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[L4D & L4D2] Auto Infected Spawner


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TacKLER
Junior Member
Join Date: Mar 2010
Old 03-24-2010 , 23:20   Re: [L4D] Auto Infected Spawner
Reply With Quote #31

Quote:
Originally Posted by TacKLER View Post
Sounds cool, lemme try this out
Thanks for your work on porting it to l4d2
The plugin seems working great! Thank you again for your effort!
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TacKLER
Junior Member
Join Date: Mar 2010
Old 03-27-2010 , 22:50   Re: [L4D] Auto Infected Spawner
Reply With Quote #32

I've tried to add in the SI limit cvars, and it seems to work fine for me.

Now it can be configured such that certain SI may appear at a frequent spawn rate yet capped at a small number, or a low spawn rate with possibly to come as a horde (capped at 14).

p.s. I'm a complete noob on programming stuff, please forgive me if my code implementation is simply dumb
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_autoIS.sp - 888 views - 36.7 KB)
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TacKLER
Junior Member
Join Date: Mar 2010
Old 03-28-2010 , 13:15   Re: [L4D] Auto Infected Spawner
Reply With Quote #33

Quote:
Originally Posted by TacKLER View Post
I've tried to add in the SI limit cvars, and it seems to work fine for me.

Now it can be configured such that certain SI may appear at a frequent spawn rate yet capped at a small number, or a low spawn rate with possibly to come as a horde (capped at 14).

p.s. I'm a complete noob on programming stuff, please forgive me if my code implementation is simply dumb
fixed some minor stuffs here and there (the last one is still working fine)
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_autoIS.sp - 773 views - 36.8 KB)
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TacKLER
Junior Member
Join Date: Mar 2010
Old 03-31-2010 , 13:24   Re: [L4D] Auto Infected Spawner
Reply With Quote #34

Quote:
Originally Posted by TacKLER View Post
fixed some minor stuffs here and there (the last one is still working fine)
Did some tweaking again...
Added in a new cvar "l4d2_scale_weights" too, which allows the spawn weight of certain SI to scale up with its corresponding spawn limits. e.g. if hunter's spawn weight is set to 10 and its limit is set to 5, the spawn weight of it when there is no any hunter in the map is (5-0) * 10 = 50. When 1 already exists in the map, the weight will become (5-1) * 10 = 40, etc etc. This should add some fun if someone wants to spawn certain SI with a fair possibility to spawn as a horde, but doesn't want to easily spam the map with it.
p.s. Please delete the old .cfg in case you've tried out the previous version...
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_autoIS.sp - 1159 views - 36.8 KB)
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FuzzOne
Member
Join Date: Nov 2009
Location: Brazil
Old 04-01-2010 , 11:43   Re: [L4D] Auto Infected Spawner
Reply With Quote #35

Awesome TacKLER !!!

Thank you for the "tweaks" xD





edit:

Perfect! Everything working!

Last edited by FuzzOne; 04-02-2010 at 22:49.
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cascarrabias13
New Member
Join Date: May 2010
Old 05-22-2010 , 15:15   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #36

Hi, ur plugis is great, ive been having a lot of fun with it, thanks!

The only problem ive ran into is that, it malfunctions my versus, i have set the l4d2_autois_enabled to 0 and actually it works cause it disables it right but something weird just happens, when playing a versus all infected players loose the hability to move on spawing, ur plugin will make infected humans players to imidiately spawn, they wont be ghosts anymore.

i hope u can understand me, my english is really bad.....
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MIB
Junior Member
Join Date: Oct 2010
Old 10-26-2010 , 07:43   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #37

L4D2 version 2.0.4.5
l4d2_autoIS crash on map c4m2_sugarmill_a and c6m1_riverbank
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worminater
Member
Join Date: Jun 2011
Old 04-12-2013 , 11:55   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #38

Problem in versus. Soon as timers reach zero (if it gives you one), it instantly spawns you. Could someone please fix? I'm using the latest version of Tacklers.
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worminater
Member
Join Date: Jun 2011
Old 04-26-2013 , 10:48   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #39

To add to my last post (and to bump this), I disable this plugin in VS mode to fix the insta spawn problem. However, in coop, why does it keep spawning jimmy gibbs zombies instead of the standard special commons? IE, when there are meant to be armoured zombies, it will have jimmy gibbs instead. Jimmy gibbs instead of clowns etc.

Last edited by worminater; 04-26-2013 at 10:48.
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worminater
Member
Join Date: Jun 2011
Old 07-10-2013 , 18:06   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #40

This plugin now starts spawning things on peoples heads. The Jimmy Gibbs problem has gone since the last l4d2 update along with SM 1.5 and updated Left4Downtown.
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