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[TF2] Drunken Heal: Refilled


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xomp
BANNED
Join Date: Jul 2008
Old 06-07-2012 , 07:49   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #21

dem xomproblems eh?

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humbugtheman
Member
Join Date: Jan 2012
Old 06-07-2012 , 09:45   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #22

Quote:
Originally Posted by DarthNinja View Post
It's because the plugin saves and checks the player's location to make sure the taunt isn't interrupted (or otherwise invalid).
You don't need to do that, you can just check if the player is still in TFCond_Taunting at the end I think.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 06-07-2012 , 14:16   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #23

It's a well-known glitch that if someone taunts just before they fall, everyone will see the player taunting, but the player can still move and shoot.

I am *pretty sure* that the taunt cond is still in effect if that happens (but feel free to disprove me).
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Lolwutman
Member
Join Date: Jul 2012
Old 08-09-2012 , 13:56   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #24

Found a slight glitch which is probably already figured;

When you taunt to get healed, and you have 200 health (Because of the booties) health will drop to 175.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 10-08-2012 , 17:00   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #25

Quote:
Originally Posted by Lolwutman View Post
Found a slight glitch which is probably already figured;

When you taunt to get healed, and you have 200 health (Because of the booties) health will drop to 175.
Yeah, I was thinking this... any chance at this being filled?
PHP Code:
    //It would be better to get the true value of the client's max health rather then assumming it is 175. 
Looks good otherwise! Maybe a client check on taunting (can AddCommandListener be used here?), but that's just a thing.
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farruski
Junior Member
Join Date: Oct 2012
Old 10-28-2012 , 17:07   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #26

@DarthNinja it seems after the Halloween update "10/26/2012" has caused my server to crash when i taunt as the demoman or other people could others please look into this just so i know if this is just me or if its everyone because i loves this plugin =(
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 10-28-2012 , 23:28   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #27

https://forums.alliedmods.net/showthread.php?t=199319
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Hoto Cocoa
Senior Member
Join Date: Jun 2018
Location: Somewhere
Old 08-31-2022 , 07:52   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #28

Update 2.0.0
  • Rewrite with new syntax.
  • Use TF2_OnConditionAdded instead of RegConsoleCmd to detect if players use their taunt.

Old cfg will work as normal.
Attached Files
File Type: sp Get Plugin or Get Source (DrunkenHeal2.sp - 69 views - 5.2 KB)
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Last edited by Hoto Cocoa; 08-31-2022 at 07:57.
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