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CS:GO - Optimizing 128-tick server?


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maxee
Junior Member
Join Date: Dec 2019
Location: Germany
Old 01-14-2020 , 16:05   CS:GO - Optimizing 128-tick server?
Reply With Quote #1

Hey all,

I'm looking into optimizing the playability of my 128-tick 10-man server. Some of my friends played a 10-man on it today and said that it's awful, barely any shots connect nor does it feel like 128-tick.

Those are the rate values I'm using in my server.cfg:

Code:
sv_maxrate "0"
sv_minrate "196608"
sm_cvar sv_maxcmdrate "128"
sv_mincmdrate "128"
sv_minupdaterate "128"
sm_cvar sv_maxupdaterate "128"
sm plugins list outputs this:
Code:
[SM] Listing 20 plugins:
  01 "Nextmap" (1.10.0.6460) by AlliedModders LLC
  02 "CS:GO PugSetup" (2.0.5) by splewis
  03 "Basic Chat" (1.10.0.6460) by AlliedModders LLC
  04 "Admin Menu" (1.10.0.6460) by AlliedModders LLC
  05 "Anti-Flood" (1.10.0.6460) by AlliedModders LLC
  06 "Fun Votes" (1.10.0.6460) by AlliedModders LLC
  07 "Fun Commands" (1.10.0.6460) by AlliedModders LLC
  08 "Reserved Slots" (1.10.0.6460) by AlliedModders LLC
  09 "Weapons & Knives" (1.5.0) by kgns | oyunhost.net
  10 "Basic Comm Control" (1.10.0.6460) by AlliedModders LLC
  11 "Admin File Reader" (1.10.0.6460) by AlliedModders LLC
  12 "Gloves" (1.0.4) by kgns | oyunhost.net
  13 "Client Preferences" (1.10.0.6460) by AlliedModders LLC
  14 "Basic Info Triggers" (1.10.0.6460) by AlliedModders LLC
  15 "Sound Commands" (1.10.0.6460) by AlliedModders LLC
  16 "Basic Commands" (1.10.0.6460) by AlliedModders LLC
  17 "Admin Help" (1.10.0.6460) by AlliedModders LLC
  18 "Basic Ban Commands" (1.10.0.6460) by AlliedModders LLC
  19 "Player Commands" (1.10.0.6460) by AlliedModders LLC
  20 "Basic Votes" (1.10.0.6460) by AlliedModders LLC
Is there anything I can add to the server config to make it feel better?
The server is running on a Ryzen 5 3600 w/ Liquorix Kernel and 1TB NVMe storage.
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Last edited by maxee; 01-14-2020 at 16:09. Reason: specs
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 01-14-2020 , 23:53   Re: CS:GO - Optimizing 128-tick server?
Reply With Quote #2

try xanmod kernel. the whole gameplay feels faster and smoother with this kernel, don't have this with any others.
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ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 01-15-2020 , 01:38   Re: CS:GO - Optimizing 128-tick server?
Reply With Quote #3

Quote:
Originally Posted by asdfxD View Post
try xanmod kernel. the whole gameplay feels faster and smoother with this kernel, don't have this with any others.
Depends which xanmod kernel. because you are only saying "xanmod kernel" but which one are we talking about? ;)

version: 5.4, 4.1.9(RT) or 4.19 LTS.
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maxee
Junior Member
Join Date: Dec 2019
Location: Germany
Old 01-15-2020 , 08:58   Re: CS:GO - Optimizing 128-tick server?
Reply With Quote #4

Welp, just tried installing Xan over Liquorix on my dedicated server - it ended up not being reachable anymore.. :I
Currently backing up all files and wiping the machine.
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'We all make choices in life, but in the end our choices make us.'

┌ Steam: /id/max1milian-
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 01-15-2020 , 09:57   Re: CS:GO - Optimizing 128-tick server?
Reply With Quote #5

We experience dedicated server crashes (kernel panics) since we got Ryzen + XanMod kernel. It's really nice kernel, helps alot with sv/var but sadly doesn't go well with AMD. Was completely fine with Intel.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-15-2020 , 12:52   Re: CS:GO - Optimizing 128-tick server?
Reply With Quote #6

A few questions:
  1. What distro are you running?
  2. Have you changed or used anything to modify your CPU governor?
  3. Do you know your average var/sv of the server?
  4. Is this server a LAN server?

If your server isn't LAN, why are you enforcing a high min rate? Setting them with those with weaker connections will only make the experience entirely worse. Try setting your rates to be more reasonable for lower connections, even the min update rates could be 102.
Spoiler
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maxee
Junior Member
Join Date: Dec 2019
Location: Germany
Old 01-15-2020 , 13:26   Re: CS:GO - Optimizing 128-tick server?
Reply With Quote #7

Quote:
Originally Posted by Maxximou5 View Post
A few questions:
  1. What distro are you running?
  2. Have you changed or used anything to modify your CPU governor?
  3. Do you know your average var/sv of the server?
  4. Is this server a LAN server?

If your server isn't LAN, why are you enforcing a high min rate? Setting them with those with weaker connections will only make the experience entirely worse. Try setting your rates to be more reasonable for lower connections, even the min update rates could be 102.
Spoiler
Thanks for the reply, maxximou5.
I'm now running Ubuntu 19.10 (managed to get XanMod to not kill the server, so using that as kernel!).
The CPU governor is set to performance on a Ryzen 5 3600.

The average var is now below 0.005ms during my tests with bots, haven't had the time to test with friends so far. The sv sits on ~3ms if 10 people are playing, iirc.
It's not a LAN server either - got a 1GBit/s bandwidth for both up/down.

I'll try to apply your rates and cvars and see if that helps with anything!
__________________

'We all make choices in life, but in the end our choices make us.'

┌ Steam: /id/max1milian-
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-15-2020 , 13:52   Re: CS:GO - Optimizing 128-tick server?
Reply With Quote #8

Quote:
Originally Posted by maxee View Post
Thanks for the reply, maxximou5.
I'm now running Ubuntu 19.10
You may want to consider switching to Debian, in light of some support being dropped for Valve.
Reference #1
Reference #2
If that's something you don't already know about or if you're not too worried about it.
Quote:
Originally Posted by maxee View Post
The average var is now below 0.005ms during my tests with bots
If that kernel doesn't work out for you, there's a few others that are worth a shot both for feedback and testing. I've had success with XanMod, there should be one that works for you, if not we could look at making one.
[CS:GO][LINUX] Build your own kernel

Additionally, if you haven't, run sv_stressbots 1 with the bots to get a better reading. As always, bots will demand more CPU compared to an actual player.
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