Code:
// #### Join/Exit Sounds ####
"JoinSound" // Sound to play when a player Joins the server
{
"file" "misc/welcome.wav"
"admin" "0"
"text" "blablabla" // Message to display if a client joins the server
"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 1)
"volume" "0.5" // Specify volume for this specific sound
}
"ExitSound"
{
"file" "misc/welcome.wav"
"admin" "0"
"etext" "blablabla" // Message to display if a client leaves the server
"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 0)
"volume" "0.5" // Specify volume for this specific sound
}
"STEAM_0:x:xxxxxx" // trigger for specific STEAM ID
{
"file" "misc/myhouse.mp3" // name of sound to play when joining
"exit" "misc/goodbye.mp3" // name of sound to play when leaving
"text" "blablabla" // Message to display if this client joins the server
"etext" "blablabla" // Message to display if this client leaves the server
"admin" "0"
"volume" "0.5" // Specify volume for this specific sound
}
Delete this, you seem do not use it...
Code:
// #### KARAOKE ####
//"somesong" // Word trigger for Karaoke
{
"file" "misc/somesong.wav"
"karaoke" "somesong.cfg" // name of config file for karaoke lyrics
}
// ####FernFerret####
// ####Action Sounds####
// New Section showing how to use Action Sounds Extention
// New Parameters:
// - actiononly If this variable is set to 1, the sound cannot be
// played by a menu or a client typing
// - action If the action filled in here is performed, the sound will play
// - param The best way to think of param is "Play Sound if [ACTION] with [PARAM]"
// * Some examples are Flag events**, or weapons***
// - prob The probability of a sound playing, if you want a sound to play 20% of the time
// * the fill in prob as ".2" or the percentage divided by 100
// - playto Play kill events to clients/teams
// * attacker - plays the sound to the attacker
// * victim - plays the sound to the victim
// * both - plays the sound to the attacker and the victim
// * ateam - plays the sound to the attacker team
// * vteam - plays the sound to the victim team
// - Some examples:
//
"rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
{
"file" "saysound/rocket1.mp3"
"file2" "saysound/rocket2.mp3"
"file3" "saysound/rocket3.mp3"
"count" "3"
"admin" "1"
"actiononly" "1"
"action" "kill"
"param" "tf_projectile_rocket"
"playto" "victim"
}
"invincible"
{
"file" "admin_plugin/invincible.wav"
"admin" "1"
"actiononly" "1"
"action" "uber"
// Note: If the action is uber, you do not need param
// Prob is assumed 1 or 100% if nothing is provied
}
"lightmyfire"
{
"file" "admin_plugin/lmf.wav"
"admin" "1"
"actiononly" "1"
"action" "kill"
"param" "flamethrower"
"prob" ".05"
}
Same here...
I corrected it for you
Code:
// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder. #
// # Example: cstrike/sound/mysound.mp3 or dod/sound/myfolder/mysound.mp3 #
// # "file" "mysound.mp3" or "file" "myfolder/mysound.mp3" #
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds #
// # so you don't have to whitelist your whole "sound" folder. #
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder. #
// # Example: sound\myfolder\... allow_from_disk #
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt #
// # For more infos on pure servers visit http://developer.valvesoftware.com/wiki/Pure_Servers #
// ##################################################################################################
"Sound Combinations"
{
// #### Say Sounds ####
"200 Puls"
{
"file" "ut-gaming quakes/UT-say sounds/200puls.mp3"
}
"aerger"
{
"file" "ut-gaming quakes/UT-say sounds/aerger.mp3"
}
"aufsmaul"
{
"file" "ut-gaming quakes/UT-say sounds/aufsmaul.mp3"
}
"banana"
{
"file" "ut-gaming quakes/UT-say sounds/banana.mp3"
}
"beat"
{
"file" "ut-gaming quakes/UT-say sounds/beat.mp3"
}
"benny"
{
"file" "ut-gaming quakes/UT-say sounds/benny.mp3"
}
"bitch"
{
"file" "ut-gaming quakes/UT-say sounds/bitch.mp3"
}
"breitfettarsch"
{
"file" "ut-gaming quakes/UT-say sounds/breitfettarsch.mp3"
}
"butter"
{
"file" "ut-gaming quakes/UT-say sounds/butter.mp3"
}
"buuuh"
{
"file" "ut-gaming quakes/UT-say sounds/buuuh.mp3"
}
"carl"
{
"file" "ut-gaming quakes/UT-say sounds/carl.mp3"
}
"chicken"
{
"file" "ut-gaming quakes/UT-say sounds/chicken.mp3"
}
"clint"
{
"file" "ut-gaming quakes/UT-say sounds/clint.mp3"
}
"crazy"
{
"file" "ut-gaming quakes/UT-say sounds/crazy.mp3"
}
"cry"
{
"file" "ut-gaming quakes/UT-say sounds/cry.mp3"
}
"dose"
{
