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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Walliski
Senior Member
Join Date: May 2013
Old 02-04-2014 , 13:57   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #31

Oh ok.

I have myself just started learning how to really use git, and I am really starting to see benefits from it. So if you sometimes decide you want to use it, feel free to post a link to your repo here .
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hatch
Member
Join Date: Feb 2010
Old 02-07-2014 , 23:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #32

Hi, i'm liking this plugin, but im wondering how to do a few things. right now, players cant drop guns, how do i allow them to drop guns while alive?

i saw that it had default spawn for aim_map, but when i went to aim_redline, it had random spawns still, how do i fix that?

Last edited by hatch; 02-08-2014 at 01:06.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-08-2014 , 05:59   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #33

In which game_mode game_type are you running the server. My guess is that deathmatch/gungame modes won't allow weapon drop. I could try to intercept the drop command and force it.
But still, why would you like to drop weapon in deathmatch mode? (just curious, if there's a need behind that, I could try to implement it)

For your problem on aim_redline, I guess the configuration loader did not find the correct match and load the empty section ("") of "Maps". Post your config file.
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hatch
Member
Join Date: Feb 2010
Old 02-08-2014 , 14:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #34

Quote:
Originally Posted by h3bus View Post
In which game_mode game_type are you running the server. My guess is that deathmatch/gungame modes won't allow weapon drop. I could try to intercept the drop command and force it.
But still, why would you like to drop weapon in deathmatch mode? (just curious, if there's a need behind that, I could try to implement it)

For your problem on aim_redline, I guess the configuration loader did not find the correct match and load the empty section ("") of "Maps". Post your config file.
oh i imagine i need to add aim_redline to the config file?

need to drop guns arises when we are on a map with guns on the ground, so that we can switch easily to another gun when needed.

i am using casual gamemode, 0 and 0 for game mode and game type, should i be using a different game mode?

Last edited by hatch; 02-08-2014 at 15:36.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-08-2014 , 16:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #35

Quote:
Originally Posted by hatch View Post
oh i imagine i need to add aim_redline to the config file?
Not necessarily, having and "aim" section into "Maps" will load for all aim* maps

Quote:
Originally Posted by hatch View Post
need to drop guns arises when we are on a map with guns on the ground, so that we can switch easily to another gun when needed.
I see!

Quote:
Originally Posted by hatch View Post
i am using casual gamemode, 0 and 0 for game mode and game type, should i be using a different game mode?
Well I'm in deathmatch mode 0 type 2, just for the ui.

I don't know why the drop command would not work in casual mode. There should be props I'm not aware of somewhere. I'll investigate on this.
Are you able to drop with other deathmatch plugins?

EDIT: Also you could try this plugin https://forums.alliedmods.net/showthread.php?p=2046630

Last edited by h3bus; 02-08-2014 at 16:32.
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Kovy
Junior Member
Join Date: Jan 2014
Old 02-08-2014 , 16:39   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #36

Hi h3bus, great work. Everything is running smoothly on my server. Quick question... I am using the welcome message on a Timer, but it seems to display twice upon initial connect regardless of the settings I use. Any way to stop this from happening?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-08-2014 , 16:58   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #37

Quote:
Originally Posted by Kovy View Post
Hi h3bus, great work. Everything is running smoothly on my server. Quick question... I am using the welcome message on a Timer, but it seems to display twice upon initial connect regardless of the settings I use. Any way to stop this from happening?
New release to fix that, and other things.

Code:
v0.4 08/02/2014
- Display in hint a ladder based on RankMe stats on connected players
- Fix a duplicate bug at spawn or first connect
- Now display message for spectator also
- Fix gun menu being transparent at spawn
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hatch
Member
Join Date: Feb 2010
Old 02-08-2014 , 21:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #38

Quote:
Originally Posted by h3bus View Post
Not necessarily, having and "aim" section into "Maps" will load for all aim* maps


I see!


Well I'm in deathmatch mode 0 type 2, just for the ui.

I don't know why the drop command would not work in casual mode. There should be props I'm not aware of somewhere. I'll investigate on this.
Are you able to drop with other deathmatch plugins?

EDIT: Also you could try this plugin https://forums.alliedmods.net/showthread.php?p=2046630
thanks for that plugin link.

so do u recommend that i run the server in mode 0 type 2 or mode 0 type 0
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-09-2014 , 04:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.4, 2014-02-08)
Reply With Quote #39

Plugin will work in both modes.

However in mode 2 UI will have:
- No display of team score and team players in top of screen
- Instead, ranking of player is displayed on top
- Game issues an alert when you take the lead
- End score panel will show the winner (highest score) instead of team score.
- ...maybe more

For those reasons I prefer mode 2, but again this is only cosmetic.
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davelu
Junior Member
Join Date: Jul 2007
Old 02-09-2014 , 06:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.4, 2014-02-08)
Reply With Quote #40

Quote:
L 02/09/2014 - 19:08:00: [SM] Unable to load extension "sdkhooks.ext": Cannot find gEntList pointer
L 02/09/2014 - 19:08:00: [SM] Unable to load plugin "deathmatch.smx": Required extension "SDKHooks" file("sdkhooks.ext") not running
[SM] Displaying 10 extensions:
[01] Automatic Updater (1.6.0-dev+3897): Updates SourceMod gamedata files
[02] Webternet (1.6.0-dev+3897): Extension for interacting with URLs
[03] CS Tools (1.6.0-dev+3897): CS extended functionality
[04] BinTools (1.6.0-dev+3897): Low-level C/C++ Calling API
[05] SDK Tools (1.6.0-dev+3897): Source SDK Tools
[06] Top Menus (1.6.0-dev+3897): Creates sorted nested menus
[07] Client Preferences (1.6.0-dev+3897): Saves client preference settings
[08] SQLite (1.6.0-dev+3897): SQLite Driver
[09] <FAILED> file "sdkhooks.ext.2.csgo.dll": Cannot find gEntList pointer
[10] Socket (3.0.1): Socket extension for SourceMod

Last edited by davelu; 02-09-2014 at 06:59.
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