Raised This Month: $12 Target: $400
 3% 

[TF2] PropHunt 1.93


Post New Thread Reply   
 
Thread Tools Display Modes
KiRRA
Senior Member
Join Date: Nov 2012
Old 01-08-2013 , 23:49   Re: [TF2] PropHunt 1.93
Reply With Quote #911

Alrighty, was able to get home early enough to test the new version out. Thank you btw, works great!

I did notice one or two SMALL non game effecting lil bugs. I'm not sure if these are bugs caused by the fixing the invisible third person prop bug but here we go.

When a prop is in first person view and there are MORE than one player left, some players can still see thier hands without weapon ofcourse. The weapon may be invisible but this is only the case until a player becomes the last person left. Once a single player is left, the hands in first person mode disappear but weapon effects and some other animations take place. For instance: The scattergun itself is invisible, the bat is invisible but the ball is not, crit-a-cola and bonk are both invisible but the splash animation is not. I do not think these are seen by the hunters and only seen in first person view, spectators of the prop can see it as well.

As I said, not a big bug nor game changing....a little eh at times but that's just preference more than anything. I must say I absolutely LOVE the smooth movement of the props now, MUCH BETTER!

-------------------------------------------------------------------

Off that subject, quick question for you. Can I put the ph_enable cvar in the map configs found under the data folder and have it be registered? Or do I need to make a new map config under the actual tf folder for this to work? I am trying to get this working on a server with a few other diff game modes and being able to throw that into those map configs might help enabled and disable the correct plugins for the game mode I am playing.
KiRRA is offline
wnk1ee
Junior Member
Join Date: Oct 2011
Location: Belgium
Old 01-10-2013 , 13:18   Re: [TF2] PropHunt 1.93
Reply With Quote #912

Server crashes when we actually kill someone is there a fix for this?
__________________

wnk1ee is offline
KiRRA
Senior Member
Join Date: Nov 2012
Old 01-10-2013 , 13:34   Re: [TF2] PropHunt 1.93
Reply With Quote #913

Quote:
Originally Posted by wnk1ee View Post
Server crashes when we actually kill someone is there a fix for this?
Any errors or anything in the logs? Thus far been running this version without any "game breaking" bugs. MM and SM versions? Other plugins installed that might be causing conflicts?
KiRRA is offline
wnk1ee
Junior Member
Join Date: Oct 2011
Location: Belgium
Old 01-10-2013 , 14:40   Re: [TF2] PropHunt 1.93
Reply With Quote #914

208:50 [SM] Listing 25 plugins:
01 "tDownloadCache" (0.0.2) by Thrawn
02 "Fun Votes" (1.5.0-dev+3711) by AlliedModders LLC
03 "Basic Commands" (1.5.0-dev+3711) by AlliedModders LLC
04 "PropHunt" (1.93) by Darkimmortal
05 "MapChooser" (1.5.0-dev+3711) by AlliedModders LLC
06 "FragRadio SourceMod Plugin" (1.4.2) by BomBom - Dunceantix
07 "Basic Info Triggers" (1.5.0-dev+3711) by AlliedModders LLC
08 "Basic Comm Control" (1.5.0-dev+3711) by AlliedModders LLC
09 "Basic Ban Commands" (1.5.0-dev+3711) by AlliedModders LLC
10 "Map Nominations" (1.5.0-dev+3711) by AlliedModders LLC
11 "Basic Chat" (1.5.0-dev+3711) by AlliedModders LLC
12 "Sound Commands" (1.5.0-dev+3711) by AlliedModders LLC
13 "Basic Votes" (1.5.0-dev+3711) by AlliedModders LLC
14 "Canteen Remover" (1.0) by Adjo
15 "Anti-Flood" (1.5.0-dev+3711) by AlliedModders LLC
16 "Client Preferences" (1.5.0-dev+3711) by AlliedModders LLC
17 "Reserved Slots" (1.5.0-dev+3711) by AlliedModders LLC
18 "Connect Announce" (1.6) by Arg!
19 "Admin Help" (1.5.0-dev+3711) by AlliedModders LLC
20 "Advertisements" (0.5.5) by Tsunami
21 "Fun Commands" (1.5.0-dev+3711) by AlliedModders LLC
22 "Admin File Reader" (1.5.0-dev+3711) by AlliedModders LLC
23 "Player Commands" (1.5.0-dev+3711) by AlliedModders LLC
24 "Admin Menu" (1.5.0-dev+3711) by AlliedModders LLC
25 "Nextmap" (1.5.0-dev+3711) by AlliedModders LLC

