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how make GlowShell


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raydan
Senior Member
Join Date: Aug 2006
Old 02-07-2009 , 08:55   how make GlowShell
Reply With Quote #1

how to make glowshell in HL2 engine, CSS?
like half life 1
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 02-07-2009 , 11:07   Re: how make GlowShell
Reply With Quote #2

Doesnt work for TF2, not sure about CSS. Its either SetRenderMode or SetRenderFx.
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raydan
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Join Date: Aug 2006
Old 02-07-2009 , 11:29   Re: how make GlowShell
Reply With Quote #3

hl1 is use kRenderFxGlowShell to make glow shell

not find in hl2 sdk

Code:
enum RenderFx_t
{ 
 kRenderFxNone = 0, 
 kRenderFxPulseSlow, 
 kRenderFxPulseFast, 
 kRenderFxPulseSlowWide, 
 kRenderFxPulseFastWide, 
 kRenderFxFadeSlow, 
 kRenderFxFadeFast, 
 kRenderFxSolidSlow, 
 kRenderFxSolidFast,     
 kRenderFxStrobeSlow, 
 kRenderFxStrobeFast, 
 kRenderFxStrobeFaster, 
 kRenderFxFlickerSlow, 
 kRenderFxFlickerFast,
 kRenderFxNoDissipation,
 kRenderFxDistort,   // Distort/scale/translate flicker
 kRenderFxHologram,   // kRenderFxDistort + distance fade
 kRenderFxExplode,   // Scale up really big!
 kRenderFxGlowShell,   // Glowing Shell
 kRenderFxClampMinScale,  // Keep this sprite from getting very small (SPRITES only!)
 kRenderFxEnvRain,   // for environmental rendermode, make rain
 kRenderFxEnvSnow,   //  "        "            "    , make snow
 kRenderFxSpotlight,   // TEST CODE for experimental spotlight
 kRenderFxRagdoll,   // HACKHACK: TEST CODE for signalling death of a ragdoll character
 kRenderFxPulseFastWider,
 kRenderFxMax
};
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raydan
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Join Date: Aug 2006
Old 02-07-2009 , 23:29   Re: how make GlowShell
Reply With Quote #4

that what i want

from http://www.garry.tv/?p=293

[IMG]http://img468.**************/img468/8800/gmconstruct0122nq4.jpg[/IMG]
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SAMURAI16
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Join Date: Sep 2006
Old 02-08-2009 , 06:57   Re: how make GlowShell
Reply With Quote #5

i don't get what you mean "not find in sdk"
from your code
Code:
kRenderFxGlowShell,   // Glowing Shell
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raydan
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Join Date: Aug 2006
Old 02-08-2009 , 07:21   Re: how make GlowShell
Reply With Quote #6

Quote:
Originally Posted by SAMURAI16 View Post
i don't get what you mean "not find in sdk"
from your code
Code:
kRenderFxGlowShell,   // Glowing Shell
i found it, but i set renderfx to kRenderFxGlowShell, and set color to blue,
set rendermode to kRenderTransAlphaAdd (same as amxmodx code)
it doesn't work, player will change to blue, not glowshell
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noob cannon lol
SourceMod Donor
Join Date: Sep 2005
Old 02-08-2009 , 15:35   Re: how make GlowShell
Reply With Quote #7

Garry coded his own custom effect to do that.
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 02-08-2009 , 16:20   Re: how make GlowShell
Reply With Quote #8

Yeah, I dont think its possible to do it in Source. Not the original Glowshell anyways.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 02-09-2009 , 11:33   Re: how make GlowShell
Reply With Quote #9

That's correct. The glowshell effect from CS/HL has not been carried over to CSS.
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raydan
Senior Member
Join Date: Aug 2006
Old 02-10-2009 , 05:30   Re: how make GlowShell
Reply With Quote #10

Quote:
Originally Posted by L. Duke View Post
That's correct. The glowshell effect from CS/HL has not been carried over to CSS.
is there any way to add back into css by using metamod source?
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