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MERGED this plugins ?


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SHIELD755
Veteran Member
Join Date: Feb 2018
Location: FROM MARVEL STUDIO
Old 02-17-2019 , 08:53   MERGED this plugins ?
Reply With Quote #1

hii , i wanted someone to merged this two plugins golden ak47 & golden m4a1 i tried to merged this plugins and it work but the promblem is that MAKE_TRACE work for only ak47 but not for m4a1 so any can do it for me !!!
PHP Code:
/* AMX Mod script

* (c) 2009, AlejandroSk
* This file is provided as is (no warranties).
*
*/



#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>


#define is_valid_player(%1) (1 <= %1 <= 32)

new AK_V_MODEL[64] = "models/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/p_golden_ak47.mdl"

/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclipcvar_cost

new bool:g_HasAk[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture

const Wep_ak47 = ((1<<CSW_AK47))

public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier register_cvar("goldenak_dmg_multiplier""5")
    
cvar_custommodel register_cvar("goldenak_custom_model""1")
    
cvar_goldbullets register_cvar("goldenak_gold_bullets""1")
    
cvar_uclip register_cvar("goldenak_unlimited_clip""1")
    
cvar_cost register_cvar("goldenak_cost""6000")
    
    
// Register The Buy Cmd
    
register_clcmd("say /goldenak""CmdBuyAk")
    
register_clcmd("say_team /goldenak""CmdBuyAk")
    
register_concmd("amx_goldenak""CmdGiveAk"ADMIN_BAN"<name>")
    
    
// Register The Plugin
    
register_plugin("Golden Ak 47""1.0""AlejandroSk")
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon""make_tracer""be""1=1""3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    
}

public 
client_connect(id)
{
    
g_HasAk[id] = false
}

public 
client_disconnect(id)
{
    
g_HasAk[id] = false
}

public 
Death()
{
    
g_HasAk[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_HasAk[id] = false
}

public 
plugin_precache()
{
    
precache_model(AK_V_MODEL)
    
precache_model(AK_P_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
checkModel(id)
{
    if ( !
g_HasAk[id] )
        return 
PLUGIN_HANDLED
    
    
new szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2AK_V_MODEL)
        
set_pev(idpev_weaponmodel2AK_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_AK47 && g_HasAk[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( 
is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        
SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
        
        
bullets[id] = clip
    
}
    
}

public 
CmdBuyAk(id)
{
    if ( !
is_user_alive(id) )
    {
        
client_print(id,print_chat"[AMXX] To buy golden Ak 47 You need to be alive!")
        return 
PLUGIN_HANDLED
    
}
    
    new 
money cs_get_user_money(id)
    
    if (
money >= get_pcvar_num(cvar_cost))
    {
        
cs_set_user_money(idmoney get_pcvar_num(cvar_cost))
        
give_item(id"weapon_ak47")
        
g_HasAk[id] = true
    
}
    
    else
    {
        
client_print(idprint_chat"[AMXX] You dont hav enough money to buy Golden Ak 47. Cost $%d "get_pcvar_num(cvar_cost))
    }
    return 
PLUGIN_HANDLED
}

public 
CmdGiveAk(id,level,cid)
{
    if (!
cmd_access(id,level,cid,2))
        return 
PLUGIN_HANDLED;
    new 
arg[32];
    
read_argv(1,arg,31);
    
    new 
player cmd_target(id,arg,7);
    if (!
player
        return 
PLUGIN_HANDLED;
    
    new 
name[32];
    
get_user_name(player,name,31);
    
    
give_item(player"weapon_ak47")
    
g_HasAk[player] = true
    
    
return PLUGIN_HANDLED
}

stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_ak47 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/ 



PHP Code:

/* AMX Mod script

* (c) 2013, Alicx[{DARK}((-__-))]

*
*/

#define PLUGIN "Golden M4a1"

#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>


#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/v_golden_m4a1.mdl"
new M4_P_MODEL[64] = "models/p_golden_m4a1.mdl"

