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Servers Crashing


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Crazytalk
New Member
Join Date: Sep 2008
Location: South Jersey
Old 09-13-2008 , 12:37   Servers Crashing
Reply With Quote #1

Hello guys,
My name's Crazytalk from the mod PVKII. Since our recent update, Windows servers running Sourcemod have been crashing. My coder tells me from the dumps that it's being caused by "bintools.ext", but we're not sure what it is.
I've attached a dump file, if anyone can help us figure this out it'll be greatly appreciated.
Thank you!
Attached Files
File Type: zip mdump.zip (15.0 KB, 94 views)
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 09-13-2008 , 12:40   Re: Servers Crashing
Reply With Quote #2

Here, you guys handle this stuff better than we do
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 09-13-2008 , 14:51   Re: Servers Crashing
Reply With Quote #3

What version of Source Mod you are using?

On what game did you install it?

Which plugins are activated?

Could you post the Log file as well?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-13-2008 , 15:42   Re: Servers Crashing
Reply With Quote #4

My server just crashed with 1.1 but I think it was from pregame mayhem.
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MrAgent
New Member
Join Date: Sep 2008
Old 09-13-2008 , 19:32   Re: Servers Crashing
Reply With Quote #5

Quote:
Originally Posted by MaKTaiL View Post
What version of Source Mod you are using?

On what game did you install it?

Which plugins are activated?

Could you post the Log file as well?
MetaMod:Source v1.4.4.705V, IRC Relay v2.0.1, SourceMod v1.0.3
Valve Anti-Cheat, SteamBans SouRCe v2.5.3

That is what he have running.

The game is PVKII (www.pvkii.com)

I have a lot more dump files if needed.
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willy1234x1
Senior Member
Join Date: Jun 2008
Old 09-14-2008 , 03:06   Re: Servers Crashing
Reply With Quote #6

I've never heard of the Mod, it should technically run fine but it could be that the mod uses something that SM doesn't recognize which causes the server to crash because of something conflicting between the two.
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 09-14-2008 , 09:51   Re: Servers Crashing
Reply With Quote #7

Quote:
Originally Posted by MrAgent View Post
MetaMod:Source v1.4.4.705V, IRC Relay v2.0.1, SourceMod v1.0.3
Valve Anti-Cheat, SteamBans SouRCe v2.5.3

That is what he have running.

The game is PVKII (www.pvkii.com)

I have a lot more dump files if needed.
Try to use snapshot 1.1.0 r2533. Some mods prefer snapshots instead of stable releases. Like DOD:S for exemple. Only the snapshots work on it.

http://www.sourcemod.com/snapshots.php?branch=1.1
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noob cannon lol
SourceMod Donor
Join Date: Sep 2005
Old 09-14-2008 , 17:14   Re: Servers Crashing
Reply With Quote #8

It crashes on:
Code:
 	server.dll!223eb261() 	
>	sdktools.ext.dll!SetupGetEyeAngles()  Line 170	C++
 	bintools.ext.dll!CallWrapper::Execute(void * vParamStack=0x0012dcf8, void * retBuffer=0x0012dcf4)  Line 110 + 0xf bytes	C++
 	sdktools.ext.dll!GetEyeAngles(CBaseEntity * pEntity=0x00d4ec30, QAngle * pAngles=0x00000000)  Line 196	C++
 	sdktools.ext.dll!GetClientEyeAngles(SourcePawn::IPluginContext * pContext=0x0000c3b4, const int * params=0x00003668)  Line 595 + 0xa bytes	C++
I'm sure that getting the angle of a client is not done in one of the default SM plugins, meaning that a third-party plugin is doing it and that your gamedata vfunc offsets are out of whack because of the PVKII 2.2 update. I updated the offsets on the AM wiki yesterday and posted a solution on your forum as well:
http://forums.pvkii.com/index.php?s=...dpost&p=146520
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