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Say Sounds (including Hybrid Edition) (4.0.8)


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CVG80
Junior Member
Join Date: Mar 2013
Location: Germany
Old 03-26-2013 , 13:24   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #951

Same probelm :

Console:
Failed to load sound "rofl\irre.mp3", file probably missing from disk/repository


"irre" // Word trigger
{
"file" "Rofl/irre.mp3" //"file" is always there, next is the filepath (always starts with "sound/")
"admin" "1" // 1 is admin only, 0 is anyone (defaults is 0)
"delay" "2" // will delay the sound by 5 seconds (max delay 60 seconds)
"adult" "1" // will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0)
"text" "" // Message to display for this sound
"download" "1" // 1 to download the sounds, 0 to not download (default is 1)
"flags" "z" // only clients with either the "a" or the "o" flag will be able to play that sound
}


any idea whats wrong?


my fail i have to restart steam

Last edited by CVG80; 03-26-2013 at 17:41.
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doze
Senior Member
Join Date: Mar 2012
Old 04-04-2013 , 05:11   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #952

Do you guys know where i should put the sound files on Steam Pipe ?

Last edited by doze; 04-04-2013 at 07:54.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-04-2013 , 12:17   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #953

Quote:
Originally Posted by doze View Post
Do you guys know where i should put the sound files on Steam Pipe ?
It's recommended that sounds be moved to somewhere inside custom/

I'd recommend something like custom/saysounds/

I think the FastDownload server has to match the new path.
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herpes
Member
Join Date: Oct 2010
Old 04-06-2013 , 03:40   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #954

Is there a list available of CS:GO events? Or does recycling the CSS events work?

I'm particularly looking specifically for headshots, and perhaps a full list of weapons (knife, tazer, etc)

Last edited by herpes; 04-06-2013 at 03:44.
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daveyboye
Senior Member
Join Date: Aug 2008
Old 04-06-2013 , 22:44   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #955

This plugin needs to be rewritten to look in the updated default path for custom files. For example, it is currently looking here: [game]/sound. It now needs to look here [game]/custom Is there anybody out there that can help rewrite the plugin to change the default path? Otherwise sound will not be emitted to players, i.e: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "admin_plugin/whatuphomies_ss.mp3"
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Zerovize
Member
Join Date: May 2012
Location: Germany
Old 04-08-2013 , 16:19   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #956

Hello guys,
i need help, the Plugin wont play Admin sounds
Maybe sb. can help me

Code:
// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder.                            #
// # Example:     cstrike/sound/mysound.mp3    or        dod/sound/myfolder/mysound.mp3                    #
// #            "file"    "mysound.mp3"        or        "file"    "myfolder/mysound.mp3"                    #
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds        #
// # so you don't have to whitelist your whole "sound" folder.                                        #
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder.        #
// # Example: sound\myfolder\...    allow_from_disk                                                    #
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt    #
// # For more infos on pure servers visit http://developer.valvesoftware.com/wiki/Pure_Servers        #
// ##################################################################################################

"Sound Combinations"
{
    // #### Join/Exit Sounds ####
    "JoinSound" // Sound to play when a player Joins the server
    {
        "file"    "misc/welcome.wav"
        "admin"    "0"
        "text"    "blablabla"    // Message to display if a client joins the server
        "single" "1"        // 1 to play sound to single client only, 0 to play to all (default is 1)
        "volume" "0.5"        // Specify volume for this specific sound
    }
    "ExitSound"
    {
        "file"    "misc/welcome.wav"
        "admin"    "0"
        "etext"    "blablabla"    // Message to display if a client leaves the server
        "single" "1"        // 1 to play sound to single client only, 0 to play to all (default is 0)
        "volume" "0.5"        // Specify volume for this specific sound
    }
    "STEAM_0:x:xxxxxx" // trigger for specific STEAM ID
    {
        "file"    "misc/myhouse.mp3"    // name of sound to play when joining
        "exit"    "misc/goodbye.mp3"    // name of sound to play when leaving
        "text"    "blablabla"            // Message to display if this client joins the server
        "etext"    "blablabla"            // Message to display if this client leaves the server
        "admin"    "0"
        "volume" "0.5"            // Specify volume for this specific sound
    }
    // #### Say Sounds ####
// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder.                            #
// # Example:     cstrike/sound/mysound.mp3    or        dod/sound/myfolder/mysound.mp3                    #
// #            "file"    "mysound.mp3"        or        "file"    "myfolder/mysound.mp3"                    #
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds        #
// # so you don't have to whitelist your whole "sound" folder.                                        #
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder.        #
// # Example: sound\myfolder\...    allow_from_disk                                                    #
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt    #
// # For more infos on pure servers visit http://developer.valvesoftware.com/wiki/Pure_Servers        #
// ##################################################################################################

