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[TF2] Respawn System


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r0nin
Junior Member
Join Date: Jan 2008
Old 04-26-2008 , 23:05   Re: TF2 Respawn System
Reply With Quote #51

Quote:
Originally Posted by [[Skunk]] View Post
Hi Guys, i cant seem to get this mod to load.. all i get is,
15:29:48 sm plugins load TF2_Respawn.smx
15:29:48 [SM] Plugin TF2_Respawn.smx failed to load: Required extension "TF2 Tools" file("game.tf2.ext") not running.

Other mods load fine so im a bit confused, any idea's ?

Thanks.
getting exactly the same and i use SM 1.0.0.
is there any cvar to enable TF2 extensions in SourceMod? i searched forum and installation doc, but nothing so far...
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[AiF] Biggs
Member
Join Date: Jan 2008
Location: Statesboro, GA
Old 04-26-2008 , 23:36   Re: TF2 Respawn System
Reply With Quote #52

1.0.0 doesn't have the tf2 tools extension.


You have to use one of the snapshots.
http://www.sourcemod.net/snapshots.php
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easyski
Junior Member
Join Date: Jan 2008
Old 04-27-2008 , 02:09   Re: TF2 Respawn System
Reply With Quote #53

Quote:
Originally Posted by WoZeR View Post
It might be the crit stuff that was added to the 1.0 svn release. It has been removed so try updating to the latest release of the svn and try it again since the crit peice has been disabled.
im not totally sure what you mean by the "latest release of the svn" as in the newest 1.0.1 snapshot? (http://www.sourcemod.net/snapshots.php?branch=1.0) The snapshot I used today after the fresh install of the server, meta, and SM was from about 7pm EST (on 4/26/0

thanks,
ski
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-27-2008 , 02:20   Re: TF2 Respawn System
Reply With Quote #54

Yup thats the latest snapshot
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r0nin
Junior Member
Join Date: Jan 2008
Old 04-27-2008 , 02:54   Re: TF2 Respawn System
Reply With Quote #55

well ok, that did the trick

maybe this should be noted on page 1

thx for your help guys
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easyski
Junior Member
Join Date: Jan 2008
Old 04-29-2008 , 00:53   Re: TF2 Respawn System
Reply With Quote #56

Quote:
Originally Posted by WoZeR View Post
It might be the crit stuff that was added to the 1.0 svn release. It has been removed so try updating to the latest release of the svn and try it again since the crit peice has been disabled.
just looking back at the internal changelog for the 1.0.1 snapshots. it appears that the version i used (after my last post) did not have the crit hook, as i downloaded it on the 26th, and it was removed on the 25th, any ideas on what could be causing the instability, seems especially on the Art of war servers?

any way to get this to work in 1.0.0?
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WoZeR
Donor
Join Date: Nov 2007
Old 04-29-2008 , 00:55   Re: TF2 Respawn System
Reply With Quote #57

Quote:
Originally Posted by easyski View Post
just looking back at the internal changelog for the 1.0.1 snapshots. it appears that the version i used (after my last post) did not have the crit hook, as i downloaded it on the 26th, and it was removed on the 25th, any ideas on what could be causing the instability, seems especially on the Art of war servers?

any way to get this to work in 1.0.0?
Probably need to post your mdmp files on the bug tracker. http://bugs.alliedmods.net/index.php...1638&project=5
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easyski
Junior Member
Join Date: Jan 2008
Old 04-29-2008 , 12:26   Re: TF2 Respawn System
Reply With Quote #58

Quote:
Originally Posted by WoZeR View Post
Probably need to post your mdmp files on the bug tracker. http://bugs.alliedmods.net/index.php...1638&project=5

unfortunately there were no log files created, If they were/are located in the same place as last time (where the srcds.exe file is located).

after the fresh install of the game server, i uploaded the newest metamod and the 1.0.1 snapshot and no plugins and the server crashed. after it crashed, i simply deleted the 1.0.1 and went with 1.0.0 and have had no issues since.

is there somewhere i need to specify the server to create log files, or is this an automatic thing? (i never set it to create log files previously)
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Devilfish
Senior Member
Join Date: Jan 2006
Old 05-02-2008 , 04:57   Re: TF2 Respawn System
Reply With Quote #59

Anyone getting the spawn bug with this plugin if you have red team spawning in 8 seconds and blue in 4 seconds it ends up stopping people respawning on the red team, they have to goto spec and rejoin the team to spawn again, if timers are balanced im pretty sure it works ok, il give it a few more maps and confirm this!
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WoZeR
Donor
Join Date: Nov 2007
Old 05-02-2008 , 16:15   Re: TF2 Respawn System
Reply With Quote #60

Quote:
Originally Posted by Devilfish View Post
Anyone getting the spawn bug with this plugin if you have red team spawning in 8 seconds and blue in 4 seconds it ends up stopping people respawning on the red team, they have to goto spec and rejoin the team to spawn again, if timers are balanced im pretty sure it works ok, il give it a few more maps and confirm this!
Let me know if this happens again and what map you were using.
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