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VR Mod


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hleV
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Join Date: Mar 2007
Location: Lithuania
Old 08-07-2010 , 18:15   Re: Virtual Reality
Reply With Quote #21

You should have made plugin's name more descriptive.
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Doc-Holiday
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Join Date: Jul 2007
Old 08-07-2010 , 18:17   Re: Virtual Reality
Reply With Quote #22

Quote:
Originally Posted by hleV View Post
You should have made plugin's name more descriptive.

Which of the plug-ins is not descriptive?

Last edited by Doc-Holiday; 08-07-2010 at 18:22.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-01-2010 , 09:05   Re: VR Mod
Reply With Quote #23

1st : Bandages plugin should be either submitted in first post, either in another thread.

Approval requirements :
  • Find a way to filter cz bots from other bots in order to no register forwards twice for nothing.
    (If you want the plugin to work fine on cs, also check modname).
  • Would be better to remove tasks at spawn than looping in New Round (also you don't need to check if a task exists to send remove_task)

Suggestions
  • Consider Ham_TraceBleed
  • Consider another system than looping task as thinking ent(s)
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Doc-Holiday
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Old 11-02-2010 , 04:00   Re: VR Mod
Reply With Quote #24

Quote:
Originally Posted by ConnorMcLeod View Post
1st : Bandages plugin should be either submitted in first post, either in another thread.

Approval requirements :
  • Find a way to filter cz bots from other bots in order to no register forwards twice for nothing.
    (If you want the plugin to work fine on cs, also check modname).
  • Would be better to remove tasks at spawn than looping in New Round (also you don't need to check if a task exists to send remove_task)

Suggestions
  • Consider Ham_TraceBleed
  • Consider another system than looping task as thinking ent(s)
Bolded has been fixed hopefully to your liking.

Not sure what Ham_TraceBleed does... I ran a lil test plug in and it returned nothing so i will play with it some more. as for looping tasks as thinking ents i have no idea what your talking about.

P.S. Thank you for the Feed back
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-02-2010 , 05:07   Re: VR Mod
Reply With Quote #25

You are checking for cstrike instead of czero, remember that zbots are illegal on cstrike ;).
Would be better to check modname only once.
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Doc-Holiday
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Old 11-02-2010 , 14:45   Re: VR Mod
Reply With Quote #26

Quote:
Originally Posted by ConnorMcLeod View Post
You are checking for cstrike instead of czero, remember that zbots are illegal on cstrike ;).
Would be better to check modname only once.
Fixed and that was an error lolz. i didnt mean to put cstrike didnt chane after c/p from something i found in scripting help.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-02-2010 , 18:04   Re: VR Mod
Reply With Quote #27

Okay, i approve now because i know you will do the following change when i have told you :

In client_authorized, check gBotsRegistered before g_czbotsup cvar, therefore you will save the native call once bots have been registered.

Approved.
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Old 11-02-2010 , 19:51   Re: VR Mod
Reply With Quote #28

Quote:
Originally Posted by ConnorMcLeod View Post
Okay, i approve now because i know you will do the following change when i have told you :

In client_authorized, check gBotsRegistered before g_czbotsup cvar, therefore you will save the native call once bots have been registered.

Approved.
Thank you. And updated.
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Doc-Holiday
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Join Date: Jul 2007
Old 07-27-2011 , 04:17   Re: VR Mod
Reply With Quote #29

Its been a while and here it comes.

2.0
Full rewrite
Removed all set_tasks

Using Thinking ents (Connors idea)
Ham_TraceBleed from Connor
Each player bleeds on there own not at same time (Following ents)
New Cvars

Thank you connor for the trace for Ham_TraceBleed

CVARS CHANGED!!!!!

Please view first post to see the changes thank you.

Had some runtime issues with the natives its now fixed.
FIXED!!!!

Last edited by Doc-Holiday; 07-27-2011 at 05:32.
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Nasser2022
New Member
Join Date: Apr 2022
Old 04-01-2022 , 09:39   Re: VR Mod
Reply With Quote #30

It really is an amazing topic
Virtual reality is imposing itself strongly these days
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