    // #### Say Sounds ####
    "200 Puls" {
      "file"  "ut-gaming quakes/UT-say sounds/200puls.mp3"
    }
    "aerger" {
      "file"  "ut-gaming quakes/UT-say sounds/aerger.mp3"
    }
    "aufsmaul" {
      "file"  "ut-gaming quakes/UT-say sounds/aufsmaul.mp3"
    }
    "banana" {
      "file"  "ut-gaming quakes/UT-say sounds/banana.mp3"
    }
    "beat" {
      "file"  "ut-gaming quakes/UT-say sounds/beat.mp3"
    }
    "benny" {
      "file"  "ut-gaming quakes/UT-say sounds/benny.mp3"
    }
    "bitch" {
      "file"  "ut-gaming quakes/UT-say sounds/bitch.mp3"
    }
    "breitfettarsch" {
      "file"  "ut-gaming quakes/UT-say sounds/breitfettarsch.mp3"
    }
    "butter" {
      "file"  "ut-gaming quakes/UT-say sounds/butter.mp3"
    }
    "buuuh" {
      "file"  "ut-gaming quakes/UT-say sounds/buuuh.mp3"
    }
    "carl" {
      "file"  "ut-gaming quakes/UT-say sounds/carl.mp3"
    }
    "chicken" {
      "file"  "ut-gaming quakes/UT-say sounds/chicken.mp3"
    }
    "clint" {
      "file"  "ut-gaming quakes/UT-say sounds/clint.mp3"
    }
    "crazy" {
      "file"  "ut-gaming quakes/UT-say sounds/crazy.mp3"
    }
    "cry" {
      "file"  "ut-gaming quakes/UT-say sounds/cry.mp3"
    }
    "dose" {
      "file"  "ut-gaming quakes/UT-say sounds/dose.mp3"
    }
    "drecksau" {
      "file"  "ut-gaming quakes/UT-say sounds/drecksau.mp3"
    }
    "erschrocken" {
      "file"  "ut-gaming quakes/UT-say sounds/erschrocken.mp3"
    }
    "fitzefatze" {
      "file"  "ut-gaming quakes/UT-say sounds/fitzefatze.mp3"
    }
    "free" {
      "file"  "ut-gaming quakes/UT-say sounds/free.mp3"
    }
    "fresse" {
      "file"  "ut-gaming quakes/UT-say sounds/fresse.mp3"
    }
    "fu" {
      "file"  "ut-gaming quakes/UT-say sounds/fu.mp3"
    }
    "fuck" {
      "file"  "ut-gaming quakes/UT-say sounds/fuck.mp3"
    }
    "fuck_you" {
      "file"  "ut-gaming quakes/UT-say sounds/fuck_you.mp3"
    }
    "gekifft" {
      "file"  "ut-gaming quakes/UT-say sounds/gekifft.mp3"
    }
    "ghostbusters" {
      "file"  "ut-gaming quakes/UT-say sounds/ghostbusters.mp3"
    }
    "gott" {
      "file"  "ut-gaming quakes/UT-say sounds/gott.mp3"
    }
    "haha" {
      "file"  "ut-gaming quakes/UT-say sounds/haha.mp3"
    }
    "hallo" {
      "file"  "ut-gaming quakes/UT-say sounds/hallo.mp3"
    }
    "hass" {
      "file"  "ut-gaming quakes/UT-say sounds/hass.mp3"
    }
    "heehee" {
      "file"  "ut-gaming quakes/UT-say sounds/heehee.mp3"
    }
    "hill" {
      "file"  "ut-gaming quakes/UT-say sounds/hill.mp3"
    }
    "kackbratze" {
      "file"  "ut-gaming quakes/UT-say sounds/kackbratze.mp3"
    }
    "kartoffel" {
      "file"  "ut-gaming quakes/UT-say sounds/kartoffel.mp3"
    }
    "klein" {
      "file"  "ut-gaming quakes/UT-say sounds/klein.wav"
    }
    "kotzen" {
      "file"  "ut-gaming quakes/UT-say sounds/kotzen.mp3"
    }
    "langweilig" {
      "file"  "ut-gaming quakes/UT-say sounds/langweilig.mp3"
    }
    "lol" {
      "file"  "ut-gaming quakes/UT-say sounds/lol.mp3"
    }
    "malzeit" {
      "file"  "ut-gaming quakes/UT-say sounds/malzeit.mp3"
    }
    "manna" {
      "file"  "ut-gaming quakes/UT-say sounds/manna.mp3"
    }
    "maul" {
      "file"  "ut-gaming quakes/UT-say sounds/maul.mp3"
    }
    "mehrwaffen" {
      "file"  "ut-gaming quakes/UT-say sounds/mehrwaffen.mp3"
    }
    "na" {
      "file"  "ut-gaming quakes/UT-say sounds/na.mp3"
    }
    }
    "noobs" {
      "file"  "ut-gaming quakes/UT-say sounds/noobs.mp3"
    }
    "oops" {
      "file"  "ut-gaming quakes/UT-say sounds/oops.mp3"
    }
    "pippi" {
      "file"  "ut-gaming quakes/UT-say sounds/pippi.mp3"
    }
    "produzier" {
      "file"  "ut-gaming quakes/UT-say sounds/produzier.mp3"
    }
    "sau" {
      "file"  "ut-gaming quakes/UT-say sounds/sau.mp3"
    }
    "sauraus" {
      "file"  "ut-gaming quakes/UT-say sounds/sauraus.mp3"
    }
    "schnuffel" {
      "file"  "ut-gaming quakes/UT-say sounds/schnuffel.mp3"
    }
    "schwul" {
      "file"  "ut-gaming quakes/UT-say sounds/schwul.mp3"
    }
    "sorry" {
      "file"  "ut-gaming quakes/UT-say sounds/sorry.mp3"
    }
    "uups" {
      "file"  "ut-gaming quakes/UT-say sounds/uups.mp3"
    }
    "weicheier" {
      "file"  "ut-gaming quakes/UT-say sounds/weicheier.mp3"
    }
    "you_porn" {
      "file"  "ut-gaming quakes/UT-say sounds/you_porn.mp3"
    }
    "zielen" {
      "file"  "ut-gaming quakes/UT-say sounds/zielen.mp3"
    }
    "hi" {
      "file"  "ut-gaming quakes/UT-say sounds/hi.mp3"
    }
    "moin" 
    {
      "file"  "ut-gaming quakes/UT-say sounds/moin.mp3"
    }
    
