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Player Model 2.13c


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kobri
Senior Member
Join Date: Oct 2005
Location: Bulgaria
Old 12-01-2008 , 10:15   Re: Player Model 2.13c
Reply With Quote #431

Thanks for the help guys! One final question, is the bug with wrong skins after autoteambalance fixed also ?
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Lenfitz
Senior Member
Join Date: Jan 2007
Old 12-01-2008 , 12:06   Re: Player Model 2.13c
Reply With Quote #432

I've had to turn this mod off as it crashes/freezes the client side randomly for CZ. I have autoteambalance turned off. It makes no difference still freezes the clients side.

I hope they get a bug fix for this otherwise this plugin cant be used with any confidence.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 12-01-2008 , 20:42   Re: Player Model 2.13c
Reply With Quote #433

I doubt any other parts of this plugin except by the setting model method would cause client crashes - it's been running for quite a while and the code remains almost the same.

Anyways, independently from where it's coming (or whether it's actually coming), I'll have to wait for more consistent information since I can't reproduce that crash. All I can do by now is to implement the method suggested by connorr which's, I suppose, the same used by KWo.

As per auto-balance issue, I haven't really checked that - I'll be looking into it.

Last edited by commonbullet; 12-01-2008 at 20:45.
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Lenfitz
Senior Member
Join Date: Jan 2007
Old 12-02-2008 , 03:00   Re: Player Model 2.13c
Reply With Quote #434

Well its like this. I used it for CZ. A lot of the players have complained it freezes their CZ and they have to shut it down. I remove the plugin and it stops. In fact every player complained it froze their game. The server keeps running fine. I dont know if your using it on CS or CZ with or without bots. I have 4-6 bots running all the time. It also happens to me as well so its not an isolated case. So many people cant be wrong. I get 1500 players a month. So as much as I really wanted to use this I cant. Also when CZ freezes there is no way of finding an error.

But i have noticed its at round start. IE: After 30 second warmup on knife before Gun game starts the guns. Gun game will respawn all players to their starting points whether it be random or standard. Its at this point random peoples game freezes. When i tried it without any other plugin on standard map it freezes my game (using bots) at round start. I'm guessing player id's between bots and real players may interact or clash somehow?.. I really dont know. Im just guessing.

Ive tried your 2.13 version, 2.14 beta 2 version, KWo's 2.15 version of this plugin and all 3 do the same thing. When i dont use the plugin no one freezes.

Last edited by Lenfitz; 12-02-2008 at 03:08.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 12-02-2008 , 19:35   Re: Player Model 2.13c
Reply With Quote #435

I've used bots in my tests, I couldn't test it with other human players though.
I'll rewrite it this weekend according to the method exposed by MeRcyLeZZ on his tutorial.
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rederlt
Member
Join Date: Jul 2007
Location: Lithuania
Old 12-03-2008 , 10:10   Re: Player Model 2.13c
Reply With Quote #436

I'm running Linux Warcraft3FT Mod , and using this plugin with Replace model option.
I Replace old T models to NEW 1 T model.
I Replace old Ct models to NEW 1 CT model.
So with 2.15 Kwo and 2.13 there is no change when using Mole/Chameleon.
Moreover i saw guys with out any mole/cham but dressed in NEW ct model even if he is T
My model.ini containts 8 Commands (replace)
Default same working as "SteamId:whatever" "_" "alien4"
"SteamId:whatever" "predator" "_" nothing :/
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rederlt
Member
Join Date: Jul 2007
Location: Lithuania
Old 12-03-2008 , 12:17   Re: Player Model 2.13c
Reply With Quote #437

Quote:
Originally Posted by rederlt View Post
I'm running Linux Warcraft3FT Mod , and using this plugin with Replace model option.
I Replace old T models to NEW 1 T model.
I Replace old Ct models to NEW 1 CT model.
So with 2.15 Kwo and 2.13 there is no change when using Mole/Chameleon.
Moreover i saw guys with out any mole/cham but dressed in NEW ct model even if he is T
My model.ini containts 8 Commands (replace)
Default same working as "SteamId:whatever" "_" "alien4"
"SteamId:whatever" "predator" "_" nothing :/
Look I have model/player/leet_ladies/leet_ladies.mdl for T and model/.../ladies_santapolice/ladies_santapolice.mdl for CT. What now?
and my models.ini

Quote:
"*REPLACE" "gign" "ladies_santapolice"
"*REPLACE" "sas" "ladies_santapolice"
"*REPLACE" "urban" "ladies_santapolice"
"*REPLACE" "gsg9" "ladies_santapolice"

"*REPLACE" "leet" "leet_ladies"
"*REPLACE" "terror" "leet_ladies"
"*REPLACE" "arctic" "leet_ladies"
"*REPLACE" "guerilla "leet_ladies"
It works but ignores chameleon/mole model change.
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commonbullet
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Join Date: Oct 2005
Old 12-07-2008 , 13:37   Re: Player Model 2.13c
Reply With Quote #438

Giving a closer look at the code, I hate the way things have been written (it's such an old stuff that became a huge frankstein as new features came). Besides, the "new" way of setting models turns many parts into unnecessary garbage.

