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L4D2 Melee Mutation


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Author
kochiurun119
BANNED
Join Date: Sep 2014
Location: GB
Plugin ID:
4372
Plugin Version:
1.4
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Conversion plugin L4D2 Melee mutation of panxiaohai
    Old 10-01-2014 , 01:16   L4D2 Melee Mutation
    Reply With Quote #1

    Version 1.4 Changelog:

    -Add Full Melee(But haven't chainsaw)
    -You can turn off the look by writing !canchien
    -If you don't look Melee Mutation (When you AFK and comeback play) you will can press E or pick up.

    canchienphongto.sp

    include.zip
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    Munch
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    Join Date: May 2012
    Location: Liverpool UK
    Old 10-07-2014 , 12:33   Re: L4D2 Melee Mutation
    Reply With Quote #2

    Could you show us a screenshot of melee mutation Please.
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    Last edited by Munch; 10-07-2014 at 12:37.
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    Munch
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    Old 10-07-2014 , 12:56   Re: L4D2 Melee Mutation
    Reply With Quote #3

    While it did compile I'm getting this:

    //// canchienphongto.sp
    // canchienphongto.sp(328) : warning 217: loose indentation
    // canchienphongto.sp(329) : warning 217: loose indentation
    // canchienphongto.sp(337) : warning 217: loose indentation
    // canchienphongto.sp(339) : warning 217: loose indentation
    // canchienphongto.sp(352) : warning 217: loose indentation
    // canchienphongto.sp(358) : warning 217: loose indentation
    // canchienphongto.sp(839) : warning 203: symbol is never used: "IsInfected"
    // canchienphongto.sp(839) : warning 203: symbol is never used: "ShowLaser"
    // Header size: 3936 bytes
    // Code size: 21688 bytes
    // Data size: 40676 bytes
    // Stack/heap size: 16384 bytes; Total requirements: 82684 bytes
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    Last edited by Munch; 10-07-2014 at 12:57.
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    Munch
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    Location: Liverpool UK
    Old 10-07-2014 , 13:49   Re: L4D2 Melee Mutation
    Reply With Quote #4

    Think it would be better off hidden by default instead of having to type !canchien

    Is it possible to make it hidden by default.

    EDIT:
    Having typed in the command to hide the 2nd melee image / animation (pic 3) other players say I still have the melee mutation which in my opinion is a good thing as I think it blocks your view especially given the delay with the animation. It just simply looks wrong. The other thing I found was and having disabled the view is it re-enabled during round changes.

    A possible idea would be to have it display this 2nd image for a few seconds so you can view how it looks as well as allowing you to know that you have this mutation enabled, then have it disappear.
    Attached Images
    File Type: jpg 1.jpg (86.7 KB, 1364 views)
    File Type: jpg 2.jpg (92.7 KB, 950 views)
    File Type: jpg 3.jpg (96.9 KB, 959 views)
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    Last edited by Munch; 10-10-2014 at 17:27. Reason: Update
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    kochiurun119
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    Old 10-08-2014 , 00:38   Re: L4D2 Melee Mutation
    Reply With Quote #5

    Quote:
    Originally Posted by Munch View Post
    Could you show us a screenshot of melee mutation Please.
    Oh. I will do it.Tk
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    kochiurun119
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    Old 10-08-2014 , 00:39   Re: L4D2 Melee Mutation
    Reply With Quote #6

    Quote:
    Originally Posted by Munch View Post
    While it did compile I'm getting this:

    //// canchienphongto.sp
    // canchienphongto.sp(32 : warning 217: loose indentation
    // canchienphongto.sp(329) : warning 217: loose indentation
    // canchienphongto.sp(337) : warning 217: loose indentation
    // canchienphongto.sp(339) : warning 217: loose indentation
    // canchienphongto.sp(352) : warning 217: loose indentation
    // canchienphongto.sp(35 : warning 217: loose indentation
    // canchienphongto.sp(839) : warning 203: symbol is never used: "IsInfected"
    // canchienphongto.sp(839) : warning 203: symbol is never used: "ShowLaser"
    // Header size: 3936 bytes
    // Code size: 21688 bytes
    // Data size: 40676 bytes
    // Stack/heap size: 16384 bytes; Total requirements: 82684 bytes
    Do'nt worry . It does not matter where. You just use normal.
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    kochiurun119
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    Old 10-08-2014 , 00:46   Re: L4D2 Melee Mutation
    Reply With Quote #7

    This fun plugin so i think it should be seen. I can adjust for simple commands . For example: Typing !m or !melee. I will change commands and fix sound melee. A melee number looks weird but do not worry because it is the default.
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    Munch
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    Join Date: May 2012
    Location: Liverpool UK
    Old 10-08-2014 , 12:29   Re: L4D2 Melee Mutation
    Reply With Quote #8

    Or perhaps a cvar setting would be better to set default view on or off. That would make this plugin Great.
    I tried panxiaohai's version but had problems with it. I'm happy you made it work as you say its a fun plugin.
    As for a more simple command, maybe !vm or !mv (view melee / melee view) !melee is used with the melee weapons menu plugin.
    Thank you again for making this plugin work.
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    Last edited by Munch; 10-08-2014 at 12:37.
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    Alexmy
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    Old 04-22-2016 , 03:13   Re: L4D2 Melee Mutation
    Reply With Quote #9

    // canchienphongto.sp(32 : warning 217: loose indentation
    // canchienphongto.sp(329) : warning 217: loose indentation
    // canchienphongto.sp(337) : warning 217: loose indentation
    // canchienphongto.sp(339) : warning 217: loose indentation
    // canchienphongto.sp(352) : warning 217: loose indentation
    // canchienphongto.sp(35 : warning 217: loose indentation

    Fixed-free margins.
    Attached Files
    File Type: smx canchienphongto.smx (15.4 KB, 474 views)
    File Type: sp Get Plugin or Get Source (canchienphongto.sp - 1067 views - 20.9 KB)
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    Munch
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    Location: Liverpool UK
    Old 04-22-2016 , 06:44   Re: L4D2 Melee Mutation
    Reply With Quote #10

    // canchienphongto.sp(785) : warning 203: symbol is never used: "IsInfected"
    // canchienphongto.sp(785) : warning 203: symbol is never used: "ShowLaser"
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