    "adminsaege" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/1saege.mp3"
        "admin" "1"
        "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"
        }
    "bier" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/bier.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "blocker" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/blocker.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "doener" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/doener.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "doof" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/doof.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "ep" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/ep.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "gelaber" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/gelaber.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "headshot" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/headshot.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "iran" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/iran.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "keks" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/keks.wav"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "kinder" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/kinder.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "smokeweed" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/smokeweed.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "muten" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/muten.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "sry" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/sry.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    "visage" {
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/visage.mp3"
        "admin" "1"
                "delay" "0" 
        "adult" "0" 
        "text"    ""    
        "download" "1" 
        "flags" "z"    
        }
    
    // #### KARAOKE ####
    //"somesong"  // Word trigger for Karaoke
    {
        "file"    "misc/somesong.wav"
        "karaoke" "somesong.cfg" // name of config file for karaoke lyrics
    }
    // ####FernFerret####
    // ####Action Sounds####
    // New Section showing how to use Action Sounds Extention
    // New Parameters:
    //    - actiononly    If this variable is set to 1, the sound cannot be 
    //                     played by a menu or a client typing
    //    - action        If the action filled in here is performed, the sound will play
    //    - param            The best way to think of param is "Play Sound if [ACTION] with [PARAM]"
    //    *                 Some examples are Flag events**, or weapons***
    //    - prob            The probability of a sound playing, if you want a sound to play 20% of the time
    //    *                 the fill in prob as ".2" or the percentage divided by 100
    //    - playto        Play kill events to clients/teams
    //    *                attacker - plays the sound to the attacker
    //    *                victim - plays the sound to the victim
    //    *                both - plays the sound to the attacker and the victim
    //    *                ateam - plays the sound to the attacker team
    //    *                vteam - plays the sound to the victim team
    //  - Some examples:
    //
    "rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
    {
        "file"    "saysound/rocket1.mp3"
        "file2"    "saysound/rocket2.mp3"
        "file3"    "saysound/rocket3.mp3"
        "count"    "3"
        "admin"    "1"
        "actiononly"    "1"
        "action"    "kill"
        "param"    "tf_projectile_rocket"
        "playto"    "victim"
    }
    "invincible"
    {
        "file"    "admin_plugin/invincible.wav"
        "admin"    "1"
        "actiononly" "1"
        "action"    "uber"
        // Note: If the action is uber, you do not need param
        // Prob is assumed 1 or 100% if nothing is provied
    }
    "lightmyfire"
    {
        "file"    "admin_plugin/lmf.wav"
        "admin"    "1"
        "actiononly" "1"
        "action"    "kill"
        "param"        "flamethrower"
        "prob"        ".05"
    }
}
THANKS!!!
Zerovize is offline
Zerovize
Member
Join Date: May 2012
Location: Germany
Old 04-10-2013 , 08:57   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #957

