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[TF2] ShapeShift (v1.5.5, 2016-07-14)


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Roundcat
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Join Date: Feb 2012
Old 02-08-2013 , 13:58   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #11

Does this work ok if we have the class restrict plugin running? I'll test it now....
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UMTeleporter
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Join Date: Feb 2009
Old 02-08-2013 , 14:08   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #12

Quote:
Originally Posted by Roundcat View Post
Does this work ok if we have the class restrict plugin running? I'll test it now....

no idea, depends on how that mod restricts classes.

let me know.

also of possible interest:
sm_shapeshift_disable_fromclass "classes,separated,by,commas"
sm_shapeshift_disable_toclass "classes,separated,by,commas"

Last edited by UMTeleporter; 02-08-2013 at 14:08.
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Roundcat
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Join Date: Feb 2012
Old 02-08-2013 , 14:26   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #13

So far im not having much success at all... testing with access flag a and o.
Have set override cfg with : "sm_shapeshift_access" "ao"

Typed into console: sm_shapeshift scout
Got: Unknown command: sm_shapeshift

Ideas?
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UMTeleporter
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Old 02-08-2013 , 14:28   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #14

what version of Shapeshift are you running? the first one or two releases didn't have sm_shapeshift

run sm_cvar sm_shapeshift_version for me - should say 1.0.1
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Roundcat
Senior Member
Join Date: Feb 2012
Old 02-08-2013 , 15:54   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #15

Update: when shapeshifting to scout, scouts are slowed considerably. I think this is a conflict with other plugins?
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Roundcat
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Old 02-08-2013 , 16:28   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #16

Ok this is again a fallacy - it seems to of settled down
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Roundcat
Senior Member
Join Date: Feb 2012
Old 02-09-2013 , 17:06   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #17

We have had to disable this as it breaks the class restrict plugin which means non-donators can be any class. On a crits server this is OP. Its a great plugin tho and thanks for coming to our server to check it out Umteleporter.

I also could not get the admin override to work. I never understand those things.
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UMTeleporter
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Old 02-09-2013 , 17:27   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #18

sm_shapeshift_disable_toclass "class,names"
sm_shapeshift_disable_fromclass "class,names,here"

It can work with class restrictions just fine. You just have to edit cvars.

As for overrides, i'll show you how to use them.

I think we should sort this out over steam.

Last edited by UMTeleporter; 02-09-2013 at 17:27.
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braak0327
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Join Date: Dec 2012
Location: NORT....SOUTH KOREA
Old 03-23-2013 , 02:38   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #19

I love this thanks!
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cooltownaz
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Join Date: Apr 2010
Old 03-23-2013 , 23:36   Re: [TF2] ShapeShift (v1.0, 2013-02-07)
Reply With Quote #20

Where do i install the sound file??
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