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Say Sounds (including Hybrid Edition) (4.0.8)


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daveyboye
Senior Member
Join Date: Aug 2008
Old 01-13-2013 , 12:06   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #921

Quote:
Originally Posted by Ade View Post
id still like to know why hs sound wont play in hl2mp, the other game related params like weapons already work

also id like to have something in chat telling players what to type to see the list, like 'type !soundlist in chat to see sounds', is there a cvar for this already?

I use keeper hit sounds for headshot sounds and I use time left actions to display chat and sounds at time intervals during the map.

http://forum.tsgk.com/viewtopic.php?...289fc1eb99aa2a

http://forums.alliedmods.net/showthread.php?t=94140
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Ade
I love purple
Join Date: May 2010
Old 01-14-2013 , 09:16   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #922

so basically other plugins.. i was wondering if this plugin has these options im not keen on enlarging my plugin list
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jesuscakes
Junior Member
Join Date: Jan 2013
Old 01-19-2013 , 20:02   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #923

I'm having issues getting this to work on my PVK II server. Here are my two configuration files:

http://pastie.org/5731212

http://pastie.org/5731213

I am on linux and have all the necessary libraries installed. The sounds are in the proper folder and have been chmodded to 777. I get this error in the console when I launch: "L 01/20/2013 - 00:578: [saysounds.smx] [Say Sounds] No specific game detected"

then I get "KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons/sourcemod/configs/saysounds.cfg
Sound Combinations, JoinSound,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons/sourcemod/configs/saysounds.cfg
Sound Combinations, (*JoinSound*),"

In game, none of the sounds play even though have them all in the right folder on my pc as well.
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jesuscakes
Junior Member
Join Date: Jan 2013
Old 01-19-2013 , 21:10   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #924

Okay, I got it working, but some files give me a <Send_Sound> INVALID_HANDLE for file error.

Are they too high a bit rate or something?
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Ade
I love purple
Join Date: May 2010
Old 01-20-2013 , 05:24   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #925

well at first glance, the first paste is missing an ending '}' but I guess u fixed that
a bit rate error would yield a message with 'bit rate', from what i remember, and you can google that error seriously, it will return results right from this thread

as for multiple files, follow the proper example and have file, file2, .. fileN, not just file file file or else only the first will be found in the list and played
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jesuscakes
Junior Member
Join Date: Jan 2013
Old 01-20-2013 , 18:48   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #926

Quote:
Originally Posted by Ade View Post
well at first glance, the first paste is missing an ending '}' but I guess u fixed that
a bit rate error would yield a message with 'bit rate', from what i remember, and you can google that error seriously, it will return results right from this thread

as for multiple files, follow the proper example and have file, file2, .. fileN, not just file file file or else only the first will be found in the list and played
Sorry for the mistake with incrementing the filenames. Anyways, the sounds that didn't play were all weirdly encoded wavs, so I deleted them.

Now here's a question, when I have a sound play text, can I change the color of that text? Your guide didn't specify a flag for color.
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Ade
I love purple
Join Date: May 2010
Old 01-21-2013 , 02:47   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #927

it's.. not my guide I'm just here to help, waiting for someone to help me out with my stuff

since it doesn't mention anything bout colors.inc or summin, my guess is no, you can't change the color of the text for this plugin
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hellomoto
Member
Join Date: Sep 2006
Old 01-23-2013 , 22:44   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #928

I still seem to be having issues with this plugin. It works fine for the most part. All my sounds work, but when 2 sounds are played within a certain amount of time, it says "Please don't spam the sounds." Here's my config for it:

Code:
//////////////////////////////////
//        ***    GENERAL    ***            //
//////////////////////////////////

// Turns Sounds On/Off
// -
// Default: "1"
sm_saysoundhe_enable "1"

// Number of sounds to download per map start (-1=unlimited).
// -
// Default: "-1"
sm_saysoundhe_download_threshold "50"

// 1 To show menu to users, 0 to hide menu from users (admins excluded)
// -
// Default: "1"
sm_saysoundhe_showmenu "0"