I'll have to rewrite most parts from scratch, but I can't promise it any soon - I'm very busy lately.
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pimpjuicedetmi
Junior Member
Join Date: Jul 2006
Location: Detroit, MI
Old 12-08-2008 , 23:32   Re: Player Model 2.13c
Reply With Quote #439

ok i did everything it works and all but i have like 2 people that come in and don't see the models i put in why is it only like only 2 people that can't see them? plz let me know u can e-mail me back at [email protected] thanx for your time
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Old 12-09-2008, 00:09
pimpjuicedetmi
This message has been deleted by pimpjuicedetmi. Reason: sorry
pimpjuicedetmi
Junior Member
Join Date: Jul 2006
Location: Detroit, MI
Old 12-09-2008 , 00:10   Re: Player Model 2.13c
Reply With Quote #440

here is my model.ini
Quote:
;Models.ini configuration:
;-------------------------
;
; 1) Syntax: "[Steamid|IP|Botname]" "[unique model name]"
;
; examples:
;"STEAM_0:0:1234567" "chickenmodel"
;"127.0.0.1" "chickenmodel"
;
;
; chickenmodel.mdl model will be set to a player no matter which team he*********s in.
;
; 2) Syntax: "[Steamid|IP|Botname]" "[T modelname]" "[CT modelname]"
;
; examples:
;"STEAM_0:0:1234567" "chickenmodel" "t800"
;"127.0.0.1" "chickenmodel" "t800"
;
;
;
; if the player is a Terrorist his model will be chickenmodel.mdl; if he*********s a CT, he*********ll be t800.mdl
;
; 3) Syntax: "[Steamid|IP|Botname]" "#[model menu option number]"
;
; examples:
;"STEAM_0:0:1234567" "#2"
;"127.0.0.1" "#2"
;
; - As if a player selected "2" in team menu ********* particularly useful for setting ;bots models
;
; #1 : urban,terror
; #2 : gsg9,leet
; #3 : sas,arctic
; #4 : gign,guerilla
; #5 : spetsnaz,militia (czero only)
;
; - Bots don*********t have steamid, but you can set their model by using their names ;instead.
; Names only work for bots.
; examples:
;"Joe" "#3"
;"Vinny" "stalone" "bush"
;"Gabe" "duke"
;
; 4) You can set a default bot model scheme. An individual bot model setting ;overwrites this one
; Syntax: "*BOTDEFAULT" {"[unique model name]"}|{"[T model]" "[CT model]"}|{"#[menu number]"}
;
; examples:
;"*BOTDEFAULT" "#4"
;"*BOTDEFAULT" "iglesias" "rickmartin"
;"*BOTDEFAULT "shakira"
;
; 5) Syntax: "*[force precache model name]"
; You might want to force to precache a model (without a player id linked to it), so
; you can use later in game.
;
; examples:
;"*arab"
;"*chickenmodel"
;
; 6) Set a model only if a user is in a specific team
; Syntax: ["[Steamid|IP|Botname]|*BOTDEFAULT|*DEFAULT" "_" "[CT Model]"] |
; ["[Steamid|IP|Botname]|*BOTDEFAULT|*DEFAULT" "[T Model]" "_"]
;
; examples:
; "SteamId:whatever" "_" "alien4"
; "SteamId:whatever" "predator" "_"
;
; 7) Replace a selected model
; Syntax: "*REPLACE" "[model]" "[model to replace]"
;
; example:
; "*REPLACE" "gign" "guerilla"
; (replaces gign for guerilla)
;
; Make a default model for humans
; Syntax: "*DEFAULT" "T Model" "CT Model"
;
; example:
; "*DEFAULT" "guerilla" "gign""STEAM_0:0:6910322" "black"
;
;
"STEAM_0:0:*******" "turkster"
"STEAM_0:0:*******" "pimpjuiced_te" "pimpjuiced_ct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "joker_te" "joker_ct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "poopies"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:0:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
"STEAM_0:1:*******" "adminas_te" "blackct"
and i don't know why only 2 people can't see the skins
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Last edited by pimpjuicedetmi; 12-09-2008 at 00:13. Reason: forgot to add somthing
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