Raised This Month: $ Target: $400
 0% 

Invalid player id 77


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Rainq
Member
Join Date: Sep 2015
Old 12-08-2023 , 12:29   Invalid player id 77
Reply With Quote #1

Code:
public sandbag_TakeDamage_Post(iEnt, iInflictor, iAttacker, Float:flDamage, damagebits)
{
	if(!pev_valid(iEnt))
		return

	static className[32]
	pev(iEnt, pev_classname, className, charsmax(className))

	if(!equali(className, g_szClassName)) 
		return

	new Float:health;
	pev(iEnt, pev_health, health);

	if(is_user_connected(iAttacker) && health > 0)
	{
		client_print(iAttacker, print_center, "Sandbag HP: %1.f", health)
	}
}
ideea?
__________________

Leul şi tigru sunt mai puternici ca lupul,dar lupul la circ nu participă.
Rainq is offline
Rainq
Member
Join Date: Sep 2015
Old 12-08-2023 , 18:17   Re: Invalid player id 77
Reply With Quote #3

is class of human is not like item
Code:
public SandBagsPre(id)
{
	if(CheckConditions(id) && !g_bIsTrybags[id])
	{
		if(g_iSandbags[id] == 5) // limita de saci
		{
			//client_print(id, print_chat, "Max Sandbags")
			return PLUGIN_HANDLED
		}

		new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))

		set_pev(iEnt, pev_classname, g_szClassName)

		engfunc(EngFunc_SetModel, iEnt, g_szModel)

		static Float:flOrigin[3], iOrigin[3]

		if(engfunc(EngFunc_PointContents, flOrigin) == CONTENTS_SKY)
		{
			return PLUGIN_HANDLED
		}

		g_bIsTrybags[id] = true

		get_user_origin(id, iOrigin, 0)
		IVecFVec(iOrigin, flOrigin)

		engfunc(EngFunc_SetSize, iEnt, PALLET_MINS, PALLET_MAXS)

		get_user_viewpoint(id, iEnt, flOrigin)
		new Float:flAngles[3]
		entity_get_vector(id, EV_VEC_angles, flAngles)
		flAngles[0] = 0.0
		//flAngles[1] -= 90.0
		flAngles[2] = 0.0

		SetEntityAngles(iEnt, flAngles)

		set_pev(iEnt, pev_mins, PALLET_MINS)
		set_pev(iEnt, pev_maxs, PALLET_MAXS )
		set_pev(iEnt, pev_absmin, PALLET_MINS)
		set_pev(iEnt, pev_absmax, PALLET_MAXS )
	
		set_pev(iEnt, pev_movetype, MOVETYPE_PUSHSTEP)

		set_pev(iEnt, pev_solid, SOLID_NOT)
		set_pev(iEnt, pev_health, g_iBags[BARRICADE_HEALTH])
		set_pev(iEnt, pev_takedamage, DAMAGE_YES)
		set_pev(iEnt, pev_rendermode, kRenderTransAdd)
		set_pev(iEnt, pev_renderfx, kRenderFxHologram)
		set_pev(iEnt, pev_renderamt, 255.0)
		set_pev(iEnt, pev_rendercolor, {255.0,255.0,255.0})
		set_pev(iEnt, pev_nextthink, get_gametime() + 0.01)

		set_pev(iEnt, pev_owner, id)

		engfunc(EngFunc_DropToFloor, iEnt)

		ShowSandbagBar(id, floatround(2.0)) // e legat e timpul de constructie [bara aia]

		g_iDefenderEnt[id] = iEnt
		set_task(2.0, "task_trybags_post", id + TASK_TRYBAGS) // timpul de construiere
	}

	return PLUGIN_HANDLED
}
in this code is hp of sandbags
__________________

Leul şi tigru sunt mai puternici ca lupul,dar lupul la circ nu participă.

Last edited by Rainq; 12-08-2023 at 18:20.
Rainq is offline
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 12-09-2023 , 11:44   Re: Invalid player id 77
Reply With Quote #4

Please post script instead of chunks. Should see RegisterHamFromEntity in there.

