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[ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)


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HerrMagic
Junior Member
Join Date: Oct 2020
Location: Germany
Old 10-17-2020 , 19:10   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #81

Its not working for me
The plugin dont show up in sm plugins can someone help me?
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HerrMagic
Junior Member
Join Date: Oct 2020
Location: Germany
Old 10-17-2020 , 20:18   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #82

Unable to load plugin "firebulletsfix.smx": Required extension "dhooks" file("dhooks.ext") not running
pls help

Last edited by HerrMagic; 10-17-2020 at 20:25.
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 10-18-2020 , 00:45   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #83

Quote:
Originally Posted by HerrMagic View Post
Unable to load plugin "firebulletsfix.smx": Required extension "dhooks" file("dhooks.ext") not running
pls help
Dhooks is missing .. download from here - http://users.alliedmods.net/~drifter/builds/dhooks/2.2/
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 10-18-2020 , 06:20   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #84

Quote:
Originally Posted by raj kaul View Post
Dhooks is missing .. download from here - http://users.alliedmods.net/~drifter/builds/dhooks/2.2/
That one is old.
This is the new one.

Last edited by cravenge; 10-18-2020 at 06:21. Reason: Wrong link inserted
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Proaxel
Member
Join Date: Oct 2014
Old 03-25-2021 , 20:32   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #85

If I install this on my server and join it, the server crashes just before I load in. Server is running L4D2 on Windows. Same thing occurs on diceboy's recompile.

