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[THC RPG] Total HardCore RPG


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lespy
Member
Join Date: Oct 2010
Old 09-20-2011 , 18:19   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1211

Quote:
Originally Posted by iHigh View Post
Hmm... Write down what you have on your server, it might be the database or some ability.
We have many programs that use mysql for admin and bans, along with zriot mod.

using ubuntu on an intel sandybridge server.

rpg mod we use sqlite, all abilities are enabled except gravity, stealth.

server runs perfectly stable without rpg mod, but when it is enabled it crashes after about 6 hours, no errors pop up and no lagg before crash. It just crashed the entire box.
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4Fungame
Junior Member
Join Date: Sep 2011
Old 09-21-2011 , 00:32   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1212

The same problem,as lespy
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iHigh
Junior Member
Join Date: Feb 2011
Location: In a nice place
Old 09-21-2011 , 01:16   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1213

Quote:
Originally Posted by lespy View Post
We have many programs that use mysql for admin and bans, along with zriot mod.

using ubuntu on an intel sandybridge server.

rpg mod we use sqlite, all abilities are enabled except gravity, stealth.

server runs perfectly stable without rpg mod, but when it is enabled it crashes after about 6 hours, no errors pop up and no lagg before crash. It just crashed the entire box.

Hmm.. Give me your core.cfg from:

/servicenamehere/css/orangebox/cstrike/addons/sourcemod/configs/thc_rpg

- You will here from me later today (-:
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iHigh


Last edited by iHigh; 09-21-2011 at 01:21.
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Hekjuh
AlliedModders Donor
Join Date: Feb 2011
Location: Holland
Old 09-21-2011 , 05:31   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1214

Quote:
Originally Posted by Hekjuh View Post
I've got a question about the longjump, because when it's lvl1, jumping with scroll will accelerate you extremely fast. Is there a way to fix it, so that it isn't a percentage of the speed but per lvl a fixed distance or something? I've tried playing with the percentage of velocity, but that doesn't seem to do anything, lvl 1 long jump is still extremely fast after a few hops...
I have found that setting
Code:
    "percent"          "0"    // the percentage of velocity added to player (multiplied by level)
                                 // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
to "0" actually does the trick for me, but it's still a bit fast imo...

Edit: when an admin sets credits for a player, the translation file contains an 'error'; in chat.phrases.txt on line 398, you see
Quote:
"en" "{1} har satt din kreditt til {2}"
That should be removed

Last edited by Hekjuh; 09-21-2011 at 09:04.
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spelworm
Senior Member
Join Date: Mar 2007
Old 09-21-2011 , 10:48   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1215

Don't know if it should be like this but when I add a player credits it said in the console it was set to 75 while he had 150 after the add
Code:
16:39:30 thc_rpg_credits add spelworm 75
16:39:30 L 09/21/2011 - 16:45:49: rcon from "**.**.**.**:*****": command "thc_rpg_credits add spelworm 75"
16:39:30 [THC RPG] You have set spelworm's credits to 75
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em-eukal
Member
Join Date: Sep 2009
Old 09-21-2011 , 15:29   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1216

People are starting with 15 hp/30 hp, although the should have 190 (health+).
There must be a bug in this module.
em-eukal is offline
BombermaG
Member
Join Date: Apr 2011
Location: Russia
Old 09-21-2011 , 17:34   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1217

Quote:
Originally Posted by em-eukal View Post
People are starting with 15 hp/30 hp, although the should have 190 (health+).
There must be a bug in this module.
I don't have this trouble.
Check out other plugins.
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Hekjuh
AlliedModders Donor
Join Date: Feb 2011
Location: Holland
Old 09-22-2011 , 07:36   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1218

Quote:
Originally Posted by Hekjuh View Post
I have found that setting
Code:
    "percent"          "0"    // the percentage of velocity added to player (multiplied by level)
                                 // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
to "0" actually does the trick for me, but it's still a bit fast imo...
Found this in the sourcecode, I think adding a new variabele here to specify the overall longjump power could make a lot of difference?
Code:
new Float:velocity[3]={0.0,0.0,0.0};
                GetHorizontalVelocity(client,velocity);
                velocity[0]+=velocity[0]*level*g_longjumpUpgradeConfigCache[UpgradeConfig_Percent];
                velocity[1]+=velocity[1]*level*g_longjumpUpgradeConfigCache[UpgradeConfig_Percent];
                SetVelocityVector(client,velocity);
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Biohazardsteven
AlliedModders Donor
Join Date: Nov 2010
Old 09-22-2011 , 14:33   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1219

I am running this on my server with Zombie Riot, and the zombies don't get the abilities, When the round ends they do? How can I fix this?
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Hekjuh
AlliedModders Donor
Join Date: Feb 2011
Location: Holland
Old 09-22-2011 , 17:43   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1220

Quote:
Originally Posted by Biohazardsteven View Post
I am running this on my server with Zombie Riot, and the zombies don't get the abilities, When the round ends they do? How can I fix this?
Allow upgrades for CT only?
Hekjuh is offline
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