Last edited by DJEarthQuake; 12-09-2023 at 13:54.
DJEarthQuake is offline
Rainq
Member
Join Date: Sep 2015
Old 12-09-2023 , 14:28   Re: Invalid player id 77
Reply With Quote #5

Quote:
Originally Posted by DJEarthQuake View Post
Please post script instead of chunks. Should see RegisterHamFromEntity in there.
considering that I need help, you are right

Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <zombiexp>
#include <xs>

enum _:Coord_t 
{ 
	Float:x, 
	Float:y,
	Float:z 
}

#define VectorMA(%0,%1,%2,%3) ( %3[ x ] = %0[ x ] + %1 * %2[ x ], %3[ y ] = %0[ y ] + %1 * %2[ y ], %3[ z ] = %0[ z ] + %1 * %2[ z ] )

#define PLUGIN  "[ZP] Defender Human"
#define VERSION "1.0"
#define AUTHOR  "Rainq"

/* NU LE MODIFICA */
#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
#define PALLET_MAXS Float:{  27.340000,  26.629999,  29.020000 }
/* NU LE MODIFICA */

#define ENT_DISTANCE 		100.0
#define TASK_TRYBAGS 		28372
#define TASK_SOLID 			23928

enum _:Cvars
{
	Float:BARRICADE_HEALTH
}

// Human Attributes
new const hclass_name[] = { "Defender Soldier" } // name 
new const hclass_info[] = { "[E] \w- \r[Level 20]" } // description
new const hclass_model[] = { "" } // model
new const hclass_weapons[] = { "" } // weapons
const hclass_health = 230 // health
const hclass_speed = 240 // speed
const Float:hclass_gravity = 1.00 // gravity
const hclass_level = 20 // level required to use

new const g_szModel[] = "models/zombie_plague/sandbag_new.mdl"
new const g_szClassName[] = "sandbags"

new g_iDefenderClass
new g_iDefenderEnt[MAX_PLAYERS + 1]

new g_iMsgBarTime

new bool:g_bIsTrybags[MAX_PLAYERS + 1]
new g_iBags[Cvars]
new g_iSandbags[MAX_PLAYERS + 1]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	g_iDefenderClass =  zpxp_register_human_class(hclass_name, hclass_info, hclass_model, hclass_weapons, hclass_health, hclass_speed, hclass_gravity, hclass_level)
	g_iMsgBarTime = get_user_msgid("BarTime");
	new pcvar = register_cvar("sandbags_hp", "300")
	g_iBags[BARRICADE_HEALTH] = get_pcvar_float(pcvar)
	register_event("HLTV", "ev_NewRound", "a", "1=0", "2=0");
	register_forward(FM_Touch, "FM_TouchPre")
	RegisterHam(Ham_Think, "info_target", "sandbag_ThinkPre")
	RegisterHam(Ham_TakeDamage, "info_target", "sandbag_TakeDamage_Pre", 0)
	RegisterHam(Ham_TakeDamage, "info_target", "sandbag_TakeDamage_Post", 1)
	RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled_Post", 1)
}

public plugin_precache()
{
	precache_model(g_szModel)
}

public client_PostThink(id)
{
	if(CheckConditions(id))
	{
		static button
		button = get_user_button(id)
		if(button & IN_USE)
		{
			SandBagsPre(id)
		}
		else 
		{
			if(g_bIsTrybags[id])
			{
				StopSandBags(id)
			}
		}
	}
}

public SandBagsPre(id)
{
	if(CheckConditions(id) && !g_bIsTrybags[id])
	{
		if(g_iSandbags[id] == 5) // limita de saci
		{
			//client_print(id, print_chat, "Max Sandbags")
			return PLUGIN_HANDLED
		}

		new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))

		set_pev(iEnt, pev_classname, g_szClassName)

		engfunc(EngFunc_SetModel, iEnt, g_szModel)

		static Float:flOrigin[3], iOrigin[3]

		if(engfunc(EngFunc_PointContents, flOrigin) == CONTENTS_SKY)
		{
			return PLUGIN_HANDLED
		}

		g_bIsTrybags[id] = true

		get_user_origin(id, iOrigin, 0)
		IVecFVec(iOrigin, flOrigin)

		engfunc(EngFunc_SetSize, iEnt, PALLET_MINS, PALLET_MAXS)

		get_user_viewpoint(id, iEnt, flOrigin)
		new Float:flAngles[3]
		entity_get_vector(id, EV_VEC_angles, flAngles)
		flAngles[0] = 0.0
		//flAngles[1] -= 90.0
		flAngles[2] = 0.0

