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[L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023


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alasfourom
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Join Date: Feb 2022
Location: Saudi Arabia
Old 01-19-2023 , 12:07   Re: [L4D2] Door Lock With ReadyUp Mode - v1.6 | January 15, 2023
Reply With Quote #11

Translation has been added + New method to block first chapters using teleport

Update:
Code:
  • 19-01-2022 > Version 1.8: Adding a different method to ready up in first chapters using teleport
  • 18-01-2022 > Version 1.7: Adding translation.
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alasfourom
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Join Date: Feb 2022
Location: Saudi Arabia
Old 01-27-2023 , 13:00   Re: [L4D2] Door Lock With Ready Up Mode - v2.0 | January 27, 2023
Reply With Quote #12

Update:
Code:
  • 27-01-2023 > Version 2.0: Fixed a bug, doors close when players are connecting and survivros already left safe area - Thanks to official instruction.
  • 22-01-2023 > Version 1.9: Adding a warning cvar when players leave safe area while players are not ready - Thanks to official instruction.
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little_froy
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Join Date: May 2021
Old 02-17-2023 , 01:23   Re: [L4D2] Door Lock With Ready Up Mode - v2.0 | January 27, 2023
Reply With Quote #13

found an issue: translations of panel not work well. first it has been translated, but then it becomes untranslated quickly.

Last edited by little_froy; 02-17-2023 at 01:25.
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Elite Biker
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Join Date: Nov 2020
Location: The 13 Blessings
Old 02-22-2023 , 18:28   Re: [L4D2] Door Lock With Ready Up Mode - v2.0 | January 27, 2023
Reply With Quote #14

One of the best Ready Up Plugin ever!

Will it have a colorful text chat?
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apples1949
Junior Member
Join Date: Apr 2021
Old 02-23-2023 , 11:08   Re: [L4D2] Door Lock With Ready Up Mode - v2.0 | January 27, 2023
Reply With Quote #15

Add simplified Chinese translated text
Attached Files
File Type: txt l4d2_door_lock.phrases.txt (3.4 KB, 35 views)

Last edited by apples1949; 02-23-2023 at 11:14.
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 02-24-2023 , 16:25   Re: [L4D2] Door Lock With Ready Up Mode - v2.1 | February 25, 2023
Reply With Quote #16

Update:
Code:
  • 25/2/2023 > Version 2.1: Remove repeated timer to display menu, added translation color support and fixes a bug where sometimes survivors doesn't get full hp when teleported.
Also thanks to apples1949, Chinese translation was added to the zip file
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Last edited by alasfourom; 02-24-2023 at 16:26.
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alasfourom
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Join Date: Feb 2022
Location: Saudi Arabia
Old 02-26-2023 , 07:51   Re: [L4D2] Door Lock With Ready Up Mode - v2.2 | February 26, 2023
Reply With Quote #17

Update:
Code:
  • 26-02-2023 > Version 2.2: Added new cvar to prevent some commands from interfering with readup panel, and fix panel not closing after readyup time is over.
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Elite Biker
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Join Date: Nov 2020
Location: The 13 Blessings
Old 02-26-2023 , 16:36   Re: [L4D2] Door Lock With Ready Up Mode - v2.2 | February 26, 2023
Reply With Quote #18

Is there a cvar to remove the next map heals? (Coop Mode)
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leaffan
Senior Member
Join Date: Jan 2013
Old 04-26-2023 , 17:28   Re: [L4D2] Door Lock With Ready Up Mode - v2.2 | February 26, 2023
Reply With Quote #19

Thank you very much, perfect! Respect for labour.
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leaffan
Senior Member
Join Date: Jan 2013
Old 05-02-2023 , 13:06   Re: [L4D2] Door Lock With Ready Up Mode - v2.2 | February 26, 2023
Reply With Quote #20

Hello!

Do you have the chance to make improvements such as '%s Connecting' - '%s Connected' etc. from the extension, because when an external user selects 'Ready', they are actually logging in on the background but no one can see who has joined, so people ask 'Why doesn't Ready work?' There should be a cursor that shows which users are connecting while connecting.

Also, when the user's connection takes too long, it should kick them out of the game, etc., and a standard Cvar for connection time can be added for this.

Can you do this? Is it possible? Thank you.
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