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[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)


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foxsay
AlliedModders Donor
Join Date: Sep 2013
Old 05-29-2020 , 12:41   Re: [CS:GO] Skill Auto Balance (v3.0.1, 2020-5-27)
Reply With Quote #71

After some testing I found out that this plugin will mess up spawnpoints for example inferno you will be spawned in b site plant wall in mirage in mid reason is why because your plugin conflicts with https://forums.alliedmods.net/showthread.php?t=79904 can you fix it? + you should add support for this plugin https://github.com/levelsranks/levels-ranks-core

okay with latest github version spawn bug seems to be gone

Last edited by foxsay; 05-29-2020 at 12:52.
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Effeff
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Join Date: Jan 2019
Location: discord: ff#0533
Old 05-29-2020 , 14:19   Re: [CS:GO] Skill Auto Balance (v3.0.1, 2020-5-27)
Reply With Quote #72

Quote:
Originally Posted by foxsay View Post
After some testing I found out that this plugin will mess up spawnpoints for example inferno you will be spawned in b site plant wall in mirage in mid reason is why because your plugin conflicts with https://forums.alliedmods.net/showthread.php?t=79904 can you fix it? + you should add support for this plugin https://github.com/levelsranks/levels-ranks-core

okay with latest github version spawn bug seems to be gone
Someone else just added support for level ranks and , I'm merging it on github now.

I don't think the latest github version resolves the spawn bug issue, actually. I'm very curious about you mentioning conflict with afk manager. I am looking into it now.

edit: It is not related to afk manager at all.

Last edited by Effeff; 05-31-2020 at 02:29.
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Effeff
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Old 06-03-2020 , 13:25   Re: [CS:GO] Skill Auto Balance (v3.0.2, 2020-6-03)
Reply With Quote #73

Latest builds are on Github (click)
Again, please update your "./csgo/addons/sourcemod/translations/skillautobalance.phrases.txt" with the latest from github.
Also, should delete "./csgo/cfg/sourcemod/SkillAutoBalance.cfg" and let the plugin generate the new one (unless you want to manually update the changed cvars).

3.0.2 -
Bugfixes:
  • Scores are updated correctly.
  • BalanceSkill now only occurs after all scores are updated.
  • Disabling "teammenu" now only occurs after mapstart to prevent errors.
  • Balance should no longer cause teams to be horribly misbalanced. (imagine making an autobalance that just makes teams worse )
  • Spawn bug (may) be fixed after implementing "[CSGO] Auto Assign Team by SM9". Forcing players to join teams now uses ClientCommand for "jointeam". Thanks to MAMAC for showing me and both SM9+MAMAC for creating this. **I say "may" be fixed because the problem was already rare and so it is possible that I have just not seen or been notified of it happening when it does.

Changes:
  • Sorting method combines two ideas now. I call them "closest sums" and "alternating".
  • "Closest sums" makes the sum of points on both teams as close as possible.
  • "Alternating" alternates players between teams as it goes down the sorted list.
  • Read about it here: https://github.com/NotJustin/SkillAu...ment-636419874
  • Added support for Level Ranks
  • A fork of the plugin on github has support for NC RPG. I added but shortly after removed support because their include file has a lot of extra includes that I don't want to add as a requirement for this plugin to be installed.
  • BlockTeamSwitch convar changed to be an int and has 3 options now (disabled: 0, enabled but can spectate: 1, enabled with no switching at all: 2)

If you notice any problems please make an issue for it on github.
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Magic8Ball
Junior Member
Join Date: Nov 2008
Old 06-08-2020 , 16:25   Re: [CS:GO] Skill Auto Balance (v3.0.2, 2020-6-03)
Reply With Quote #74

This works well and seems to be stable now. Thanks for the great plugin!

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Effeff
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Join Date: Jan 2019
Location: discord: ff#0533
Old 06-11-2020 , 12:40   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #75

3.1.1 -
Bugfixes:
This time, for sure, the correct amount of players will be swapped now. The bug is, there were duplicate clients being created in my list of clients. They were created after sorting. In my list of clients, there were some extra empty indices with 0's, and those 0's were being replaced with other client indices.
Also fixed other broken logic related to determining which players count as outliers.

Finally chilling. Until someone tells me it doesn't work

SkillAutoBalance Github
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gg.cfg
New Member
Join Date: Mar 2018
Location: Ukraine
Old 06-13-2020 , 15:39   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #76

pls help
[skillautobalance.smx] LVL Ranks not found. Use other score type
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Effeff
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Join Date: Jan 2019
Location: discord: ff#0533
Old 06-13-2020 , 16:34   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #77

Quote:
Originally Posted by gg.cfg View Post
pls help
[skillautobalance.smx] LVL Ranks not found. Use other score type
Fixed now.

The problem is, the include file is named lvl_ranks.inc, but the plugin file is called levelranks.sp. I got confused.
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addone
Junior Member
Join Date: Apr 2018
Old 06-14-2020 , 07:15   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #78

Its possible to add support for HLStatsX?
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eliteroyal
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Join Date: Dec 2016
Location: Moldova
Old 06-14-2020 , 15:21   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #79

Would be great for CS:Source
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Effeff
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Join Date: Jan 2019
Location: discord: ff#0533
Old 06-14-2020 , 19:27   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #80

Quote:
Originally Posted by addone View Post
Its possible to add support for HLStatsX?
Can you show me which hlstatsX you use? I see people say this one is the latest one. https://github.com/NomisCZ/hlstatsx-community-edition

Quote:
Originally Posted by eliteroyal View Post
Would be great for CS:Source
I do not have CS:S so it is hard for me to add support. I cannot test things myself.

Right now, it might even work in CS:S. I just can't try it so I do not know.
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