		SetEntityAngles(iEnt, flAngles)

		set_pev(iEnt, pev_mins, PALLET_MINS)
		set_pev(iEnt, pev_maxs, PALLET_MAXS )
		set_pev(iEnt, pev_absmin, PALLET_MINS)
		set_pev(iEnt, pev_absmax, PALLET_MAXS )
	
		set_pev(iEnt, pev_movetype, MOVETYPE_PUSHSTEP)

		set_pev(iEnt, pev_solid, SOLID_NOT)
		set_pev(iEnt, pev_health, g_iBags[BARRICADE_HEALTH])
		set_pev(iEnt, pev_takedamage, DAMAGE_YES)
		set_pev(iEnt, pev_rendermode, kRenderTransAdd)
		set_pev(iEnt, pev_renderfx, kRenderFxHologram)
		set_pev(iEnt, pev_renderamt, 255.0)
		set_pev(iEnt, pev_rendercolor, {255.0,255.0,255.0})
		set_pev(iEnt, pev_nextthink, get_gametime() + 0.01)

		set_pev(iEnt, pev_owner, id)

		engfunc(EngFunc_DropToFloor, iEnt)

		ShowSandbagBar(id, floatround(2.0)) // e legat e timpul de constructie [bara aia]

		g_iDefenderEnt[id] = iEnt
		set_task(2.0, "task_trybags_post", id + TASK_TRYBAGS) // timpul de construiere
	}

	return PLUGIN_HANDLED
}

public task_trybags_post(id)
{
	id -= TASK_TRYBAGS

	new iEnt = g_iDefenderEnt[id]

	if(!pev_valid(iEnt))
	{
		return
	}

	set_pev(iEnt, pev_nextthink, 0)

	set_pev(iEnt, pev_movetype, MOVETYPE_TOSS)

	set_pev(iEnt, pev_solid, SOLID_BBOX)

	set_pev(iEnt, pev_rendermode, kRenderNormal);
	set_pev(iEnt, pev_renderfx,	kRenderFxNone);

	engfunc(EngFunc_SetSize, iEnt, PALLET_MINS, PALLET_MAXS)
	engfunc(EngFunc_DropToFloor, iEnt)

	g_bIsTrybags[id] = false
	g_iSandbags[id] += 1
	client_print(id, print_center, "You have %d sandbags left!", 5 - g_iSandbags[id]) // cati saci apare ca mai are
}

public StopSandBags(id)
{
	if(task_exists(id + TASK_TRYBAGS))
	{
		remove_task(id + TASK_TRYBAGS)
	}
	if(g_bIsTrybags[id])
	{
		new iEnt = g_iDefenderEnt[id]
		HideSandbagBar(id)
		if(pev_valid(iEnt))
		{
			new flags
			pev(iEnt, pev_flags, flags);
			set_pev(iEnt, pev_flags, flags | FL_KILLME);
		}
		g_bIsTrybags[id] = false
	}
}

public ev_NewRound()
{
	remove_entity_name(g_szClassName)
	arrayset(g_iSandbags, 0, charsmax(g_iSandbags))
}

public FM_TouchPre(iToucher, iEnt)
{
	if(is_user_alive(iToucher) && pev_valid(iEnt))
	{
		static szClass[32]	
		pev(iEnt, pev_classname, szClass, charsmax(szClass))
		if (!equal(szClass, g_szClassName))
			return FMRES_IGNORED

