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Entity solidity specified


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Natsheh
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Old 05-09-2021 , 17:04   Entity solidity specified
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how do i make an entity solid to other type of entities but not solid to its type?
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Last edited by Natsheh; 05-09-2021 at 20:18.
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LondoN
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Old 05-09-2021 , 17:06   Re: Entity Solidity ?
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i think the big 'changes' will be into a "register_touch"

and then play with pev_solid
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Natsheh
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Old 05-09-2021 , 17:13   Re: Entity Solidity ?
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its not a proper way because then it will be abit buggy. to the other entities.
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JocAnis
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Old 05-09-2021 , 20:02   Re: Entity Solidity ?
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i dont know if i undestood it correcly, but can be this done with pev_groupinfo ?
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Natsheh
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Old 05-09-2021 , 20:15   Re: Entity Solidity ?
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Quote:
Originally Posted by JocAnis View Post
i dont know if i undestood it correcly, but can be this done with pev_groupinfo ?
groupinfo is limited to 32 dimensions and npc entities can be more than 32.

i tried using AddtoFullPack but its seems like it has no effect what so ever on each other entities.
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Last edited by Natsheh; 05-09-2021 at 20:17.
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DJEarthQuake
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Old 05-09-2021 , 22:47   Re: Entity solidity specified
Reply With Quote #6

zhlt_noclip might help in some instances.
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DeMNiX
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Old 05-10-2021 , 00:21   Re: Entity solidity specified
Reply With Quote #7

FM_ShouldCollide ?
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Natsheh
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Old 05-10-2021 , 01:04   Re: Entity solidity specified
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Quote:
Originally Posted by DeMNiX View Post
FM_ShouldCollide ?
Never heard of such thing ill check it out.
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Natsheh
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Old 05-10-2021 , 14:06   Re: Entity solidity specified
Reply With Quote #9

Quote:
Originally Posted by DeMNiX View Post
FM_ShouldCollide ?
doesn't work it never gets called....
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DeMNiX
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Old 05-12-2021 , 00:18   Re: Entity solidity specified
Reply With Quote #10

Quote:
Originally Posted by Natsheh View Post
doesn't work it never gets called....
it must be called..
related? https://dev-cs.ru/threads/1323/

or try this one
https://github.com/ddenzer/addtofullpack_manager

it works with collides for [player<->ent]
but i dont know works it for [ent<->ent] or not
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Last edited by DeMNiX; 05-12-2021 at 00:22.
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