You may know whether that is significant or not but to me it just looks odd.

Both players claim to have been banned on spawning so I wanted to make sure it wasn't some kind of bug.

Thanks for clearing it up.


Sent from my iPhone using Tapatalk 2

Last edited by Jargon; 07-21-2013 at 15:45.
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me-Shoe
Senior Member
Join Date: Apr 2008
Old 07-28-2013 , 06:16   Re: Eye Test module
Reply With Quote #268

Ehm...

... how do i activate all the SMAC-Plugins?!

the smac.cfg just include the autotrigger and the aimbot plugin, right?

sorry for this dumb question, but i really cant find a thread who clears it for me... :/
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Last edited by me-Shoe; 07-28-2013 at 06:17.
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Gun koenig
Junior Member
Join Date: Aug 2012
Old 07-28-2013 , 08:33   Re: Eye Test module
Reply With Quote #269

Hey Guys,
if someone of you couldt please confirm this ban... im asking because those two eye angles dont match each other

Code:
L 07/27/2013 - 21:02:41: [smac_eyetest.smx | 0.8.4.0] * (ID: * | IP: *) was banned for cheating with their eye angles. Eye Angles: 180 180 180
    Map: vsh_weaponsdepot_final | Origin: -452 1652 628 | Angles: -1 139 0 | Weapon: tf_weapon_fists | Team: 3 | Latency: 58ms
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scso1502
Senior Member
Join Date: Dec 2007
Location: Windsor, CA USA
Old 07-28-2013 , 12:29   Re: Eye Test module
Reply With Quote #270

Quote:
Originally Posted by me-Shoe View Post
Ehm...

... how do i activate all the SMAC-Plugins?!

the smac.cfg just include the autotrigger and the aimbot plugin, right?

sorry for this dumb question, but i really cant find a thread who clears it for me... :/
Goto this this thread and read the first line.

http://forums.alliedmods.net/showthread.php?t=169586

It tells you what to do when you add modules and contains all the info for the SMAC System.

Good luck
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