What this Plugin Does:
Every time the scout takes damage it has a chance to negate the damage and to negate all damage after it for half a second (by default).
In my opinion scout needed something unique and him being the fastest class and being able to dodge stuff is really fun.
CVars:
sm_dodge_enabled <0 or 1> (def: 1) - If scouts can dodge
sm_dodge_chance (def: 10) - The percent chance scouts dodge damage
sm_dodge_bonk_time (def: 0.5) - The time after the dodge the scout has the bonk effect.
sm_dodge_crit (def: 0) - If scouts can dodge critical hits
sm_dodge_minicrit (def: 1) - If scouts can dodge minicrits
Tip:
This makes scout quite OP.
You might want to nerf him with some other plugin if you use this with a high dodge chance.
Installation:
Drag and drop