https://crash.limetech.org/b7erghdxinx6

Code:
 SourceMod Version Information:
    SourceMod Version: 1.10.0.6502
    SourcePawn Engine: 1.10.0.6502, jit-x86 (build 1.10.0.6502)
    SourcePawn API: v1 = 5, v2 = 12
    Compiled on: Dec 18 2020 11:19:18
    Built from: https://github.com/alliedmodders/sourcemod/commit/617fb77e
    Build ID: 6502:617fb77e
    http://www.sourcemod.net/
meta version
 Metamod:Source Version Information
    Metamod:Source version 1.11.0-dev+1144
    Plugin interface version: 16:14
    SourceHook version: 5:5
    Loaded As: Valve Server Plugin
    Compiled on: Aug 25 2020 06:51:26
    Built from: https://github.com/alliedmodders/metamod-source/commit/7341116
    Build ID: 1144:7341116
    http://www.metamodsource.net/
sm plugins list
[SM] Listing 74 plugins:
  01 "ABM" (0.1.95) by Victor "NgBUCKWANGS" Gonzalez
  02 "Automatic Campaign Switcher (ACS)" (v2.3.0) by Rikka0w0, Chris Pringle
  03 "Admin File Reader" (1.10.0.6502) by AlliedModders LLC
  04 "Admin Help" (1.10.0.6502) by AlliedModders LLC
  05 "Admin Menu" (1.10.0.6502) by AlliedModders LLC
  06 "Anti-Flood" (1.10.0.6502) by AlliedModders LLC
  07 "Ascension Weapon Modifications" (1.2) by Proaxel
  08 "Basic Ban Commands" (1.10.0.6502) by AlliedModders LLC
  09 "Basic Chat" (1.10.0.6502) by AlliedModders LLC
  10 "Basic Comm Control" (1.10.0.6502) by AlliedModders LLC
  11 "Basic Commands" (1.10.0.6502) by AlliedModders LLC
  12 "Basic Info Triggers" (1.10.0.6502) by AlliedModders LLC
  13 "Basic Votes" (1.10.0.6502) by AlliedModders LLC
  14 "[L4D2]Charger_Collision_Patch" (1.1) by Lux
  15 "Client Preferences" (1.10.0.6502) by AlliedModders LLC
  16 "[ANY] Command and ConVar - Buffer Overflow Fixer" (2.4) by SilverShot and Peace-Maker
  17 "Customs Command & Reminder" (1.0) by Proaxel
  18 "Death Chat Notification" (1.1.4) by Proaxel
  19 "[L4D2]Defib_Fix" (2.0) by Lux
  20 "[ANY] Entity Limits Logger" (2.1) by Dragokas
  21 "[L4D2] Finale Finish Godmode" (1.0.0) by Shadowysn
  22 "My First Plugin" (1.0) by Proaxel
  23 "Fun Commands" (1.10.0.6502) by AlliedModders LLC
  24 "Fun Commands X" (2.5) by Spazman0 and Arg!
  25 "Fun Votes" (1.10.0.6502) by AlliedModders LLC
  26 "Grenade Launcher Moderator" (1.1) by Proaxel
  27 "Handle dump filter" (1.0.2) by GAMMA CASE
  28 "[ANY] Hostname - Display Map Name" (1.0.1) by Mart
  29 "[L4D2]hunter_pounce_alignment_fix" (2.0) by Lux
  30 "[L4D2] Consistent Client-sided Survivor Ragdolls" (1.1.4) by Shadowysn
  31 "L4D2 ScavengeRemixDS" (DS) by pvtschlag/Xanaguy (Modified by Proaxel)
  32 "l4d2_changelevel" (1.2.0) by Lux
  33 "[L4D2] Weapon Drop" (1.6) by Machine, dcx2, Electr000999 /z, Senip, Shao
  34 "[L4D2] Incapped Crawling with Animation" (2.8) by SilverShot, mod by Lux
  35 "L4D Kills manager" (1.2.8) by Axel Juan Nieves, Zheldorg (Modified by Proaxel)
  36 "L4D2 Mission Manager" (v1.0.0) by Rikka0w0
  37 "L4D2 MissionManager AdminMenu" (v1.0.0) by Rikka0w0
  38 "[L4D2] Scripted HUD" (1.0.0a) by Mart (Modified by Proaxel)
  39 "[L4D2] Switch Upgrade Ammo Types" (1.1) by SilverShot
  40 "[L4D2] Save Weapon" (4.12c) by MAKS (Modified by Proaxel)
  41 "[L4D2] Weapon Drop Glow Fix" (1.0.2) by Mart
  42 "[L4D2] Zoey Unlock" (1.2) by SilverShot
  43 "L4D Black and White Notifier" (1.31) by DarkNoghri, madcap (Modified by Proaxel)
  44 "[L4D & L4D2] Car Alarm Vomit" (1.0.7) by Mart
  45 "[L4D & L4D2] Dynamic Light" (1.8) by SilverShot
  46 "[L4D1 & L4D2] Gascan Invulnerable" (1.0.6) by Mart
  47 "[L4D & L4D2] Gear Transfer" (2.13) by SilverShot
  48 "[L4D1 & L4D2] HP Laser" (1.0.7) by Mart
  49 "[L4D & L4D2] Mission and Weapons - Info Editor" (1.12) by SilverShot
  50 "[L4D1 AND L4D2] HP Tank Multiplier" (1.0.0) by Ernecio (Satanael) (Modified by Proaxel)
  51 "[L4D & L4D2] Pause Messages Block" (1.0) by SilverShot
  52 "[L4D/L4D2] Pills Pass Fix" (1.2) by MasterMind420
  53 "L4D(2) Tank Rock Lag Compensation" (1.10) by Luckylock
  54 "[L4D & L4D2] Saferoom Door Spam Protection" (1.7) by SilverShot
  55 "[L4D1 & L4D2] Spot Marker" (1.0.0) by Mart
  56 "[L4D & L4D2] Vote Mode" (1.5) by SilverShot
  57 "[L4D1 & L4D2] Weapon Auto Fire" (1.0.9) by Mart
  58 "Laser Sight Notifier" (1.1.1) by Proaxel
  59 "Last Survivor Standing Notification" (1.0) by Proaxel
  60 "Heal Refuse" (2) by bullet28 (Modified by Proaxel)
  61 "Player Commands" (1.10.0.6502) by AlliedModders LLC
  62 "Players List" (1.0) by Proaxel
  63 "Reserved Slots" (1.10.0.6502) by AlliedModders LLC
  64 "Scene Processor" (1.0.1) by Buster "Mr. Zero" Nielsen
  65 "[ANY] Dev Cmds" (1.15) by SilverShot
  66 "Sound Commands" (1.10.0.6502) by AlliedModders LLC
  67 "[L4D1 AND L4D2] Survivor Respawn" (2.1) by Mortiegama And Ernecio (Satanael) (Modified by Proaxel)
  68 "Survivor Chat Select" (1.6.1.1) by DeatChaos25, Mi123456 & Merudo
  69 "[ANY] Uptime" (1.0.0) by Dr. McKay
  70 "Vocalize Filter" (1.0.1) by Buster "Mr. Zero" Nielsen (edited by Proaxel)
  71 "[L4D2 & CS:GO] VScript File Replacer" (1.10) by SilverShot
  72 "WeaponHandling" (1.0.4) by Lux
  73 "[L4D2]Witch_Double_Start_Fix" (1.0) by Lux
  74 "[L4D2]Witch_Target_Patch" (1.4) by Lux

