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[L4D2]Character_manager (1.4.1 - 22/09/2019 )


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Iizuka07
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Old 09-09-2018 , 00:05   Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )
Reply With Quote #81

Well seems like I have to revert my vpk again forcing everything into set 2. Well the plugin works pretty fine with the set 2 actually
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Last edited by Iizuka07; 09-09-2018 at 00:10.
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bazrael
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Old 09-09-2018 , 09:26   Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )
Reply With Quote #82

Quote:
Originally Posted by Lux View Post
What you suggesting?
l4d2_survivor_set 4 (always mapdefault survivors first then L4D2?1 survivors after)
8Survivors characters clones past 9+
Like you said that map default is primary first and chooses another set for the 5th to 8th. I never considered the 9th and later clone survivors because there's no difference if all 8 survivors have existed and I don't play multi-survivor coop game that over 8 survivors.

The most importantly, in the next update, could you keep l4d2_identity_fix still working even l4d2_survivor_set is 0?

I've tried different l4d2_survivor_set for 3 days and confirmed that v1.3.6's identity fix didn't work for players. That was why I mistook that "l4d2_survivor_set 0" wouldn't enable identity fix. Merudo's identity fix is worked for me before using CM.

Last edited by bazrael; 09-09-2018 at 12:11. Reason: I think it's a bug
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Lux
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Old 09-09-2018 , 09:41   Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )
Reply With Quote #83

identity fix is still working if the set is l4d2_survivor_set 0
Merudo method of identity fix is the same as CM, just Merudo's model detection uses dhooks.

You can disable CM identity fix and try Merudo's?

I identity fix is only for humans! bots die and respawn ect will still be auto changed OnSpawn
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Last edited by Lux; 09-09-2018 at 09:42.
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Lux
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Old 09-11-2018 , 00:14   Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )
Reply With Quote #84

Quote:
Originally Posted by bazrael View Post
Like you said that map default is primary first and chooses another set for the 5th to 8th. I never considered the 9th and later clone survivors because there's no difference if all 8 survivors have existed and I don't play multi-survivor coop game that over 8 survivors.
Update 1.3.8
Optmized some checks
Added Bothset, will use the orignal map survivorset before going to other set 5+ survivors
Requires Convar
l4d2_survivor_set "3" (default setting to different value than the orignal Will be effected by setting the survivor_set in VPK or using mission and weapon info editor)




Quote:
Originally Posted by bazrael View Post
The most importantly, in the next update, could you keep l4d2_identity_fix still working even l4d2_survivor_set is 0?

I've tried different l4d2_survivor_set for 3 days and confirmed that v1.3.6's identity fix didn't work for players. That was why I mistook that "l4d2_survivor_set 0" wouldn't enable identity fix. Merudo's identity fix is worked for me before using CM.
I was unable to reproduce this bug, sorry i'm not sure what is different with your server configuration if it still happens on 1.3.8 can you narrowdown if it is a plugin causing conflict thanks.
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bazrael
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Old 09-11-2018 , 18:01   Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )
Reply With Quote #85

Quote:
Originally Posted by Lux View Post
I was unable to reproduce this bug, sorry i'm not sure what is different with your server configuration if it still happens on 1.3.8 can you narrowdown if it is a plugin causing conflict thanks.
It seems that DHooks caused this issue. When I installed newer DHooks you mentioned (dhooks-2.2.0-detours5), neither CM nor Merudo's identity fix could work. (I tested them separately in different moment.) Reinstalling previous DHooks I used (dhooks-2.1.0-hg118-windows) and temporarily removed CM, Merudo's identity fix got started working again.

Another possible reason is L4Downtown2. That's an extension you don't use but I still installed and might cause this issue. (Will report the v.1.3.8 later.)
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Lux
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Old 09-13-2018 , 06:11   Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )
Reply With Quote #86

Quote:
Originally Posted by bazrael View Post
It seems that DHooks caused this issue. When I installed newer DHooks you mentioned (dhooks-2.2.0-detours5), neither CM nor Merudo's identity fix could work. (I tested them separately in different moment.) Reinstalling previous DHooks I used (dhooks-2.1.0-hg118-windows) and temporarily removed CM, Merudo's identity fix got started working again.

Another possible reason is L4Downtown2. That's an extension you don't use but I still installed and might cause this issue. (Will report the v.1.3.8 later.)
No idea i tested with DT identity fix worked for mee.
Identity fix does not require Dhooks it uses events, same with merudo's
this could point to an issue with with something else i don't know this is not something i would know how to solve.
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Lux
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Old 09-17-2018 , 17:31   Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )
Reply With Quote #87

Update 1.4
PHP Code:
// Should manage people aswell as bots? 0 = (disable) 1 = (enabled) (Will overwrite identityfix when taking over a bot)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_manage_people "0" 
This helped with me some people load too fast and would get an odd clone.



Quote:
Originally Posted by bazrael View Post
Another possible reason is L4Downtown2. That's an extension you don't use but I still installed and might cause this issue. (Will report the v.1.3.8 later.)
I tested this with downtown (spirit 12's)
I had some issues with reloading this plugin with cvars not working sometimes the server would stall for a few mins no cvars worked then after a few server hitches cvars worked again? no idea.

How was your testing bazrael?
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bazrael
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Old 09-30-2018 , 11:05   Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )
Reply With Quote #88

Quote:
Originally Posted by Lux View Post
I tested this with downtown (spirit 12's)
I had some issues with reloading this plugin with cvars not working sometimes the server would stall for a few mins no cvars worked then after a few server hitches cvars worked again? no idea.

How was your testing bazrael?
Version 1.3.8 worked as expected. Thank you! The Left4Downtown2 that I used is Merudo's version.
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Spirit_12
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Old 10-01-2018 , 00:25   Re: [L4D2]Character_manager (1.4 - 17/09/2018 )
Reply With Quote #89

Why are we using Downtown again? I thought we removed that dependency?
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Lux
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Old 10-01-2018 , 03:54   Re: [L4D2]Character_manager (1.4 - 17/09/2018 )
Reply With Quote #90

we did but somepeople can't live without it!
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