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Fireworks!


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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 05-07-2008 , 04:28   Re: Fireworks!
Reply With Quote #11

Quote:
Originally Posted by TechKnow View Post
Fireworks plugin is a DUD.. nothing works, I think the problem is he is useing a float to trigger the fireworks and he should use a bool.

TechKnow
its for cs:s only
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TechKnow
Senior Member
Join Date: Nov 2007
Old 05-07-2008 , 04:45   Re: Fireworks!
Reply With Quote #12

MY servers are CS:S
76.175.3.217:27015 CS:S Gungame Deathmatch Added: 275 days ago
http://www.game-monitor.com/cstrike2...r-Tag_FUN.html

76.175.3.217:27016 CS:S Standard Added: 103 days ago
http://www.game-monitor.com/cstrike2...Recruting.html

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Last edited by TechKnow; 05-07-2008 at 04:48.
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V0gelz
Senior Member
Join Date: Jun 2004
Old 05-07-2008 , 05:23   Re: Fireworks!
Reply With Quote #13

Well it does work... But i only tested on css on the map de_dust2 and it looks pretty good over there. I tested it to on ZPS and like you noticed is that you don't see the fireworks. I just think it's the range of the fireworks. ill expand it and see what happens.

Quote:
Originally Posted by Gently View Post
i know some te variables that are
pretty neat...let me find it....brb

Here are some i found:
"te 1 breakmodel"
"te 1 Dynamic Light"
"te 1 Explosion"
"te 1 Large Funnel"
"te 1 Show Line"
"te 1 Blood Stream"
"te 1 Metal Sparks"
"te 1 Armor Ricochet"
"te 1 BeamRingPoint"
"te 1 Bubbles"
"te 1 Sprite"
"te 1 Energy Splash"
"te 1 Smoke"
"te 1 breakmodel"
"te 1 Dynamic Light"
"te 1 Explosion"
"te 1 Large Funnel"
"te 1 Show Line"
"te 1 Blood Stream"
"te 1 Metal Sparks"
"te 1 Armor Ricochet"
"te 1 BeamRingPoint"
"te 1 Bubbles"
"te 1 Sprite"
"te 1 Energy Splash"
"te 1 Smoke"

the "1" is a variable

Yes but some of them don't realy look like fireworks do they?
Maybe i could check out the break model part.

Quote:
Originally Posted by r3dh3adkid View Post
I tried on a TF2 server and I'm not sure if it was this mod or another but the demoman's sticky nades went through walls.....

anyway the mod seems to do nothing in TF2 (or atleast my server)
If you read the info about the plugin you should know i didn't design it for TF2!
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Last edited by V0gelz; 05-07-2008 at 05:26.
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r3dh3adkid
Senior Member
Join Date: Apr 2008
Location: Georgia
Old 05-07-2008 , 09:10   Re: Fireworks!
Reply With Quote #14

I know you didnt design it for TF2 i was just stating that for anyone who tried it on a TF2 server and got the same thing. Some addons work across the games without needing to be altered :-/
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V0gelz
Senior Member
Join Date: Jun 2004
Old 05-07-2008 , 12:05   Re: Fireworks!
Reply With Quote #15

... Like i said mainly designed for cs mean NO it won't work for other games ...
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 05-08-2008 , 21:15   Re: Fireworks!
Reply With Quote #16

Oh V0gelz...

Well, since TF2 is all the rage these days, could you try and modify it for TF2? I think you did this with the Nukem mod, and instead of making it spray the effects at certain points across the map due to previously known locations, you made it completely random, and it was then visible
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V0gelz
Senior Member
Join Date: Jun 2004
Old 05-09-2008 , 08:36   Re: Fireworks!
Reply With Quote #17

If i do it completely random every map is supported xD
But ill look into it.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-14-2008 , 22:24   Re: Fireworks!
Reply With Quote #18

The demobombs going through walls/floors happens if there's too many entities I think. I got it playing with the tripmines plugin, after you put too many of them in the world.
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stylerro
Senior Member
Join Date: Mar 2007
Old 06-27-2008 , 06:07   Re: Fireworks!
Reply With Quote #19

hi
in dust2 (cs:s) or any map: only messages that firework have been started (chat notification) but i canot see anything.

P.S. nukem plugin work fine.

Last edited by stylerro; 06-27-2008 at 06:10.
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 06-29-2008 , 08:25   Re: Fireworks!
Reply With Quote #20

A video would be nice...
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