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Infinite Round (v2.1.2)


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TankU
Member
Join Date: Jun 2011
Old 09-13-2012 , 07:19   Re: Infinite Round
Reply With Quote #431

THX for the Support

I found CheckMapConditions is not found -> see code below

Here the Infos:

PHP Code:
version
Protocol version 47
Exe version 1.0.0.2 
(czero)
Exe build17:40:39 Sep 15 2005 (3248)



meta list
Currently loaded plugins:
      
description      stat pend  file              vers      src  load  unlod
 
1AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.2-d  ini  Start ANY  
 
2Fun              RUN   -    fun_amxx.dll      v1.8.2-d  pl1  ANY   ANY  
 
3CStrike          RUN   -    cstrike_amxx.dll  v1.8.2-d  pl1  ANY   ANY  
 
4CSX              RUN   -    csx_amxx.dll      v1.8.2-d  pl1  ANY   ANY  
 
5Orpheu           RUN   -    orpheu_amxx.dll   v2.3a     pl1  ANY   ANY  
 
6Cvar Utilities   RUN   -    cvar_util_amxx.d  v1.3.1    pl1  ANY   ANY  
 
7Engine           RUN   -    engine_amxx.dll   v1.8.2-d  pl1  ANY   ANY  
 
8FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.2-d  pl1  ANY   ANY  
 
9Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2-d  pl1  ANY   ANY  
9 plugi



amx_modules 
Currently loaded modules
:
name                    version     author               status     
Fun                     1.8.2
-dev   AMX Mod X Dev Team   running    
CStrike                 1.8.2
-dev   AMX Mod X Dev Team   running    
CSX                     1.8.2
-dev   AMX Mod X Dev Team   running    
Orpheu                  2.3a        joaquimandrade       running    
Cvar Utilities          1.3.1       Arkshine             running    
Engine                  1.8.2
-dev   AMX Mod X Dev Team   running    
FakeMeta                1.8.2
-dev   AMX Mod X Dev Team   running    
GeoIP                   1.8.2
-dev   AMX Mod X Dev Team   running    
Sockets                 1.8.2
-dev   HLSW Dev Team        running    
RegEx                   1.8.2
-dev   AMX Mod X Dev Team   running    
nVault                  1.8.2
-dev   AMX Mod X Dev Team   running    
Ham Sandwich            1.8.2
-dev   AMX Mod X Dev Team   running


Orpheu



   Metamod version 1.19  Copyright 
(c2001-2006 Will Day <willday@metamod.org>
   
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type 
`meta gpl' for details.
   

   AMX Mod X version 1.8.2-dev Copyright (c) 2004-2006 AMX Mod X Development Team 
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'
.
   
This is free software and you are welcome to redistribute it under 
   certain conditions
type 'amxx gpl' for details.
  

Orpheu configuration started.

    
Parsing mods configuration started.
    
Parsing mod file "cstrike"
    
Parsing mod file "dod"
    
Parsing mod file "esf"
    
Parsing mod file "esf_openbeta"
    
Parsing mod file "ns"
    
Parsing mod file "SvenCoop"
    
Parsing mod file "tfc"
    
Parsing mod file "ts"
    
Parsing mod file "valve"
    
Parsing 
    Parsing type aliases started
.
        
Parsing folder "CBaseEntity"
        
Adding alias"CBaseEntity *"
        
Parsing folder "CGameRules"
        
Adding alias"CGameRules *"
        
Parsing folder "charPointer"
        
Adding alias"char *"
        
Parsing folder "CMBaseMonster"
        
Adding alias"CMBaseMonster *"
        
Parsing folder "long"
        
Adding alias"long"
        
Parsing folder "VectorPointer"
        
Adding alias"Vector *"

    
Parsing type aliases ended.

Orpheu configuration ended.

 
Cvar Utilities v1.3.1 by Arkshine.
 
Memory initialization started.
 
Memory initialization ended.