		if(!zp_get_user_zombie(iToucher))
		{
			set_pev(iEnt, pev_solid, SOLID_NOT)
			set_pev(iEnt, pev_rendermode, kRenderTransAdd)
			set_pev(iEnt, pev_rendercolor, {255.0,255.0,255.0})
			set_task(0.3, "task_make_solid", iEnt + TASK_SOLID)
		}
	}

	return FMRES_IGNORED
}

public task_make_solid(iEnt)
{
	iEnt -= TASK_SOLID

	if(!pev_valid(iEnt))
		return FMRES_IGNORED

	static szClassName[32];
	pev(iEnt, pev_classname, szClassName, charsmax(szClassName)) 
	if(!equal(szClassName, g_szClassName)) 
		return FMRES_IGNORED;

	set_pev(iEnt, pev_solid, SOLID_BBOX)
	set_pev(iEnt, pev_rendermode, kRenderNormal)

	return FMRES_IGNORED
}

public sandbag_ThinkPre(iEnt)
{
	if(!pev_valid(iEnt))
		return

	static className[32]
	pev(iEnt, pev_classname, className, charsmax(className))

	if(!equali(className, g_szClassName)) 
	{
		return
	}

	new id = pev(iEnt, pev_owner)

	if(is_user_alive(id))
	{
		new button = get_user_button(id)
		new Float:fStartPos[3], Float:fvOFS[3], Float:fAngles[3]
		pev(id, pev_origin, fStartPos)
		pev(id, pev_view_ofs, fvOFS)
		pev(id, pev_angles, fAngles)
		fAngles[0] = 0.0
		/*if(!(pev(id, pev_flags) & FL_DUCKING))
		{
			fStartPos[2] -= fvOFS[2]
		}*/
		set_pev(iEnt, pev_origin, fStartPos)
		set_pev(iEnt, pev_angles, fAngles)
		if(button & IN_FORWARD)
		{
			entity_set_aim(iEnt, id, true);
		}
		else
		{
			entity_set_aim(iEnt, id);
		}

		shift_entity_position(iEnt, 100.0, 0.0, -(fvOFS[2] + 4.0))
		engfunc(EngFunc_DropToFloor, iEnt)
		set_pev(iEnt, pev_nextthink, get_gametime() + 0.01)
	}
}

public sandbag_TakeDamage_Pre(iEnt, iInflictor, iAttacker, Float:flDamage, damagebits)
{
    if(!pev_valid(iEnt))
        return HAM_IGNORED

    static className[32]
    pev(iEnt, pev_classname, className, charsmax(className))

    if(!equali(className, g_szClassName) || !is_user_connected(iAttacker)) 
    {
        return HAM_IGNORED
    }

    if(!zp_get_user_zombie(iAttacker))
    {
        return HAM_SUPERCEDE
    }

    return HAM_IGNORED
}

public sandbag_TakeDamage_Post(iEnt, iInflictor, iAttacker, Float:flDamage, damagebits)
{
	if(!pev_valid(iEnt))
		return

	static className[32]
	pev(iEnt, pev_classname, className, charsmax(className))

	if(!equali(className, g_szClassName)) 
		return

	new Float:health;
	pev(iEnt, pev_health, health);

	if(is_user_connected(iAttacker) && health > 0)
	{
		client_print(iAttacker, print_center, "Sandbag HP: %1.f", health)
	}
}

public Ham_PlayerKilled_Post(id)
{
	if(!pev_valid(id))
		return HAM_IGNORED

	new iEnt
	while((iEnt = find_ent_by_owner(-1, g_szClassName, id)) > 0 && is_valid_ent(iEnt))
	{
		remove_entity(iEnt)
		g_iSandbags[id] -= 1
	}

	return HAM_IGNORED
}

public zp_user_infected_post(id, infector, nemesis)
{
	new iEnt
	while((iEnt = find_ent_by_owner(-1, g_szClassName, id)) > 0 && is_valid_ent(iEnt))
	{
		remove_entity(iEnt)
	}
}

stock get_user_viewpoint(player, iEnt, Float:flOrigin[3])
{
	const Float:LENGTH = ENT_DISTANCE;

	new Float:dirForward[ 3 ];
	new Float:viewAngles[ 3 ];
	pev( player, pev_v_angle, viewAngles );
    
	engfunc( EngFunc_MakeVectors, viewAngles );
	global_get( glb_v_forward, dirForward );
    
