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Entity Resources Replacement[ V 1.4 ]


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-06-2014 , 11:15   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #71

You are right, idk why first time it was not working, but I guess it was my fault.

Updated, now you can replace resources that are lower or equal to the original one, as before. Sorry for this confusion.
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bLacK-bLooD
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Join Date: Jun 2008
Old 12-06-2014 , 19:50   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #72

The reason I use your plugin is because I don't want to increase the precache number, which works flawless. However I still don't understand what I should do if I use Connor's players model plugin.

So I can't use the dynamic method for the player models because that would mean to put the weapon models from the comp file in the dynamic file as well, and I would increase the precache number.

Last edited by bLacK-bLooD; 12-06-2014 at 19:51.
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 12-07-2014 , 05:06   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #73

Maybe you should start explaining how conor`s one doesn`t work. Because if you just run both without replacing models with mine there should be no problem.
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Old 12-07-2014, 05:16
souvikdas95
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Old 12-07-2014, 05:37
HamletEagle
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 12-09-2014 , 08:54   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #74

Can I use global and dynamic replacement at the same time?
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-09-2014 , 09:07   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #75

It's on my "To do" list, thanks for reminding me.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 12-09-2014 , 09:38   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #76

No problem, would love to use it in my next mod.
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bLacK-bLooD
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Join Date: Jun 2008
Old 12-09-2014 , 16:21   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #77

You were right, they don't interfere in any way so everyting works perfect. No errors or crashes since the last update.
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kwpd
AlliedModders Donor
Join Date: Mar 2009
Location: panama
Old 12-09-2014 , 20:52   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #78


client delete gas_puff_01.spr --> bug smoke
ok
user plugin
Code:
sprites/gas_puff_01.spr sprites/new_gas_puff_01.spr
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-10-2014 , 08:42   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #79

If you don't read the instructions it's your problem, not mine. I wrote that several times.. the new resource oath should be equal or lower than the original one.
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Last edited by HamletEagle; 12-10-2014 at 08:42.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 12-18-2014 , 06:38   Re: Entity Resources Replacement[ BIG UPDATE ]
Reply With Quote #80

Quote:
Originally Posted by Kia View Post
Can I use global and dynamic replacement at the same time?
Any news on that?
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