L 09/13/2012 13:08:39: -------- Mapchange to fy_adrenalin --------
L 09/13/2012 13:08:39: [AMXXPlugin "cu_amx_cvar_fix.amxx" failed to loadPlugin uses an unknown function (name "CvarLockInfo") - check your modules.ini.
L 09/13/2012 13:08:39: [AMXXPlugin "infinite_round.amxx" failed to loadPlugin uses an unknown function (name "CvarCache") - check your modules.ini.

Orpheu functions search started.


    
Parsing libraries configuration started.
        
Parsing file "monstermod"
            
Added library monstermod identified by cvar monster_spawn
        Parsing file 
"podbot"
            
Added library podbot identified by cvar pb_version
    Parsing libraries configuration ended
.

    
Parsing type aliases started.
        
Parsing folder "CBaseEntity"
        
Adding alias"CBaseEntity *"
        
Parsing folder "CGameRules"
        
Adding alias"CGameRules *"
        
Parsing folder "charPointer"
        
Adding alias"char *"
        
Parsing folder "CMBaseMonster"
        
Adding alias"CMBaseMonster *"
        
Parsing folder "long"
        
Adding alias"long"
        
Parsing folder "VectorPointer"
        
Adding alias"Vector *"

    
Parsing type aliases ended.

Orpheu configuration ended.

 
Cvar Utilities v1.3.1 by Arkshine.
 
Memory initialization started.
 
Memory initialization ended.

L 09/13/2012 13:08:39: -------- Mapchange to fy_adrenalin --------
L 09/13/2012 13:08:39: [AMXXPlugin "cu_amx_cvar_fix.amxx" failed to loadPlugin uses an unknown function (name "CvarLockInfo") - check your modules.ini.
L 09/13/2012 13:08:39: [AMXXPlugin "infinite_round.amxx" failed to loadPlugin uses an unknown function (name "CvarCache") - check your modules.ini.


    
Parsing functions started.
        
Parsing file "InstallGameRules" started
                
Return type "CHalfLifeMultiplay *" validated
                Searching 
for signature "[0x68][*][*][*][*](...)" ... FOUND
        Parsing file 
"InstallGameRules" ended
        Parsing folder 
"CHalfLifeMultiplay" started
            Parsing file 
"CheckMapConditions" started
                
Return type "bool" validated
                Searching 
for signature "[0x53][0x56][0x33][0xdb][0x68](...)" ... NOT FOUND
            Parsing file 
"CheckMapConditions" ended
            Parsing file 
"CheckWinConditions" started
                
Return type "bool" validated
                Searching 
for signature "[0x83"[0x83][0xec][0x38][0x53][0x55](...)" ... FOUNd
            Parsing file "
CheckWinConditions" started
                Return type "
bool" validated
                Searching for signature "
[0x83][0xec][0x38][0x53][0x55](...)" ... FOUND
            Parsing file "
CheckWinConditions" ended
            Parsing file "
HasRoundTimeExpired" started
                Return type "
bool" validated
            Parsing file "
HasRoundTimeExpired" ended
            Parsing file "
[Windows][Counter-StrikeFunctions Name.txt" started
                File incorrectly formatted
                FAILED
            Parsing file "
[Windows][Counter-StrikeFunctions Name.txt" ended
            Parsing file "
[Windows][Counter-StrikeFunctions Symbolic Name.txt" started
                File incorrectly formatted
                FAILED
            Parsing file "
[Windows][Counter-StrikeFunctions Symbolic Name.txt" ended
        Parsing folder "
CHalfLifeMultiplay" ended
    Parsing functions ended.

Orpheu functions search ended.

Orpheu virtual functions search started.

