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[L4D/L4D2] Infected Bots Control (1.0.0)


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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 04-02-2010 , 06:41   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1021

"sm_cvar vs_max_team_switches 9999"

This var dont work since last patches anymore. I have this also in my servers, maybe valve will be allow this again in the next time, but atm u must reconnect to the server or vote for same level start. Atm: Only 1 teamchanges ist allowed, nothing can change it. This sucks also me and my friend
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L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM

Last edited by Galaxy9000; 04-02-2010 at 06:47. Reason: Forgot the smile ;)
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-02-2010 , 17:05   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1022

Quote:
Originally Posted by Galaxy9000 View Post
"sm_cvar vs_max_team_switches 9999"

This var dont work since last patches anymore. I have this also in my servers, maybe valve will be allow this again in the next time, but atm u must reconnect to the server or vote for same level start. Atm: Only 1 teamchanges ist allowed, nothing can change it. This sucks also me and my friend
Really? It seems to work for me...although I am testing it off of a listen server instead of a dedicated one. If vs_max_team_switches doesn't have an effect, it would explain why one can switch teams once.

I may have to use an SDK call for this one.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-02-2010 , 21:35   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1023

i used SM_cvar vs_max_team_switches 50 and it seems to work.

i could be wrong though.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-02-2010 , 22:32   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1024

1.9.1 uploaded, along with a new gamedata file.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-02-2010 , 23:32   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1025

Quote:
Originally Posted by mi123645 View Post
1.9.1 uploaded, along with a new gamedata file.
that's great! thanks!
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-03-2010 , 01:23   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1026

I reuploaded 1.9.1, fixed a small but nasty bug. If you already downloaded, just download the plugin.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-03-2010 , 15:44   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1027

Quote:
Originally Posted by mi123645 View Post
I reuploaded 1.9.1, fixed a small but nasty bug. If you already downloaded, just download the plugin.
no need to download the gamedata again?

i was thinking, maybe this is not entirely your plugin fault, but maybe aother plugin may be doing this in combination with yours (incompatibility glitches).

Last edited by LTR.2; 04-03-2010 at 18:08.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-03-2010 , 17:19   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1028

seems to be a nasty bug going on with the plugin.

if director spawn is active, bots won't spawn, ntil i change it to 0 and activate it again.
then, it kind of felt like co-op mode. only 3 SI spawn.

if director spawn is disabled, you enter in a sort of "autospawn" where the director decides where to spawn you and when, without further notice (this also happens with the director enabled)

Last edited by LTR.2; 04-03-2010 at 18:48.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-04-2010 , 01:41   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1029

Quote:
Originally Posted by LTR.2 View Post
seems to be a nasty bug going on with the plugin.

if director spawn is active, bots won't spawn, ntil i change it to 0 and activate it again.
then, it kind of felt like co-op mode. only 3 SI spawn.

if director spawn is disabled, you enter in a sort of "autospawn" where the director decides where to spawn you and when, without further notice (this also happens with the director enabled)
Quote:
Post the following information:


1. The operating system (Windows or Linux)

2. The game (L4D or L4D2)

3. Metamod and Sourcemod versions

4. Server.cfg (or a list of in-game cvars that were changed, including gamemode)

5. The l4dinfectedbots version you are using

6. l4dinfectedbots.cfg

7. Any sourcemod error logs or logs in general

8. A detailed description of how I can replicate the problem. This will help me solve problems much quicker and efficiently.
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cigs
Senior Member
Join Date: Jul 2006
Old 04-04-2010 , 12:58   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1030

Can you remove the notify flag on z_max_player_zombies? It keeps getting spammed "Server cvar changed..." Not sure if its due to infected bots plugin, but I think so.
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