Last edited by Proaxel; 03-25-2021 at 20:40.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 06-19-2021 , 18:54   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #86

Confirmed the issue of the poster above. Linux / SM 1.10 , server only crashes when joining.

https://crash.limetech.org/osu3m7skvq2y

Last edited by KoMiKoZa; 06-19-2021 at 18:54.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 06-19-2021 , 19:56   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #87

Quote:
Originally Posted by Proaxel View Post
[...]
Quote:
Originally Posted by KoMiKoZa View Post
[...]
Gamedata from OP is outdated. The correct offsets have been added by 1 ever since the TLS update came out.

Last edited by cravenge; 06-20-2021 at 01:14. Reason: Update on my findings
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 06-20-2021 , 07:21   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #88

Quote:
Originally Posted by cravenge View Post
Gamedata from OP is outdated. The correct offsets have been added by 1 ever since the TLS update came out.
I'm more on the consumer side of things, so I might require some handholding in here... What exactly does 1 byte gamedata shift do in this case and how to get it working again?

Last edited by KoMiKoZa; 06-20-2021 at 07:34.
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 06-20-2021 , 09:19   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #89

Quote:
Originally Posted by KoMiKoZa View Post
I'm more on the consumer side of things, so I might require some handholding in here... What exactly does 1 byte gamedata shift do in this case and how to get it working again?
Maybe think of the gamedata as a list that points to where needed 'files' are in the L4D2 'cabinet'.
The cabinet is only organized via numbers.
When new files are put in-between other files, it will cause all the other files to be re-labeled with higher numbers depending on how many files have been put in.

I'll attempt a visual example.

[ 1-Plans, 2-Paper, 3-Parts, 4-Tech, 5-Art ]
I'll put in a new file between 2 and 3.
[ 1-Plans, 2-Paper, 3-Staff, 4-Parts, 5-Tech, 6-Art ]


The names are for demonstration purposes. In reality, what you get is:

[ 1, 2, 3, 4, 5 ]
I'll put in a new file between 2 and 3.
[ 1, 2, 3, 4, 5, 6 ]


So now the gamedata will be pointing to the wrong files if they happen to be 3 or higher.

So what happened is that a L4D2 update added in atleast one new file, and as a result all of the files with the same or higher number to the new file have had their labelled number moved up by one.

Last edited by Shadowysn; 06-20-2021 at 10:15.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 06-20-2021 , 12:05   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #90

Quote:
Originally Posted by Shadowysn View Post
Maybe think of the gamedata as a list that points to where needed 'files' are in the L4D2 'cabinet'.
The cabinet is only organized via numbers.
When new files are put in-between other files, it will cause all the other files to be re-labeled with higher numbers depending on how many files have been put in.
Spoiler
Thanks for taking the time to explain, I think I get the idea. How would one go exactly about figuring out the new file and changed numbers?

In this particular case, do I just edit the gamedata and add +1 to all of the numbers?

Last edited by KoMiKoZa; 06-20-2021 at 12:06.
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