209:25 [SM] Displaying 14 extensions:
[01] Automatic Updater (1.5.0-dev+3711): Updates SourceMod gamedata files
[02] Webternet (1.5.0-dev+3711): Extension for interacting with URLs
[03] TF2 Tools (1.5.0-dev+3711): TF2 extended functionality
[04] BinTools (1.5.0-dev+3711): Low-level C/C++ Calling API
[05] SteamTools (0.8.3): SteamWorks for SourceMod.
[06] cURL Extension (1.3.0.0): cURL Extension
[07] Socket (3.0.1): Socket extension for SourceMod
[08] SDK Tools (1.5.0-dev+3711): Source SDK Tools
[09] Top Menus (1.5.0-dev+3711): Creates sorted nested menus
[10] SDK Hooks (2.2.0b4): Source SDK Hooks
[11] Client Preferences (1.5.0-dev+3711): Saves client preference settings
[12] SQLite (1.5.0-dev+3711): SQLite Driver
[13] GeoIP (1.5.0-dev+3711): Geographical IP information
[14] <FAILED> file "geoipcity.ext.so": /home/gameserver/servers/89.163.177.18_27192/halflife2/orangebox/tf/addons/sourcemod/extensions/geoipcity.ext.so: cannot open shared object file: No such file or directory


L 01/10/2013 - 18:52:28: SourceMod error session started
L 01/10/2013 - 18:52:28: Info (map "ph_farm_a5") (file "errors_20130110.log")
__________________

wnk1ee is offline
wnk1ee
Junior Member
Join Date: Oct 2011
Location: Belgium
Old 01-10-2013 , 14:43   Re: [TF2] PropHunt 1.93
Reply With Quote #915

89.163.177.18:27192 TROLLINGBUNNIES.COM // GER PROPHUNT RADIO/ON this is the server , everything runs fine but when we kill something it crashes
__________________

wnk1ee is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-10-2013 , 14:43   Re: [TF2] PropHunt 1.93
Reply With Quote #916

Quote:
Originally Posted by wnk1ee View Post
14 "Canteen Remover" (1.0) by Adjo
May be conflicting, I'm not sure.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
wnk1ee
Junior Member
Join Date: Oct 2011
Location: Belgium
Old 01-10-2013 , 15:30   Re: [TF2] PropHunt 1.93
Reply With Quote #917

Quote:
Originally Posted by Powerlord View Post
May be conflicting, I'm not sure.
it crashes when we are using other classes such as soldier and scout , a class restriction is what i need i think then..
__________________

wnk1ee is offline
unlucky ducky
Member
Join Date: Jul 2012
Location: Stockholm
Old 01-10-2013 , 17:46   Re: [TF2] PropHunt 1.93
Reply With Quote #918

Quote:
Originally Posted by Powerlord View Post
May be conflicting, I'm not sure.
Despite not being mentioned in the changelog itself it appears as if the code for this plugin has been implemented in the main prophunt plugin. It has thus become reduntant and should not be loaded at all.

Last edited by unlucky ducky; 01-10-2013 at 17:47.
unlucky ducky is offline
wnk1ee
Junior Member
Join Date: Oct 2011
Location: Belgium
Old 01-10-2013 , 19:06   Re: [TF2] PropHunt 1.93
Reply With Quote #919

Quote:
Originally Posted by unlucky ducky View Post
Despite not being mentioned in the changelog itself it appears as if the code for this plugin has been implemented in the main prophunt plugin. It has thus become reduntant and should not be loaded at all.
Removed the plugin and the servers is still crashing randomly when we are killing the props...
__________________

wnk1ee is offline
unlucky ducky
Member
Join Date: Jul 2012
Location: Stockholm
Old 01-10-2013 , 19:20   Re: [TF2] PropHunt 1.93
Reply With Quote #920

Quote:
Originally Posted by wnk1ee View Post
Removed the plugin and the servers is still crashing randomly when we are killing the props...
Oh, I wasn't saying that the crashes and the plugin were related at all. I just wanted to mention that since the fix is in the main prophunt plugin now there's no need to use Adjo's separate plugin anymore.
unlucky ducky is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:29.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode