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[TF2] PropHunt Redux (v3.3.3, 2015-07-12)


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Dr. Greg House
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Old 10-27-2013 , 16:32   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #31

On a side note, how does the plugin allow team selection. I thought this wasn't possible in arena mode. On a vanilla arena server I only have the option of either "Fight!" or "Spectate".
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Old 10-27-2013 , 16:32   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #32

Quote:
Originally Posted by Dr. Greg House View Post
On a side note, how does the plugin allow team selection. I thought this wasn't possible in arena mode. On a vanilla arena server I only have the option of either "Fight!" or "Spectate".
Team Selection is enabled any time tf_arena_use_queue is set to 0, which prop hunt forces so people don't have to sit out.
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Old 10-27-2013 , 17:55   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #33

Quote:
Originally Posted by Powerlord View Post
Hmm, I must have missed one of the IsFakeClient guards for that. Whoops. Unfortunately, since that's an error and not a warning, that means ResetPlayer doesn't get run on the bot.
Try this version.
Getting the same error after restart:
Code:
L 10/27/2013 - 22:51:33: [SM] Native "SendConVarValue" reported: Client 2 is fake and cannot be targeted
L 10/27/2013 - 22:51:33: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 10/27/2013 - 22:51:33: [SM]   [0]  Line 1612, D:\tf2server\plugins\prophunt\addons\sourcemod\scripting\prophunt.sp::OnClientPutInServer()
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Old 10-28-2013 , 13:30   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #34

Quote:
Originally Posted by AeroAcrobat View Post
Getting the same error after restart:
Code:
L 10/27/2013 - 22:51:33: [SM] Native "SendConVarValue" reported: Client 2 is fake and cannot be targeted
L 10/27/2013 - 22:51:33: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 10/27/2013 - 22:51:33: [SM]   [0]  Line 1612, D:\tf2server\plugins\prophunt\addons\sourcemod\scripting\prophunt.sp::OnClientPutInServer()
You sure you are using the version I just uploaded in my previous posts? That code should be on line 1625 now, not 1612.

Even if I somehow forgot to compile the new version before uploading, it would still be on line 1623 in the previous version of beta 4.
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Last edited by Powerlord; 10-28-2013 at 13:31.
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Old 10-28-2013 , 14:17   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #35

Quote:
Originally Posted by Powerlord View Post
You sure you are using the version I just uploaded in my previous posts? That code should be on line 1625 now, not 1612.

Even if I somehow forgot to compile the new version before uploading, it would still be on line 1623 in the previous version of beta 4.
Yes, I tripple checked. The smx gives me that error.
I've compiled the code and now no errors

Mapchanges, specator switches, etc. I don't get any errors anymore.
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Old 10-29-2013 , 11:07   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #36

I've got a new beta update that I have yet to test. It's meant to postpone ph_enable changes until the round changes.

This version is marked as version 3.0.0 beta 5.

Edit: I spotted some bugs right after posting this, fixed them, and uploaded a new version. I think I did so before anyone downloaded it, but just in case...
Attached Files
File Type: sp Get Plugin or Get Source (prophunt.sp - 111 views - 93.0 KB)
File Type: smx prophunt.smx (42.0 KB, 136 views)
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Last edited by Powerlord; 10-29-2013 at 11:22.
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Old 10-30-2013 , 13:41   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #37

Now that the Halloween event has started, I won't be testing any changes I make to Prop Hunt.

For that matter, I still need to go through the updates to see if we got any new weapon reskins this year.
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Old 10-30-2013 , 16:36   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #38

Players are complaining about Pyro's being shown as props, any fix? Using newest snapshot of SM and tf2items.
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Dr. Greg House
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Old 10-30-2013 , 17:03   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #39

Excessive alt-tabbing I guess(?)
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Old 10-31-2013 , 09:13   Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Reply With Quote #40

I may also add that we're running class restrictions, that might have something to do with it.
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