    Parsing virtual functions started.
        Parsing folder "
CGameRules" started
            Parsing file "
CheckMapConditions" started
            Parsing file "
CheckMapConditions" ended
            Parsing file "
CheckWinConditions" started
            Parsing file "
CheckWinConditions" ended
        Parsing folder "
CGameRules" ended
    Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

    Parsing memory structures started.
        Parsing memory file "
byte"
            Processing memory structure "
byte"
                Added memory search structure "
byte"
        Parsing memory file "
CGameRulesOffsets"
            Processing memory structure "
m_fTeamCount"
                Added memory search structure "
m_fTeamCount"
            Processing memory structure "
m_fRoundCount"
                Added memory search structure "
m_fRoundCount"
                Added memory search structure "
m_iRoundTimeSecs"
            Processing memory structure "
m_iAccountTerrorist"
                Added memory search structure "
m_iAccountTerrorist"
            Processing memory structure "
m_iAccountCT"
                Added memory search structure "
m_iAccountCT"
            Processing memory structure "
m_iNumTerrorist"
                Added memory search structure "
m_iNumTerrorist"
            Processing memory structure "
m_iNumCT"
                Added memory search structure "
m_iNumCT"
            Processing memory structure "
m_iNumSpawnableTerrorist"
                Added memory search structure "
m_iNumSpawnableTerrorist"
            Processing memory structure "
m_iNumSpawnableCT"
                Added memory search structure "
m_iNumSpawnableCT"
            Processing memory structure "
m_iNumSpawnableTerrorist"
                Added memory search structure "
m_iNumSpawnableTerrorist"
            Processing memory structure "
m_iNumSpawnableCT"
                Added memory search structure "
m_iNumSpawnableCT"
            Processing memory structure "
m_iHostagesRescued"
                Added memory search structure "
m_iHostagesRescued"
            Processing memory structure "
m_iRoundWinStatus"
                Added memory search structure "
m_iRoundWinStatus"
            Processing memory structure "
m_iNumCTWins"
                Added memory search structure "
m_iNumCTWins"
            Processing memory structure "
m_iNumTerroristWins"
                Added memory search structure "
m_iNumTerroristWins"
            Processing memory structure "
m_bTargetBombed"
                Added memory search structure "
m_bTargetBombed"
            Processing memory structure "
m_bBombDefused"
                Added memory search structure "
m_bBombDefused"
            Processing memory structure "
m_bMapHasBombTarget"
                Added memory search structure "
m_bMapHasBombTarget"
            Processing memory structure "
m_bMapHasBombZone"
                Added memory search structure "
m_bMapHasBombZone"
            Processing memory structure "
m_bMapHasRescueZone"
                Added memory search structure "
m_bMapHasRescueZone"
            Processing memory structure "
m_bMapHasEscapeZone"
                Added memory search structure "
m_bMapHasEscapeZone"
            Processing memory structure "
m_iMapHasVIPSafetyZone"
                Added memory search structure "
m_iMapHasVIPSafetyZone"
            Processing memory structure "
m_bRoundTerminating"
                Added memory search structure "
m_bRoundTerminating"
            Processing memory structure "
m_flRequiredEscapeRatio"
                Added memory search structure "
m_flRequiredEscapeRatio"
            Processing memory structure "
m_iNumEscapers"
                Added memory search structure "
m_iNumEscapers"
                Added memory search structure "
m_iHaveEscaped"
            Processing memory structure "
m_pVIP"
                Added memory search structure "
m_pVIP"
            Processing memory structure "
m_bFirstConnected"
                Added memory search structure "
m_bFirstConnected"
        Parsing memory file "
patchRemoveRoundTimeCheck"
            Processing memory structure "
roundTimeCheck"
                Added memory search structure "
roundTimeCheck"
            Processing memory structure "
roundTimeCheck|dummy"
                Added memory search structure "
roundTimeCheck|dummy"
        Parsing memory file "
patchRoundEndCheck"
            Processing memory structure "
CTWinCheck_#1"
                
Added memory search structure "CTWinCheck_#1"
            
Processing memory structure "CTWinCheck_#2"
                
Added memory search structure "CTWinCheck_#2"
            
Processing memory structure "TerroristWinCheck_#1"
                
Added memory search structure "TerroristWinCheck_#1"
            
Processing memory structure "TerroristWinCheck_#2"
                
Added memory search structure "TerroristWinCheck_#2"
            
Processing memory structure "RoundDrawCheck_#1"
                
Added memory search structure "RoundDrawCheck_#1"
            
Processing memory structure "RoundDrawCheck_#2"
                
Added memory search structure "RoundDrawCheck_#2"
            
Processing memory structure "RoundTimeCheck_#1"
                
Added memory search structure "RoundTimeCheck_#1"
            
Processing memory structure "RoundTimeCheck_#2"
                
Added memory search structure "RoundTimeCheck_#2"
            
Processing memory structure "TerroristsEscapedCheck_#1"
                
Added memory search structure "TerroristsEscapedCheck_#1"
            
Processing memory structure "TerroristsEscapedCheck_#2"
                
Added memory search structure "TerroristsEscapedCheck_#2"
            
Processing memory structure "CTsPreventEscapeCheck_#1"
                
Added memory search structure "CTsPreventEscapeCheck_#1"
            
Processing memory structure "CTsPreventEscapeCheck_#2"
                
Added memory search structure "CTsPreventEscapeCheck_#2"
    
Parsing memory structures ended.

Orpheu memory structures search ended.
Navigation map loaded.
[
AMXXLoaded 1 admin from file
Executing AMX Mod X Configuration File 
Scrolling message displaying frequency
10:00 minutes
Menu item 17 added to Menus Front
-End"Plugin Cvars" from plugin "pluginmenu.amxx"
Menu item 18 added to Menus Front-End"Plugin Commands" from plugin "pluginmenu.a 
TankU is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-13-2012 , 07:52   Re: Infinite Round
Reply With Quote #432

Sorry, I don't support non-steam server because :

- It's outdated, will generate more trouble, and you are supposed to run the latest version of everything.
- Binaries are different, which means also different signatures.
- I don't have such binaries and I'm not going to waste my time for old game version.

I can't help you.

You can try to fix yourself by using IDA software. There are some tutorials about how making a signature and the use of IDA.
__________________
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TankU
Member
Join Date: Jun 2011
Old 09-13-2012 , 08:19   Re: Infinite Round
Reply With Quote #433

O.k. Thank you anyway.

THX for your Time.

bye
TankU is offline
The AlmIghTy
Junior Member
Join Date: Sep 2012
Old 09-27-2012 , 10:24   Re: Infinite Round
Reply With Quote #434

Can I this plugin run without orpheu? because hosting company won't allow me to upload .dlls.
The AlmIghTy is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-27-2012 , 10:39   Re: Infinite Round
Reply With Quote #435

No. And how you can run AMXX if you can't upload such files ?!
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The AlmIghTy
Junior Member
Join Date: Sep 2012
Old 09-28-2012 , 22:58   Re: Infinite Round
Reply With Quote #436

pre-installed....
The AlmIghTy is offline
Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 09-29-2012 , 03:41   Re: Infinite Round
Reply With Quote #437

Quote:
Originally Posted by The AlmIghTy View Post
pre-installed....
change your host
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Kronic
Member
Join Date: Apr 2010
Location: U.S
Old 11-26-2012 , 15:46   Re: Infinite Round
Reply With Quote #438

Code:
L 11/26/2012 - 12:42:58: [AMXX] Displaying debug trace (plugin "infinite_round.amxx")
L 11/26/2012 - 12:42:58: [AMXX] Run time error 10: native error (native "TrieSetArray")
L 11/26/2012 - 12:42:58: [AMXX]    [0] infinite_round.sma::prepareData (line 803)
L 11/26/2012 - 12:42:58: [AMXX]    [1] infinite_round.sma::patchRoundTime (line 749)
Get this error and i've updated my AMX to 1.8.2 as you stated. Nothing worked. Tried to overwrite the files several times to make sure and no luck.
Kronic is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-26-2012 , 15:55   Re: Infinite Round
Reply With Quote #439

Show the output of server commands : meta list / amxx list / amxx modules
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Kronic
Member
Join Date: Apr 2010
Location: U.S
Old 11-26-2012 , 20:34   Re: Infinite Round
Reply With Quote #440

Quote:
Originally Posted by Arkshine View Post
Show the output of server commands : meta list / amxx list / amxx modules
I actually got it working, for some reason the .rar I downloaded was corrupt or missing files I guess. I re-downloaded and tried again and it worked. Sorry

But I have a question, is it possible to make it so the round never ends on certain maps?
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