// Volume setting for Say Sounds (0.0 <= x <= 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_saysoundhe_saysounds_volume "1.0"

// Turns on announcements when a sound is played
// -
// Default: "1"
sm_saysoundhe_sound_announce "0"

// Announce played adult sounds? | 0 = off 1 = on
// -
// Default: "0"
sm_saysoundhe_adult_announce "0"

// If set, block the sound trigger to be displayed in the chat window
// -
// Default: "0"
sm_saysoundhe_block_trigger "0"

// When set, allows clients that have turned their sounds off to trigger sounds (0=off | 1=on)
// -
// Default: "0"
sm_saysoundhe_play_cl_snd_off "0"

// When set, will trigger sounds if keyword is embedded in a sentence
// -
// Default: "0"
sm_saysoundhe_sound_sentence "0"

// If set, don't allow to play a sound that was recently played
// -
// Default: "0"
sm_saysoundhe_excl_last_sound "0"

// If set, alive players do not hear sounds triggered by dead players
// -
// Default: "0"
sm_saysoundhe_filter_if_dead "0"

// If set, interrupt the current sound when a new start
// -
// Default: "0"
sm_saysoundhe_interrupt_sound "1"

// Time between each admin sound trigger, 0.0 to disable checking for admin sounds
// Set to -1 to completely bypass the soundspam protection for admins
// -
// Default: "4.5"
sm_saysoundhe_time_between_admin_sounds "0.5"

// Time between each sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_saysoundhe_time_between_sounds "0.5"

// When set, will log sounds that are played
// -
// Default: "0"
sm_saysoundhe_sound_logging "0"


//////////////////////////////////
//        ***    LIMITS    ***            //
//////////////////////////////////

// If set, sm_saysoundhe_sound_limit is the limit per round instead of per map
// -
// Default: "0"
sm_saysoundhe_limit_sound_per_round "0"

// Maximum sounds per ADMIN (0 for unlimited)
// -
// Default: "0"
sm_saysoundhe_sound_admin_limit "0"

// Maximum sounds per PLAYER (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_sound_limit "0"

// If set, stores sound counts when clients leave and loads them when they join.
// -
// Default: "1"
sm_saysoundhe_track_disconnect "0"


//////////////////////////////////
//        ***    WARNINGS ***        //
//////////////////////////////////

// Number of sounds to warn ADMIN at (0 for no warnings)
// -
// Default: "0"
sm_saysoundhe_sound_admin_warn "0"

// Number of sounds to warn PLAYER at (0 for no warnings)
// -
// Default: "3"
sm_saysoundhe_sound_warn "0"


//////////////////////////////////
//        ***    Join Sounds    ***        //
//////////////////////////////////

// Play sounds when someone joins or exits the game
// -
// Default: "1"
sm_saysoundhe_join_exit "1"

// Wait until the player spawns before playing the join sound
// -
// Default: "1"
sm_saysoundhe_join_spawn "0"

// Play sounds when specific steam ID joins or exits the game
// -
// Default: "1"
sm_saysoundhe_specific_join_exit "1"


//////////////////////////////////
//        ***    Karaoke    ***            //
//////////////////////////////////

// Delay before playing a Karaoke song
// -
// Default: "15.0"
sm_saysoundhe_karaoke_delay "15.0"
Any idea why this might be happening, even when my config should not prevent anyone from playing sounds immediately one after another?

Code:
#define PLUGIN_VERSION "4.0.5"
hellomoto is offline
Ade
I love purple
Join Date: May 2010
Old 01-24-2013 , 03:07   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #929

did you read what you pasted? a start would be this:

Quote:
// Time between each sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_saysoundhe_time_between_sounds "0.5"
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Artimano
Junior Member
Join Date: Feb 2013
Old 02-11-2013 , 07:39   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #930

Do anybody know how to set up the configuration that there will be random sounds of a chosen list that i have who will played after a round ends?
The Tags Round_End etc. doesn't work.

I'm using also Keeper's Streak Sounds Plugin

and Round End Sounds
https://forums.alliedmods.net/showth...143016&page=16

but that doesn't work as well so i wanna use say sounds any one an idea?
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