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Module: WTF Dynamic weapons


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k007
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Old 07-27-2006 , 19:11   Re: Module: WTF Dynamic weapons
Reply With Quote #41

i think this about another module lol
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Orangutanz
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Old 07-27-2006 , 19:14   Re: Module: WTF Dynamic weapons
Reply With Quote #42

Yes but because of the content it requires dedicated site/forum ideally for general stuff and give you guys the chance to post your own weapons etc without hunting through loads of posts.

We're also hosting other plugins/stuff which are to be released, dates unknown since I go offline in 1-2hrs for 1month (moving house). So DevconeS has to deal with all the stress, whilst I work on other things in the meantime
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k007
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Old 07-27-2006 , 19:15   Re: Module: WTF Dynamic weapons
Reply With Quote #43

could u give us a small info bout this module? lol
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Orangutanz
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Old 07-27-2006 , 19:36   Re: Module: WTF Dynamic weapons
Reply With Quote #44

FYI its not a module, its a script taking advantage of the native/forward registration systems.

Only CS is supported, we assume CZ as well but have no means in telling since we don't own CZ. You can develop with it Addons/Weapons.
Addons like buy systems and silly things like that.
Weapons whatever you like, 2 samples will be supplied Gravity Gun and Jetpack (don't think this is weapon but what the hell).

I think there will be 2 more joining them... Flamethrower and Rocket Launcher when I don't know since I'm going offline perhaps DevconeS will fill you in with the blanks, since I've had little input with this plugin.

I'll tell you about 1 funky monkey native which is... wpn_projectile_startpos
With this you can make rockets come from the barrel of the rocket launcher, unlike WTF which just fires them out from the center of screen, totally unrealistic!
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Lord_Destros
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Old 07-27-2006 , 20:04   Re: Module: WTF Dynamic weapons
Reply With Quote #45

Quote:
Originally Posted by Orangutanz
Only CS is supported, we assume CZ as well but have no means in telling since we don't own CZ.
Meh, I don't run CS any more . What are teh odds it would be developed for other mods?
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k007
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Old 07-27-2006 , 20:05   Re: Module: WTF Dynamic weapons
Reply With Quote #46

CZ !
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Orangutanz
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Old 07-27-2006 , 20:07   Re: Module: WTF Dynamic weapons
Reply With Quote #47

Well which mods are you referring too?
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Lord_Destros
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Old 07-28-2006 , 12:00   Re: Module: WTF Dynamic weapons
Reply With Quote #48

<---------TS

EDIT: Sooo, what are the odds it will ever be compatible with those? Also, is this version compatible with those?
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Last edited by Lord_Destros; 07-28-2006 at 17:31.
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Lord_Destros
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Old 08-01-2006 , 15:49   Re: Module: WTF Dynamic weapons
Reply With Quote #49

Tried for TS and added module to the modules.ini but the module wouldn't even show up on amx_modules for some reason and it gave plugins bad load (since the module didn't show up. Noticed this in the CGameBase sourcecode

Code:
enum GameTypes {
	GAME_UNKNOWN = 0,
	GAME_CSTRIKE,
	GAME_DOD,
	GAME_TFC,
	GAME_NS,
	GAME_VALVE,
	GAME_DMC,
	GAME_TS // Untested, but planned. :)
};
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Last edited by Lord_Destros; 08-01-2006 at 15:57.
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DevconeS
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Old 08-02-2006 , 05:21   Re: Module: WTF Dynamic weapons
Reply With Quote #50

As Orangutanz is offline until September, I'm jumping in here.
The first version of WeaponMod will be released as Counter-Strike only plugin (should work on Condition Zero too, but I didn't test it). If everything's working fine, I'm planning to extend WeaponMod's functionallity to other mods.
But for doing this, I will need people who play other mods and know how they work.

Currently, I'm waiting for the best moment releasing it and everythin around.
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