Nobody who can help me?
Zerovize is offline
micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 04-11-2013 , 07:02   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #958

Code:
	    // #### Join/Exit Sounds ####
    "JoinSound" // Sound to play when a player Joins the server
    {
        "file"    "misc/welcome.wav"
        "admin"    "0"
        "text"    "blablabla"    // Message to display if a client joins the server
        "single" "1"        // 1 to play sound to single client only, 0 to play to all (default is 1)
        "volume" "0.5"        // Specify volume for this specific sound
    }
    "ExitSound"
    {
        "file"    "misc/welcome.wav"
        "admin"    "0"
        "etext"    "blablabla"    // Message to display if a client leaves the server
        "single" "1"        // 1 to play sound to single client only, 0 to play to all (default is 0)
        "volume" "0.5"        // Specify volume for this specific sound
    }
    "STEAM_0:x:xxxxxx" // trigger for specific STEAM ID
    {
        "file"    "misc/myhouse.mp3"    // name of sound to play when joining
        "exit"    "misc/goodbye.mp3"    // name of sound to play when leaving
        "text"    "blablabla"            // Message to display if this client joins the server
        "etext"    "blablabla"            // Message to display if this client leaves the server
        "admin"    "0"
        "volume" "0.5"            // Specify volume for this specific sound
    }
Delete this, you seem do not use it...

Code:
  // #### KARAOKE ####
    //"somesong"  // Word trigger for Karaoke
    {
        "file"    "misc/somesong.wav"
        "karaoke" "somesong.cfg" // name of config file for karaoke lyrics
    }
    // ####FernFerret####
    // ####Action Sounds####
    // New Section showing how to use Action Sounds Extention
    // New Parameters:
    //    - actiononly    If this variable is set to 1, the sound cannot be 
    //                     played by a menu or a client typing
    //    - action        If the action filled in here is performed, the sound will play
    //    - param            The best way to think of param is "Play Sound if [ACTION] with [PARAM]"
    //    *                 Some examples are Flag events**, or weapons***
    //    - prob            The probability of a sound playing, if you want a sound to play 20% of the time
    //    *                 the fill in prob as ".2" or the percentage divided by 100
    //    - playto        Play kill events to clients/teams
    //    *                attacker - plays the sound to the attacker
    //    *                victim - plays the sound to the victim
    //    *                both - plays the sound to the attacker and the victim
    //    *                ateam - plays the sound to the attacker team
    //    *                vteam - plays the sound to the victim team
    //  - Some examples:
    //
    "rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
    {
        "file"    "saysound/rocket1.mp3"
        "file2"    "saysound/rocket2.mp3"
        "file3"    "saysound/rocket3.mp3"
        "count"    "3"
        "admin"    "1"
        "actiononly"    "1"
        "action"    "kill"
        "param"    "tf_projectile_rocket"
        "playto"    "victim"
    }
    "invincible"
    {
        "file"    "admin_plugin/invincible.wav"
        "admin"    "1"
        "actiononly" "1"
        "action"    "uber"
        // Note: If the action is uber, you do not need param
        // Prob is assumed 1 or 100% if nothing is provied
    }
    "lightmyfire"
    {
        "file"    "admin_plugin/lmf.wav"
        "admin"    "1"
        "actiononly" "1"
        "action"    "kill"
        "param"        "flamethrower"
        "prob"        ".05"
    }
Same here...

I corrected it for you
Code:
// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder.                            #
// # Example:     cstrike/sound/mysound.mp3    or        dod/sound/myfolder/mysound.mp3                    #
// #            "file"    "mysound.mp3"        or        "file"    "myfolder/mysound.mp3"                    #
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds        #
// # so you don't have to whitelist your whole "sound" folder.                                        #
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder.        #
// # Example: sound\myfolder\...    allow_from_disk                                                    #
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt    #
// # For more infos on pure servers visit http://developer.valvesoftware.com/wiki/Pure_Servers        #
// ##################################################################################################

