I tested and still is showed after warmup
Ps; I use weapon_restrict for Warmup and your plugin for skip 1v1 warmup
Imi apare mesajul fix in prima runda, in loc de a 2-a runda, am modificat corect sau?
Code:
public OnPluginStart()
{
IdentifyGame();
// Supress warnings about unused variables.....
if(g_bL4D || g_bL4D2 || g_bND) {}
CreateConVar("sm_showleader_csgo_version", PLUGIN_VERSION, "Plugin version", FCVAR_CHEAT|FCVAR_DONTRECORD|FCVAR_NOTIFY|0|FCVAR_SPONLY);
HookEvent("round_start", OnRoundStart);
}
public OnRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
if (GameRules_GetProp("m_bWarmupPeriod")) return;
CreateTimer(3.0, LeaderAnnounceTimer);
}
public Action:LeaderAnnounceTimer(Handle:timer, any:data)
{
new String:m_szMessage[256];
new Leader = FindLeader();
if(Leader == 0)
return Plugin_Handled;
new Frags = GetClientFrags(Leader);
new Deaths = GetClientDeaths(Leader);
if(g_bCSGO)
{
new Assists = CS_GetClientAssists(Leader);
new Score = CS_GetClientContributionScore(Leader);
Format(STRING(m_szMessage), "• {teamcolor}%N [Scor: %d] {default}este cel mai mare {green}alcoolist {default}cu {lightred}%d/%d/%i", Leader, Score, Frags, Assists, Deaths);
}
else
{
Format(STRING(m_szMessage), "• {teamcolor}%N [Scor: %d] {default}este cel mai mare {green}alcoolist {default}cu {lightred}%d/%i", Leader, Frags, Frags, Deaths);
}
ReplaceColors(STRING(m_szMessage), Leader);
PrintToChatAll(m_szMessage);
return Plugin_Handled;
}
FindLeader()
{
new Leader = 0;
new Score = -1;
for(new i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && ((g_bCSGO && CS_GetClientContributionScore(i) > Score) || (!g_bCSGO && GetClientFrags(i) > Score)))
{
if(g_bCSGO)
Score = CS_GetClientContributionScore(i);
else
Score = GetClientFrags(i);
Leader = i;
}
}
return Leader;
}