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[L4D(2)] MultiSlots


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rakafon
New Member
Join Date: Nov 2016
Old 11-30-2016 , 13:25   Re: [L4D(2)] MultiSlots
Reply With Quote #181

Quote:
Originally Posted by D3Ff View Post
Bug to infect them cannot spauwn it versus, they are in spectator, him(it) are blocked(surrounded) reaparition there
See my previous remarks https://forums.alliedmods.net/showpo...&postcount=179 and https://forums.alliedmods.net/showpo...&postcount=180
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rakafon
New Member
Join Date: Nov 2016
Old 11-30-2016 , 13:31   Re: [L4D(2)] MultiSlots
Reply With Quote #182

Quote:
Originally Posted by RavenDan29 View Post
Some weird error with joining as infected, you get stuck to the top of a survivors head in spectate mode and cant spawn, i dont know if this happens from a lobby start rather than entering alone via group server entry.
It is because
Code:
SDKCall(hSetHumanSpec, bot, client)
SetEntProp(client, Prop_Send, "m_iObserverMode", 5)
in function TakeOverBot.
You can just remove this. Or remove TakeOverBot function and its calling.
But better you have to prevent Timer_AutoJoinTeam recursion: see https://forums.alliedmods.net/showpo...&postcount=180
Note that you can compile l4dmultislots.sp using http://www.sourcemod.net/compiler.php
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RUSEN
Junior Member
Join Date: Feb 2012
Old 12-18-2016 , 10:27   Re: [L4D(2)] MultiSlots
Reply With Quote #183

Update. !join1 (spectator), !join2 (survivors.), !join3 (zombie).
Attached Files
File Type: txt multislots.txt (514 Bytes, 443 views)
File Type: smx [l4d2]join.smx (9.3 KB, 392 views)
File Type: sp Get Plugin or Get Source ([l4d2]join.sp - 726 views - 9.7 KB)

Last edited by RUSEN; 12-18-2016 at 16:52.
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Kramerika
Senior Member
Join Date: Dec 2004
Location: PA, US of A
Old 01-12-2017 , 20:35   Re: [L4D(2)] MultiSlots
Reply With Quote #184

Does anyone have a working, compiling version of this plugin available? The one in the first post does not compile anymore.

// l4dmultislots.sp(63) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4dmultislots.sp(68 -- 71) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4dmultislots.sp(71 -- 72) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4dmultislots.sp(72 -- 73) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4dmultislots.sp(119) : error 017: undefined symbol "StopTimers"
// l4dmultislots.sp(129) : error 017: undefined symbol "SpawnFakeClientAndTeleport"
// l4dmultislots.sp(148 ) : error 017: undefined symbol "IsAlive"
// l4dmultislots.sp(153) : error 017: undefined symbol "IsClientIdle"
// l4dmultislots.sp(159) : error 017: undefined symbol "TotalFreeBots"
// l4dmultislots.sp(161) : error 017: undefined symbol "SpawnFakeClientAndTeleport"
// l4dmultislots.sp(199) : error 017: undefined symbol "IsClientIdle"
// l4dmultislots.sp(225) : error 017: undefined symbol "IsAlive"
// l4dmultislots.sp(290) : error 017: undefined symbol "IsAlive"
// l4dmultislots.sp(299) : error 017: undefined symbol "StopTimers"
// l4dmultislots.sp(327) : error 017: undefined symbol "SpawnFakeClient"
// l4dmultislots.sp(342) : error 017: undefined symbol "IsClientIdle"
// l4dmultislots.sp(382) : error 017: undefined symbol "IsAlive"
// l4dmultislots.sp(402) : error 017: undefined symbol "IsClientIdle"
// l4dmultislots.sp(425) : error 017: undefined symbol "HasIdlePlayer"
// l4dmultislots.sp(559) : error 017: undefined symbol "IsAlive"
// l4dmultislots.sp(640) : error 157: 'int' is a reserved keyword
// l4dmultislots.sp(646) : error 003: declaration of a local variable must appear in a compound block
// l4dmultislots.sp(646) : warning 217: loose indentation
// l4dmultislots.sp(646) : error 001: expected token: "-identifier-", but found "++"
// l4dmultislots.sp(646 -- 647) : error 029: invalid expression, assumed zero
// l4dmultislots.sp(646 -- 647) : fatal error 190: too many error messages on one line
//
// Compilation aborted.
// 21 Errors.

