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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition


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Oylsister
New Member
Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 08-12-2019 , 03:57   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #381

I have modified zombiereloaded.sp files, to make it not going to require "emitsoundany.inc"
This EmitSoundAny.inc is so annoying, because it usually cause this.

Code:
sv_startsound: ambient/zr/zr_ambience.mp3 not precached (0)
So, here is a modified version by me.

If you have problem with complying,
Try using SourceMod version 1.10 dev built 6434.

I haven't tested this modified version yet. But I put all these files here, so you can try out.
Attached Files
File Type: zip ZombieReloaded_No_emitsoundany.zip (263.9 KB, 20 views)
File Type: smx zombiereloaded.smx (180.2 KB, 16 views)

Last edited by Oylsister; 08-12-2019 at 04:30. Reason: bad grammar
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r3v
Member
Join Date: Feb 2016
Location: Lithuania, Vilnius
Old 08-14-2019 , 08:40   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #382

Quote:
Originally Posted by Oylsister View Post
I have modified zombiereloaded.sp files, to make it not going to require "emitsoundany.inc"
This EmitSoundAny.inc is so annoying, because it usually cause this.

Code:
sv_startsound: ambient/zr/zr_ambience.mp3 not precached (0)
So, here is a modified version by me.

If you have problem with complying,
Try using SourceMod version 1.10 dev built 6434.

I haven't tested this modified version yet. But I put all these files here, so you can try out.
Can you upload only edited files?
r3v is offline
Oylsister
New Member
Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 08-16-2019 , 13:54   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #383

Quote:
Originally Posted by r3v View Post
Can you upload only edited files?
Here, these are a files that I modified it.

infect.inc directory : scripting/zr/infect.inc
soundeffects.inc directory : scripting/zr/soundeffects/soundeffects.inc

If you complied with SourceMods version 1.10+
You gonna need a files from this post.
Post : https://forums.alliedmods.net/showpo...52&postcount=4
Thread : https://forums.alliedmods.net/showthread.php?t=315302

If it's not working, I will post a solution and how I modified these file. But now I'm busy in college, so is gonna be a couple day.
Attached Files
File Type: sp Get Plugin or Get Source (zombiereloaded.sp - 13 views - 8.3 KB)
File Type: inc infect.inc (36.7 KB, 10 views)
File Type: inc soundeffects.inc (5.4 KB, 13 views)
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Dk2014
New Member
Join Date: Aug 2019
Old 08-18-2019 , 05:52   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #384

Quote:
Originally Posted by Oylsister View Post
I have modified zombiereloaded.sp files, to make it not going to require "emitsoundany.inc"
This EmitSoundAny.inc is so annoying, because it usually cause this.

Code:
sv_startsound: ambient/zr/zr_ambience.mp3 not precached (0)
So, here is a modified version by me.

If you have problem with complying,
Try using SourceMod version 1.10 dev built 6434.

I haven't tested this modified version yet. But I put all these files here, so you can try out.
Thank you, I have same problem
Dk2014 is offline
Yankoo
New Member
Join Date: Aug 2019
Old 08-22-2019 , 20:24   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #385

I have problem with this mod when i became zombie i have still gun in a hands but cant use it i needs to press Q to switch to knife. Pls help
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 09-01-2019 , 19:29   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #386

How can I turn off the red screen when I turn Zombie? It would have some way, I searched in the configs but nothing so far.

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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-07-2019 , 17:50   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #387

Quote:
Originally Posted by paulo_crash View Post
How can I turn off the red screen when I turn Zombie? It would have some way, I searched in the configs but nothing so far.

https://github.com/Franc1sco/sm-zomb...asses.txt#L135

This
Code:
        "overlay_path"          "overlays/zr/zvision"
Change to
Code:
        "overlay_path"          ""
in each player class
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 09-07-2019 , 19:56   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #388

Quote:
Originally Posted by Franc1sco View Post
https://github.com/Franc1sco/sm-zomb...asses.txt#L135

This
Code:
        "overlay_path"          "overlays/zr/zvision"
Change to
Code:
        "overlay_path"          ""
in each player class
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