Quote:
Originally Posted by redf0x
Thanks for the updater update brah.. amazing!
One thing a lot of people are complaining about in-server as well as myself is the spawn points. In the original plugin there was a great los feature. Unfortunately now I am forced to just use the default cvars which is causing terrible spawns despite the line of sight being set to 1.
Any way of implementing that feature from the original plugin into this one?
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Humm here is what happens
In the orignal plugin
1) A player dies, plugin sets up to catch spawn sound
2) server want to spawn player, it sweeps spawn points and trace a hull to check if any is available. (if mp_randomspawn and mp_randomspawn_los are 1 it checks for line of sight).
3) Server spawn player, plugin detects it
4) plugin calculate line of sight and eliminates spawn points that are unsuitable (it also eliminates spawn poinst that are occupied by another player -calculation done every second- and spawn points near to other players)
5) plugin teleport player to a selcted spawn point
My plugin, in the other hand, only modifies or add original map spawns. Thus, once the server has computed a spawn, it does nothing and assume player are spawned correctly.
This avoids server and plugin to duplicate calculations.
However if you observe stupid spawns, I might change my idea and enhance the server spawn choices. Drop me your server IP (PM) so I can test how it is (I don't use random spawns on my servers)
Quote:
Originally Posted by redf0x
edit: I just checked for updates via updater and restarted my servers. For some reason it did not update this plugin... Bug?
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This works fine one my servs, I could check with your IP if update server has been accessed.
Check in sourcemod/logs/Updater.log for errors
Note that updater is enabled only since 0.6.5
Note also that you should check plugin version with "sm plugin list"