"Sound Combinations"
{
    // #### Say Sounds ####
    "200 Puls" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/200puls.mp3"
    }
    "aerger" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/aerger.mp3"
    }
    "aufsmaul" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/aufsmaul.mp3"
    }
    "banana" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/banana.mp3"
    }
    "beat" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/beat.mp3"
    }
    "benny" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/benny.mp3"
    }
    "bitch" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/bitch.mp3"
    }
    "breitfettarsch" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/breitfettarsch.mp3"
    }
    "butter" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/butter.mp3"
    }
    "buuuh" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/buuuh.mp3"
    }
    "carl" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/carl.mp3"
    }
    "chicken" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/chicken.mp3"
    }
    "clint" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/clint.mp3"
    }
    "crazy" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/crazy.mp3"
    }
    "cry" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/cry.mp3"
    }
    "dose" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/dose.mp3"
    }
    "drecksau" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/drecksau.mp3"
    }
    "erschrocken" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/erschrocken.mp3"
    }
    "fitzefatze" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/fitzefatze.mp3"
    }
    "free" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/free.mp3"
    }
    "fresse" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/fresse.mp3"
    }
    "fu" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/fu.mp3"
    }
    "fuck" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/fuck.mp3"
    }
    "fuck_you" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/fuck_you.mp3"
    }
    "gekifft" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/gekifft.mp3"
    }
    "ghostbusters" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/ghostbusters.mp3"
    }
    "gott" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/gott.mp3"
    }
    "haha" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/haha.mp3"
    }
    "hallo" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/hallo.mp3"
    }
    "hass" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/hass.mp3"
    }
    "heehee" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/heehee.mp3"
    }
    "hill" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/hill.mp3"
    }
    "kackbratze" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/kackbratze.mp3"
    }
    "kartoffel" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/kartoffel.mp3"
    }
    "klein" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/klein.wav"
    }
    "kotzen" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/kotzen.mp3"
    }
    "langweilig" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/langweilig.mp3"
    }
    "lol" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/lol.mp3"
    }
    "malzeit" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/malzeit.mp3"
    }
    "manna" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/manna.mp3"
    }
    "maul" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/maul.mp3"
    }
    "mehrwaffen" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/mehrwaffen.mp3"
    }
    "na" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/na.mp3"
    }
    "noobs" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/noobs.mp3"
    }
    "oops" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/oops.mp3"
    }
    "pippi" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/pippi.mp3"
    }
    "produzier" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/produzier.mp3"
    }
    "sau" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/sau.mp3"
    }
    "sauraus" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/sauraus.mp3"
    }
    "schnuffel" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/schnuffel.mp3"
    }
    "schwul" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/schwul.mp3"
    }
    "sorry" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/sorry.mp3"
    }
    "uups" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/uups.mp3"
    }
    "weicheier" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/weicheier.mp3"
    }
    "you_porn" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/you_porn.mp3"
    }
    "zielen" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/zielen.mp3"
    }
    "hi" 
	{
      "file"  "ut-gaming quakes/UT-say sounds/hi.mp3"
    }
    "moin" 
    {
      "file"  "ut-gaming quakes/UT-say sounds/moin.mp3"
    }
    
    "adminsaege" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/1saege.mp3"
        "flags" "z"
    }
    "bier" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/bier.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "blocker" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/blocker.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "doener" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/doener.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "doof"
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/doof.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "ep" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/ep.mp3"
        "admin" "1"

        "flags" "z"    
    }
    "gelaber" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/gelaber.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "headshot" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/headshot.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "iran" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/iran.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "keks" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/keks.wav"
        "admin" "1"
        "flags" "z"    
    }
    "kinder" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/kinder.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "smokeweed" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/smokeweed.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "muten" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/muten.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "sry" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/sry.mp3"
        "admin" "1"
        "flags" "z"    
    }
    "visage" 
	{
        "file" "ut-gaming quakes/UT-say sounds/UT-Admin Sounds/visage.mp3"
        "admin" "1"
        "flags" "z"    
    }
    
    
}

The error was this section:

Code:
    "na" {
      "file"  "ut-gaming quakes/UT-say sounds/na.mp3"
    }
    }
    "noobs" {
      "file"  "ut-gaming quakes/UT-say sounds/noobs.mp3"
    }
Use this to find this {} - Errors fast
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Zerovize
Member
Join Date: May 2012
Location: Germany
Old 04-11-2013 , 08:35   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #959

Thank you sooo damn much!!!! <333
Zerovize is offline
micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 04-12-2013 , 04:04   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #960

Quote:
Originally Posted by Zerovize View Post
Thank you sooo damn much!!!! <333
You are welcome :-)
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