/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclipcvar_cost

new bool:g_HasM4[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<<CSW_M4A1))

public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier register_cvar("goldenm4_dmg_multiplier""5")
    
cvar_custommodel register_cvar("goldenm4_custom_model""1")
    
cvar_goldbullets register_cvar("goldenm4_gold_bullets""1")
    
cvar_uclip register_cvar("goldenm4_unlimited_clip""1")
    
cvar_cost register_cvar("goldenm4_cost""6000")
    
    
// Register The Buy Cmd
    
register_clcmd("say /goldenm4""CmdBuyM4")
    
register_clcmd("say_team /goldenm4""CmdBuyM4")
    
register_concmd("amx_goldenm4""CmdGiveM4"ADMIN_BAN"<name>")
    
    
// Register The Plugin
    
register_plugin("Golden M4A1""1.0""Alicx DarK")
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon""make_tracer""be""1=1""3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    
}

public 
client_connect(id)
{
    
g_HasM4[id] = false
}

public 
client_disconnect(id)
{
    
g_HasM4[id] = false
}

public 
Death()
{
    
g_HasM4[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_HasM4[id] = false
}

public 
plugin_precache()
{
    
precache_model(M4_V_MODEL)
    
precache_model(M4_P_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
checkModel(id)
{
    if ( !
g_HasM4[id] )
        return 
PLUGIN_HANDLED
    
    
new szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2M4_V_MODEL)
        
set_pev(idpev_weaponmodel2M4_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_M4A1 && g_HasM4[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( 
is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        
SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
        
        
bullets[id] = clip
    
}
    
}

public 
CmdBuyM4(id)
{
    if ( !
is_user_alive(id) )
    {
        
client_print(id,print_chat"[AMXX] To buy golden M4a1 You need to be alive!")
        return 
PLUGIN_HANDLED
    
}
    
    new 
money cs_get_user_money(id)
    
    if (
money >= get_pcvar_num(cvar_cost))
    {
        
cs_set_user_money(idmoney get_pcvar_num(cvar_cost))
        
give_item(id"weapon_m4a1")
        
g_HasM4[id] = true
    
}
    
    else
    {
        
client_print(idprint_chat"[AMXX] You dont hav enough money to buy Golden M4a1. Cost $%d "get_pcvar_num(cvar_cost))
    }
    return 
PLUGIN_HANDLED
}

public 
CmdGiveM4(id,level,cid)
{
    if (!
cmd_access(id,level,cid,2))
        return 
PLUGIN_HANDLED;
    new 
arg[32];
    
read_argv(1,arg,31);
    
    new 
player cmd_target(id,arg,7);
    if (!
player
        return 
PLUGIN_HANDLED;
    
    new 
name[32];
    
get_user_name(player,name,31);
    
    
give_item(player"weapon_m4a1")
    
g_HasM4[player] = true
    
    
return PLUGIN_HANDLED
}

stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_m4a1 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/ 
SHIELD755 is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-17-2019 , 15:06   Re: MERGED this plugins ?
Reply With Quote #2

Why do you want to merge them? If you run them as-is as two separate plugins do they work? If yes, there is no need to merge them (and it's a waste of time).
__________________

Last edited by fysiks; 02-17-2019 at 15:09.
fysiks is offline
SHIELD755
Veteran Member
Join Date: Feb 2018
Location: FROM MARVEL STUDIO
Old 02-17-2019 , 19:29   Re: MERGED this plugins ?
Reply With Quote #3

Quote:
Originally Posted by fysiks View Post
Why do you want to merge them? If you run them as-is as two separate plugins do they work? If yes, there is no need to merge them (and it's a waste of time).
i just wanna make a golden gun menu in a single plugin . thats why i request
SHIELD755 is offline
SHIELD755
Veteran Member
Join Date: Feb 2018
Location: FROM MARVEL STUDIO
Old 02-18-2019 , 06:59   Re: MERGED this plugins ?
Reply With Quote #4

actually the promblem is that when i merged this two plugins the ak47 have TRACER or beam which done
by this
PHP Code:
register_event("CurWeapon""make_tracer""be""1=1""3>0"
but m4a1 dont get TRACER i dont know why
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