	VectorMA( flOrigin, LENGTH, dirForward, flOrigin );
	engfunc(EngFunc_SetOrigin, iEnt, flOrigin)
}

stock entity_set_aim(ent, player, bool:bBackWards = false) 
{ 
	static Float:origin[3], Float:ent_origin[3], Float:angles[3] 
	pev(player, pev_origin, origin)
	pev(ent, pev_origin, ent_origin) 
	 
	xs_vec_sub(origin, ent_origin, origin) 
	xs_vec_normalize(origin, origin) 
	vector_to_angle(origin, angles) 
	 
	angles[0] = 0.0 
	if(entity_range(ent, player) > ENT_DISTANCE)
	{
		set_velocity(ent, angles, bBackWards)
		//angles[1] -= 90.0
		set_pev(ent, pev_angles, angles)
	}
} 

stock set_velocity(ent, Float:angles[3], bool:bBackWards = false)
{
	new Float: Direction[3] 
	angle_vector(angles, ANGLEVECTOR_FORWARD, Direction) 
	xs_vec_mul_scalar(Direction, bBackWards ? float(-hclass_speed) : float(hclass_speed), Direction)
	set_pev(ent, pev_velocity, Direction)
}

stock shift_entity_position(ent, Float:forw, Float:right, Float:up)
{
    static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vEnd[3];
    
    pev(ent, pev_origin, vOrigin);
    pev(ent, pev_angles, vAngle);
    
    angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward);
    angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight);
    
    vEnd[0] = vOrigin[0] + (vForward[0] * forw) + (vRight[0] * right);
    vEnd[1] = vOrigin[1] + (vForward[1] * forw) + (vRight[1] * right);
    vEnd[2] = vOrigin[2] + up;

    static iTr2; iTr2 = create_tr2();
    engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, ent, iTr2);
    get_tr2(iTr2, TR_vecEndPos, vEnd);
    free_tr2(iTr2);

    set_pev(ent, pev_origin, vEnd);
}

stock SetEntityAngles(ent, const Float:angles[3]) {
    new Float:origin[3];
    origin = GetEntityOrigin(ent);
    
    set_pev(ent, pev_angles, angles);
    set_pev(ent, pev_origin, Float:{0.0, 0.0, 0.0});
    
    new Float:newOrigin[3];
    newOrigin = GetEntityOrigin(ent);
    
    origin[0] -= newOrigin[0];
    origin[1] -= newOrigin[1];
    origin[2] -= newOrigin[2];
    
    engfunc(EngFunc_SetOrigin, ent, origin);
}

stock Float:GetEntityOrigin(ent) {
    new Float:origin[3];
    pev(ent, pev_origin, origin);
    
    new Float:center[3];
    {
        new Float:mins[3], Float:maxs[3];
        pev(ent, pev_mins, mins);
        pev(ent, pev_maxs, maxs);
        center[0] = (mins[0] + maxs[0])/2;
        center[1] = (mins[1] + maxs[1])/2;
        center[2] = (mins[2] + maxs[2])/2;
    }
    
    new Float:rotatedCenter[3];
    {
        new Float:angles[3];
        pev(ent, pev_angles, angles);
        
        engfunc(EngFunc_MakeVectors, angles);
        new Float:fwd[3], Float:left[3], Float:up[3];
        global_get(glb_v_forward, fwd);
        {
            new Float:right[3];
            global_get(glb_v_right, right);
            left[0] = -right[0];
            left[1] = -right[1];
            left[2] = -right[2];
        }
        global_get(glb_v_up, up);
        
        rotatedCenter[0] = fwd[0]*center[0] + left[0]*center[1] + up[0]*center[2];
        rotatedCenter[1] = fwd[1]*center[0] + left[1]*center[1] + up[1]*center[2];
        rotatedCenter[2] = fwd[2]*center[0] + left[2]*center[1] + up[2]*center[2];
    }
    
