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Terrain Generator/VHE 3.5/CS 1.6


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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 11-04-2014 , 11:44   Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #1

Hello There!
I got a problem with TG or CS.
I made a small "map" in TG to test some random terrain,exported that to .rmf and opened it in Hammer. After adding light entity,sky and added CT and T,compiled the map without problems.
After trying to open it in CS it will just stuck at Precaching Resources and it will stay there for a long time until I force close CS.
What the problem can be?

Thanks in Advance...
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 11-07-2014 , 10:21   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #2

Did you tested only on a listen server? What about a dedicated one?
Did you checked if maps have no problems on VHE?
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You're right Metalicross
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Albanian Zombie
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Join Date: May 2013
Location: void
Old 11-07-2014 , 14:37   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #3

Checked in VHE for errors,none found.
Also checked it in a dedicated server 7 times,still it stucks at Precaching Resources.It's not a big one and I don't think that it needs a lot of time to be loaded.
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.Dare Devil.
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Join Date: Sep 2010
Old 11-07-2014 , 14:49   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #4

can you upload .rmf or something?
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 11-07-2014 , 18:43   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #5

Quote:
Originally Posted by Albanian Zombie View Post
Checked in VHE for errors,none found.
Also checked it in a dedicated server 7 times,still it stucks at Precaching Resources.It's not a big one and I don't think that it needs a lot of time to be loaded.
Follow this steps:

Set developer to 2 on console
Enable condebug command
Join server
Wait until you see you got stucked
Close CS and check qconsole.log on your CS folder and see which is the last line profiled

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You're right Metalicross
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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 11-08-2014 , 14:11   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #6

I uploaded rmf file.I guess that it will come up with some errors because of the textures.
I'll try what meTaLiCroSS said and I'll edit this post with the results.


EDIT: For some reasons after I followed meTaLiCroSS steps it managed to join the server but I couldn't find "qconsole.log" in CS folder.
Attached Files
File Type: zip terrain_test.zip (24.9 KB, 56 views)

Last edited by Albanian Zombie; 11-08-2014 at 14:28.
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Lycode
Junior Member
Join Date: Aug 2014
Old 11-08-2014 , 16:33   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #7

That is likely caused due to too many wads used. Make sure you're using less than 8 wads then recompile it.
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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 11-09-2014 , 06:12   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #8

I'm not using more than 6 wad's and in the map there was only 1 texture used(ground texture).
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simanovich
AlliedModders Donor
Join Date: Jun 2012
Location: Israel
Old 11-09-2014 , 12:53   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #9

Quote:
Originally Posted by Albanian Zombie View Post
I'm not using more than 6 wad's and in the map there was only 1 texture used(ground texture).
Remove all wad files expect the one that contines the texture.
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.Dare Devil.
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Join Date: Sep 2010
Old 11-10-2014 , 07:33   Re: Terrain Generator/VHE 3.5/CS 1.6
Reply With Quote #10

Rmf seems fine.
You can use as many wads you want but compile it that way so it compiles textures inside the bsp.
Use orbital patch studio compiler, there's an option for that.
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