Last edited by Kramerika; 01-12-2017 at 20:35.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-01-2017 , 09:27   Re: [L4D(2)] MultiSlots
Reply With Quote #185

Quote:
Originally Posted by RUSEN View Post
Update. !join1 (spectator), !join2 (survivors.), !join3 (zombie).
Rest after death !join1 Join in the game !join2 …………Infinite Resurrection BUG??
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-11-2017 , 14:06   Re: [L4D(2)] MultiSlots
Reply With Quote #186

Error in COOP

L 03/12/2017 - 03:05:51: SourceMod error session started
L 03/12/2017 - 03:05:51: Info (map "c10m2_drainage") (file "errors_20170312.log")
L 03/12/2017 - 03:05:51: [SM] Exception reported: Invalid Handle 0 (error 4)
L 03/12/2017 - 03:05:51: [SM] Blaming: [l4d2]join.smx
L 03/12/2017 - 03:05:51: [SM] Call stack trace:
L 03/12/2017 - 03:05:51: [SM] [0] SDKCall
L 03/12/2017 - 03:05:51: [SM] [1] Line 290, C:\L4D2\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\[l4d2]join.sp::TakeOverBot
L 03/12/2017 - 03:05:51: [SM] [2] Line 85, C:\L4D2\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\[l4d2]join.sp::JoinTeam2
L 03/12/2017 - 03:05:51: [SM] [3] Line 168, C:\L4D2\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\[l4d2]join.sp::Timer_AutoJoinTeamPA
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 04-17-2017 , 11:59   Re: [L4D(2)] MultiSlots
Reply With Quote #187

Quote:
Originally Posted by RUSEN View Post
Update. !join1 (spectator), !join2 (survivors.), !join3 (zombie).
Will this plugin allow me to have over 20 players ??
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RUSEN
Junior Member
Join Date: Feb 2012
Old 04-23-2017 , 03:47   Re: [L4D(2)] MultiSlots
Reply With Quote #188

Quote:
Originally Posted by phoenix0001 View Post
Error in COOP

L 03/12/2017 - 03:05:51: SourceMod error session started
L 03/12/2017 - 03:05:51: Info (map "c10m2_drainage") (file "errors_20170312.log")
L 03/12/2017 - 03:05:51: [SM] Exception reported: Invalid Handle 0 (error 4)
L 03/12/2017 - 03:05:51: [SM] Blaming: [l4d2]join.smx
L 03/12/2017 - 03:05:51: [SM] Call stack trace:
L 03/12/2017 - 03:05:51: [SM] [0] SDKCall
L 03/12/2017 - 03:05:51: [SM] [1] Line 290, C:\L4D2\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\[l4d2]join.sp::TakeOverBot
L 03/12/2017 - 03:05:51: [SM] [2] Line 85, C:\L4D2\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\[l4d2]join.sp::JoinTeam2
L 03/12/2017 - 03:05:51: [SM] [3] Line 168, C:\L4D2\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\[l4d2]join.sp::Timer_AutoJoinTeamPA
Please use this version for coop modes.
Attached Files
File Type: sp Get Plugin or Get Source (join.sp - 332 views - 13.7 KB)
File Type: txt multislots.txt (514 Bytes, 289 views)

Last edited by RUSEN; 04-23-2017 at 03:53. Reason: Add file
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RUSEN
Junior Member
Join Date: Feb 2012
Old 04-23-2017 , 03:53   Re: [L4D(2)] MultiSlots
Reply With Quote #189

Quote:
Originally Posted by Crazygamer34894 View Post
Will this plugin allow me to have over 20 players ??
Coop modes => join.sp
Versus modes => [l4d2]join.sp
Attached Files
File Type: sp Get Plugin or Get Source (join.sp - 249 views - 13.7 KB)
File Type: sp Get Plugin or Get Source ([l4d2]join.sp - 582 views - 9.7 KB)
File Type: txt multislots.txt (514 Bytes, 212 views)
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 04-24-2017 , 12:53   Re: [L4D(2)] MultiSlots
Reply With Quote #190

Quote:
Originally Posted by RUSEN View Post
Coop modes => join.sp
Versus modes => [l4d2]join.sp
join.sp does not compile. please compile with latest sourcemod. what must i set in my Server.cfg to get 20 player slots
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