Originally Posted by foxsay
Can you pull hour information if the user has private/ game info hidden from the account? Those things were made because of GDPR data protection law in theory plugin then couldn't obtain such information?
I'm trying to understand how to set this upright so I don't end up losing players only because I deny access to the private / game info hidden profiles.
Nvm Got it you made this well that it depends on many checks just in case
sorry for not paying attention
Originally Posted by azalty
I don’t recommend setting the playtime check as required if you are afraid of losing players that don’t want to show their playtime, but as you said, this plugin was made to rely on much more techniques, most of which should not cause too much problems to players
If you have any other question, feature request or bug to report, feel free to post another comment!
You don’t need to apologise haha
- thanks for using and trusting my plugin
And to answer your question, no afaik it’s not possible to retrieve playtime if user’s profile/games are hidden UNLESS they are shown to friends and the user is friend with the one who created the API Key. Those who really want to could create a steam bot that auto accepts invites to retrieve user’s playtime, but let’s be honest, it’s too much, and players probably won’t be okay with that either way
Here, the suggestion that I mentioned earlier would be perfect, a data storage system, SQLite / MySQL database.
I was thinking about the question of the private profile too, having a database by logic the player would have to release the profile completely, make it public just for the plugin to check if it has the time requirements and then add it to this database if everything is right, access to the server and it is saved in the database, he leaving his profile private or not later like this in this database and he has the time requirements he would not be checked again by the plugin in a matter of hours only in the other options.
Something similar to the Profile Status plugin, the only problem is that I configure each server for a different time, and for me each server would have to have its database or some way of separating them in the database, something like that has in the SourceBans++ with Server ID option.