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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 03-03-2014 , 23:16   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #21

I won't build any visweps workaround into the plugin. Also, as Oshizu said, discussing them is taboo here.

If you know one and would like to add it into the plugin, by all means do, because it's an open-source plugin, but you might face the wrath of Valve.
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Oshizu
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Old 03-04-2014 , 06:18   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #22

I don't think valve would mind as long as we don't use unique promo models n' such stuff the bad way
Because ofcourse they wouldn't mind if we'd use treasure hat for demopan boss so it'd look like demopan i guess
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Last edited by Oshizu; 03-04-2014 at 06:27.
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Mitchell
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Join Date: Mar 2010
Old 03-04-2014 , 10:27   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #23

Quote:
Originally Posted by Oshizu View Post
I don't think valve would mind
that kinda thinking is what got weapons and hats visuals broken in the first place.
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Oshizu
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Old 03-04-2014 , 11:09   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #24

Quote:
Originally Posted by Mitchell View Post
that kinda thinking is what got weapons and hats visuals broken in the first place.
as long as we don't use unique promo models n' such stuff the bad way

From what i've seen & heard they've shutdown attachables because people were using rare promo models like max or halo as donor benefit / paid premium benefit or just generaly using attachables to get hats which you shouldn't, i might be incorrect thought
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Mitchell
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Old 03-04-2014 , 11:22   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #25

What is there to stop them if you release something like that in the public? adding a 'please dont use promo items' wouldn't stop bottom feeders from doing it any ways.
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Oshizu
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Old 03-04-2014 , 11:43   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #26

Oh damn i forgot about this possiblie situation
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Last edited by Oshizu; 03-04-2014 at 11:44.
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Mitchell
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Join Date: Mar 2010
Old 03-04-2014 , 12:06   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #27

Quote:
Originally Posted by Oshizu View Post
Oh damn i forgot about this possiblie situation
Yeah sorry wasnt trying to like be rude about it, just that it has happened before in the past, and is still happening, but if not releasing something public so we can still have nice things then so be it.

Honestly if valve were to strip away modder's custom gamemode rights then their game wouldn't be as fun anymore, especially all the different types of gamemodes out there.
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Rainbowmaker
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Join Date: Feb 2012
Location: France
Old 03-04-2014 , 13:19   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #28

Quote:
I'm sorry if this is a stupid question but i installed everything correctly and i get this when i use a custom weapon:
Quote:
L 03/04/2014 - 19:17:27: [SM] Native "TF2Attrib_SetByName" reported: Plugin owning this native is currently paused.
L 03/04/2014 - 19:17:27: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 03/04/2014 - 19:17:27: [SM] [0] Line 575, customweaponstf.sp::GiveCustomWeapon()
L 03/04/2014 - 19:17:27: [SM] [1] Line 405, customweaponstf.sp::WeaponInfoHandler()
The custom models don't show up, the custom sounds don't work, the custom/base attributes don't work either.
Please help me, this plugin seems really awesome and i can't get it to work.
EDIT: fixed it i forgot to install tf2.attributes.txt

Last edited by Rainbowmaker; 03-04-2014 at 13:23. Reason: FOUND A FIX
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Oshizu
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Old 03-04-2014 , 13:24   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #29

You didn't installed tf2attributes the correct way
You probatly forgot to put gamedata in or didn't restarted server after putting in tf2attributes
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MasterOfTheXP
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Old 03-04-2014 , 13:31   Re: [TF2] Custom Weapons 2 (Beta)
Reply With Quote #30

Don't pull a Xykon.

And yeah, watch out for "Plugin owning this native is currently paused." cause that means it's another plugin's fault, in this case TF2Attributes. It'll be updated soon to handle lack of or outdated gamedata better, I think.
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