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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-10-2014 , 02:39   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #621

Quote:
Originally Posted by bandit View Post
How can I prevent bots from getting hp from kills and headshots?
or set the max bot health at 75?
You can't qith this plugin.

Bots and players are treated the same way.

Quote:
Originally Posted by cyberdeath View Post
How do you go about adding more than one Text to be advertised after each spawn?
Texts won't whange at each spawn, this is a limitation of current implementation.
However, you can display each text one after the other by triggering a repeated message on spawn which repeats the same amount of time as it displays, and with as many occurence as you have texts.

Like this:
Code:
        "Welcome"
        {
            "DisplayTarget" "Hint"
            "DisplayEvent"  "Spawn"
            "Repeat"        "2"
            "Period"        "3"
            "Priority"      "100"
            "Duration"      "3"
            "Text"
            {
                "Texts" "Welcome message"
                "Texts" "Server Advertise"
            }
        }
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Rabs
Junior Member
Join Date: Aug 2013
Location: Madrid, Spain
Old 07-10-2014 , 05:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #622

Hi! I have a litle issue.

What ever I do, my server always gets the Only HS mode. The convar in deathmatch.ini does not change the mode.
However, if I type sm_convar dm_onlyhs 0, it changes the mode :-/

Could you help me? Any idea? Thanks
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Last edited by Rabs; 07-10-2014 at 05:28. Reason: MORE DETALIZ
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h3bus
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Old 07-10-2014 , 05:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #623

Remove only HS in "Game Modes"->Deathmatch section.
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Rabs
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Join Date: Aug 2013
Location: Madrid, Spain
Old 07-10-2014 , 06:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #624

You mean in-game menu? If I do it, it will be saved forever?
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h3bus
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Old 07-10-2014 , 07:29   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #625

No, in deathmatch.ini

Configuration modified by in-game menu is lost on map change.
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Rabs
Junior Member
Join Date: Aug 2013
Location: Madrid, Spain
Old 07-10-2014 , 07:37   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #626

Quote:
Originally Posted by h3bus View Post
No, in deathmatch.ini

Configuration modified by in-game menu is lost on map change.
I apologize as Im so idiot right now...
You mean here?

Code:
        "Deathmatch"
        {
            "SectionOptions"
            {
                "AdminMenuName" "Game/Deathmatch"
                "PlayerDisplay" "Deathmatch"
            }
            
            "Load"
            {
                "Configs" "Options Default"
                "Configs" "Primary Aim"
                "Configs" "Secondary Aim"
                "Configs" "No Nades"
                "Configs" "zeus"
            }
        }
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h3bus
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Join Date: Nov 2013
Old 07-10-2014 , 07:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #627

You're not stupid, it's not that easy at first.

And I failed, this is actually in "Maps"->"fy" section (which is loaded by "Maps"->"" default section)
Code:
        "fy"
        {
            "LoadRound"
            {
                "Game Modes" "Deathmatch"
                "Configs" "Only HS +knife" // <= Remove this line
            }
            
            "LoadWarmup"
            {
                "Game Modes" "Default Warmups"
            }
            
            "#LoadType" "KeptLoads"
            "#LoadType" "LockedLoads"
            
            "Load"
            {
                "Configs" "Random Spawn"
            }
            
            "Cvars"
            {
                "mp_teammates_are_enemies" "1"
            }
        }

Last edited by h3bus; 07-10-2014 at 07:45.
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Rabs
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Join Date: Aug 2013
Location: Madrid, Spain
Old 07-10-2014 , 07:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #628

Thank you man. You really helped here.

Great plugin, great codder
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h3bus
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Join Date: Nov 2013
Old 07-10-2014 , 08:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #629

Thanks
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marcintojatak
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Join Date: Sep 2010
Location: PL
Old 07-11-2014 , 08:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #630

Quote:
Originally Posted by h3bus View Post
Tried and it works.

Re-download it should fix the CRC failure.
all ok just unzip witch winzip not totalcmd
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