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Advertisements 2.1 (Updated 2021/02/06)


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-29-2009 , 14:29   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #541

Quote:
Originally Posted by PStar View Post
Altex i think you should ask the author for premisson to open a new post fro this plugin (and give credits).
I think he is active and still supports this plugin...
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Noobina
Junior Member
Join Date: May 2009
Old 06-29-2009 , 17:21   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #542

Actually. With your latest version none of the chat colors work now.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 06-29-2009 , 17:53   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #543

Quote:
Originally Posted by Noobina View Post
Actually. With your latest version none of the chat colors work now.
+1 Please fix
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 06-29-2009 , 19:44   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #544

Can you make a color for

\x04
Its the orangeish color and it works in L4D.
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Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 06-29-2009 , 23:18   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #545

Altex, any chance of you making it so {TIMELEFT} // {NEXTMAP} function like their in-chat versions, where TIMELEFT with no timelimit set and maxrounds set shows ROUNDS left, and NEXTMAP before a votes shows PENDING VOTE ?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-30-2009 , 02:04   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #546

Quote:
Originally Posted by Noobina View Post
Actually. With your latest version none of the chat colors work now.
I tryed it on CSS and it is working. (see attach)

What mod do you use?
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Last edited by altex; 06-30-2009 at 03:10.
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HARRY
Junior Member
Join Date: Apr 2009
Old 06-30-2009 , 06:05   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #547

HELLO ALTEX.
Is it possible to update your Pluginversion in the way that there are the same colors possible for csay as they are for tsay???.
So that this is workong for DOD:S with SM 1.2.0

best regards HARRY
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 06-30-2009 , 08:29   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #548

Quote:
Originally Posted by altex View Post
I tryed it on CSS and it is working. (see attach)

What mod do you use?
I use L4D. I am only using the Say messages, and with your latest version 0.5.8 none work. I downloaded version Unofficial release 0.5.6

{LIGHTGREEN} and {DEFAULT} works in 0.5.6Any word on the possibility of getting the orange text for the Say message?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-30-2009 , 08:55   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #549

Quote:
Originally Posted by bman87 View Post
I use L4D. I am only using the Say messages, and with your latest version 0.5.8 none work. I downloaded version Unofficial release 0.5.6

{LIGHTGREEN} and {DEFAULT} works in 0.5.6
Thanks! That will help.

[techinfo]Actualy i just removed \x1 char from the beggining of PrintToChat, and add it only if SayText2 is used.[/techinfo]

Quote:
Originally Posted by bman87 View Post
Any word on the possibility of getting the orange text for the Say message?
Actualy you can use {GREEN} for now. I'll add RED or ORANGE in the next release. (when i will see what the color in L4D is used)

The main problem in testing plugins for L4D for me is that i have css, tf2, dods, but no L4D.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-30-2009 , 09:45   Re: Advertisements 0.5.5 (Updated 05/26/08)
Reply With Quote #550

bman87, by the way, check one thing as a temporary fix:
- add {DEFAULT} before all ads text.

For example if you have "{LIGHTGREEN}test" than change it to "{DEFAULT}{LIGHTGREEN}test". Hope this helps.

I can not check it directly as i sayd before, becase i have no l4d.
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