"file" "ut-gaming quakes/UT-say sounds/dose.mp3"
}
"drecksau"
{
"file" "ut-gaming quakes/UT-say sounds/drecksau.mp3"
}
"erschrocken"
{
"file" "ut-gaming quakes/UT-say sounds/erschrocken.mp3"
}
"fitzefatze"
{
"file" "ut-gaming quakes/UT-say sounds/fitzefatze.mp3"
}
"free"
{
"file" "ut-gaming quakes/UT-say sounds/free.mp3"
}
"fresse"
{
"file" "ut-gaming quakes/UT-say sounds/fresse.mp3"
}
"fu"
{
"file" "ut-gaming quakes/UT-say sounds/fu.mp3"
}
"fuck"
{
"file" "ut-gaming quakes/UT-say sounds/fuck.mp3"
}
"fuck_you"
{
"file" "ut-gaming quakes/UT-say sounds/fuck_you.mp3"
}
"gekifft"
{
"file" "ut-gaming quakes/UT-say sounds/gekifft.mp3"
}
"ghostbusters"
{
"file" "ut-gaming quakes/UT-say sounds/ghostbusters.mp3"
}
"gott"
{
"file" "ut-gaming quakes/UT-say sounds/gott.mp3"
}
"haha"
{
"file" "ut-gaming quakes/UT-say sounds/haha.mp3"
}
"hallo"
{
"file" "ut-gaming quakes/UT-say sounds/hallo.mp3"
}
"hass"
{
"file" "ut-gaming quakes/UT-say sounds/hass.mp3"
}
"heehee"
{
"file" "ut-gaming quakes/UT-say sounds/heehee.mp3"
}
"hill"
{
"file" "ut-gaming quakes/UT-say sounds/hill.mp3"
}
"kackbratze"
{
"file" "ut-gaming quakes/UT-say sounds/kackbratze.mp3"
}
"kartoffel"
{
"file" "ut-gaming quakes/UT-say sounds/kartoffel.mp3"
}
"klein"
{
"file" "ut-gaming quakes/UT-say sounds/klein.wav"
}
"kotzen"
{
"file" "ut-gaming quakes/UT-say sounds/kotzen.mp3"
}
"langweilig"
{
"file" "ut-gaming quakes/UT-say sounds/langweilig.mp3"
}
"lol"
{
"file" "ut-gaming quakes/UT-say sounds/lol.mp3"
}
"malzeit"
{
"file" "ut-gaming quakes/UT-say sounds/malzeit.mp3"
}
"manna"
{
"file" "ut-gaming quakes/UT-say sounds/manna.mp3"
}
"maul"
{
"file" "ut-gaming quakes/UT-say sounds/maul.mp3"
}
"mehrwaffen"
{
"file" "ut-gaming quakes/UT-say sounds/mehrwaffen.mp3"
}
"na"
{
"file" "ut-gaming quakes/UT-say sounds/na.mp3"
}
"noobs"
{
"file" "ut-gaming quakes/UT-say sounds/noobs.mp3"
}
"oops"
{
"file" "ut-gaming quakes/UT-say sounds/oops.mp3"
}
"pippi"
{
"file" "ut-gaming quakes/UT-say sounds/pippi.mp3"
}
"produzier"
{
"file" "ut-gaming quakes/UT-say sounds/produzier.mp3"
}
"sau"
{
"file" "ut-gaming quakes/UT-say sounds/sau.mp3"
}
"sauraus"
{
"file" "ut-gaming quakes/UT-say sounds/sauraus.mp3"
}
"schnuffel"
{
"file" "ut-gaming quakes/UT-say sounds/schnuffel.mp3"
}
"schwul"
{
"file" "ut-gaming quakes/UT-say sounds/schwul.mp3"
}
"sorry"
{
"file" "ut-gaming quakes/UT-say sounds/sorry.mp3"
}
"uups"
{
"file" "ut-gaming quakes/UT-say sounds/uups.mp3"
}
"weicheier"
{
"file" "ut-gaming quakes/UT-say sounds/weicheier.mp3"
}
"you_porn"
{
"file" "ut-gaming quakes/UT-say sounds/you_porn.mp3"
}
"zielen"
{
"file" "ut-gaming quakes/UT-say sounds/zielen.mp3"
}
"hi"
{
"file" "ut-gaming quakes/UT-say sounds/hi.mp3"
}
"moin"
{
"file" "ut-gaming quakes/UT-say sounds/moin.mp3"
}
"adminsaege"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/1saege.mp3"
"flags" "z"
}
"bier"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/bier.mp3"
"admin" "1"
"flags" "z"
}
"blocker"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/blocker.mp3"
"admin" "1"
"flags" "z"
}
"doener"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/doener.mp3"
"admin" "1"
"flags" "z"
}
"doof"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/doof.mp3"
"admin" "1"
"flags" "z"
}
"ep"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/ep.mp3"
"admin" "1"
"flags" "z"
}
"gelaber"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/gelaber.mp3"
"admin" "1"
"flags" "z"
}
"headshot"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/headshot.mp3"
"admin" "1"
"flags" "z"
}
"iran"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/iran.mp3"
"admin" "1"
"flags" "z"
}
"keks"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/keks.wav"
"admin" "1"
"flags" "z"
}
"kinder"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/kinder.mp3"
"admin" "1"
"flags" "z"
}
"smokeweed"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/smokeweed.mp3"
"admin" "1"
"flags" "z"
}
"muten"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/muten.mp3"
"admin" "1"
"flags" "z"
}
"sry"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/sry.mp3"
"admin" "1"
"flags" "z"
}
"visage"
{
"file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/visage.mp3"
"admin" "1"
"flags" "z"
}
}
The error was this section:
Code:
"na" {
"file" "ut-gaming quakes/UT-say sounds/na.mp3"
}
}
"noobs" {
"file" "ut-gaming quakes/UT-say sounds/noobs.mp3"
}
Use
this to find this {} - Errors fast
__________________