    origin[0] += rotatedCenter[0];
    origin[1] += rotatedCenter[1];
    origin[2] += rotatedCenter[2];
    
    return origin;
}

stock ShowSandbagBar(id, iTime)
{
	if (pev_valid(id))
	{
		message_begin(MSG_ONE_UNRELIABLE, g_iMsgBarTime, .player=id);
		write_short(iTime);
		message_end();
	}
}

stock HideSandbagBar(id)
{
	if (pev_valid(id))
	{
		message_begin(MSG_ONE_UNRELIABLE, g_iMsgBarTime, .player=id);
		write_short(0);
		message_end();
	}
}

stock CheckConditions(iPlayer)
{
	if(is_user_alive(iPlayer) && zp_get_user_human_class(iPlayer) == g_iDefenderClass && !zp_get_user_zombie(iPlayer))
	{
		return true
	}
	return false
}
__________________

Leul şi tigru sunt mai puternici ca lupul,dar lupul la circ nu participă.
Rainq is offline
georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 12-10-2023 , 08:23   Re: Invalid player id 77
Reply With Quote #6

Quote:
Originally Posted by Rainq View Post
is class of human is not like item
in this code is hp of sandbags
Just use my plugin and replace classname with your sandbags classname in g_szEntClassNames.
You can remove the rest if you don't want them and you can make it work with any type of breakable entity.
__________________
georgik57 is offline
Send a message via MSN to georgik57 Send a message via Yahoo to georgik57 Send a message via Skype™ to georgik57
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 12-10-2023 , 19:10   Re: Invalid player id 77
Reply With Quote #7

Shouldn't have to repeatedly check the class unless using register_event. Debug to see what 77 really is. Try using clamping with MaxClients.

Last edited by DJEarthQuake; 12-12-2023 at 05:44. Reason: overhead
DJEarthQuake is offline
Rainq
Member
Join Date: Sep 2015
Old 12-11-2023 , 17:08   Re: Invalid player id 77
Reply With Quote #8

is not good like this
Code:
stock CheckConditions(iPlayer)
{
    return is_user_connected(iPlayer) ? true : false
}
bcs is this g_iDefenderClass and this is class
Code:
g_iDefenderClass =  zpxp_register_human_class(hclass_name, hclass_info, hclass_model, hclass_weapons, hclass_health, hclass_speed, hclass_gravity, hclass_level)
this is good
Code:
stock CheckConditions(iPlayer)
{
	if(is_user_alive(iPlayer) && zp_get_user_human_class(iPlayer) == g_iDefenderClass && !zp_get_user_zombie(iPlayer))
	{
		return true
	}
	return false
}
__________________

Leul şi tigru sunt mai puternici ca lupul,dar lupul la circ nu participă.

Last edited by Rainq; 12-12-2023 at 19:00. Reason: just remove cod.
Rainq is offline
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 12-12-2023 , 05:41   Re: Invalid player id 77
Reply With Quote #9

That stock reduction was a consequence of missing resources. Link them in script next time please. In fact I am just going to delete or simplify the post. Please remove my code. Thank you.

Removing every single info_target on new round does collateral damage. CZ bots start round and immediately start wallbanging from spawn while missing objectives.

Original Pallets with Bags plugin:
remove_allpalletswbags();

What you are doing:
remove_entity_name

Pre and Post are not needed for this. Doubling down and checking if they are connected twice clearly did not help at all.

Last edited by DJEarthQuake; 12-12-2023 at 05:46.
DJEarthQuake is offline
Rainq
Member
Join Date: Sep 2015
Old 12-12-2023 , 19:07   Re: Invalid player id 77
Reply With Quote #10

thank you for helping me with information, but I don't understand much of what you say, I'm interested in what creates the error and where and especially why, but at the same time what needs to be removed, the only thing I understood was to add maxclients and not to use repeated the class but I need a check because I don't have a single human class but as I said thank you for helping me with information but I would need some source to check if it is safe
__________________

Leul şi tigru sunt mai puternici ca lupul,dar lupul la circ nu participă.
Rainq is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode