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[DODs] Add realism physics to DoDs & noCamp (AntiCamp)


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georgy
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Join Date: Dec 2008
Old 01-09-2010 , 18:37   Re: [DODs] Add realism physics to DoDs & noCamp (AntiCamp)
Reply With Quote #11

Whether it is possible to make that the player started to expire blood at achievement of a level of work of a command !medic plugin medic.
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psychocoder
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Join Date: Jan 2009
Location: Germany
Old 04-08-2010 , 09:54   Re: [DODs] Add realism physics to DoDs & noCamp (AntiCamp)
Reply With Quote #12

Add new version:

One bug fix and one new CVAR.
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Mixery
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Join Date: Jun 2010
Location: Germany
Old 06-12-2010 , 16:56   Re: [DODs] Add realism physics to DoDs & noCamp (AntiCamp)
Reply With Quote #13

Hi
I Installed this plugin on my Realism Server but i canīt disable the anticamp mod
i have written sv_camp "0" to set it off but it doesnt turn off
sry for my bad english im german xD
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psychocoder
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Join Date: Jan 2009
Location: Germany
Old 07-09-2010 , 06:45   Re: [DODs] Add realism physics to DoDs & noCamp (AntiCamp)
Reply With Quote #14

You must write the command in console (etc. HSLW). If it not work, disable sv_camp in your sourcemod.cfg
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georgy
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Join Date: Dec 2008
Old 08-09-2010 , 17:21   Re: [DODs] Add realism physics to DoDs & noCamp (AntiCamp)
Reply With Quote #15

You can make separately plugin a bleeding.
Value HP after which begins a bleeding should be a variable.
To work on a command of a chat "! medic "
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FMhades
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Join Date: Jan 2019
Old 01-13-2019 , 04:23   Re: [DODs] Add realism physics to DoDs & noCamp (AntiCamp)
Reply With Quote #16

this Mod is missing something very important. the action of reloading weapons should be canceled by running, jumping, and going up or down stairs.
I'm looking for a plugin to do this but I can not find anything like it. I think this should be implemented in this mod although I'm also looking for it as standalone. I hope someone does it soon. this would help the game to be slower and more tactical. this would help the game to be slower and more tactical

Last edited by FMhades; 01-24-2019 at 05:04.
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