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[ANY] Kill Death Ratio Checker


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scheibo
Junior Member
Join Date: Aug 2010
Old 01-05-2011 , 19:40   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #11

Hi,
I just tested the new version and the following should still be changed:

§ bans and kicks over KDR limit still doesn't work
§ KDR is calculated with points out of the statistic. That's the reason why the KDR sinks when a mate is killed by me and when a bomb is planted by me the KDR is rising
§ KDR has to be calculated like this:
If there's a "0" is has to be calculated with "1" because the plugin shows at 14-0 a KDR of 0 (see screenshot)
examples:
14-0 = 14/1
0-0 = 1/1
0-23 = 1/23

One more suggestion: Is it possible to show the KDR just with two decimal places? Cause the players don't need it as excatly as it right now
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 01-06-2011 , 11:08   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #12

v1.3 is finish

Please check if bots will be ignored.
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Last edited by HSFighter; 01-06-2011 at 18:22.
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scheibo
Junior Member
Join Date: Aug 2010
Old 01-06-2011 , 19:30   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #13

Hi,
nice work.
Some details, that still doesn't work:

§ bots are included in the calculation
§ planting bombs is included in the calculation
§ teamkills are included in the calculation
Everything else is working perfect. Well done!
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blue zebra
BANNED
Join Date: Jun 2010
Old 01-30-2011 , 03:47   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #14

Good idea, good work. Thanks.
After the next update (yours), this script will be great.
blue zebra is offline
HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 02-02-2011 , 19:30   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #15

Quote:
Originally Posted by blue zebra View Post
Good idea, good work. Thanks.
After the next update (yours), this script will be great.
Ty

Quote:
Originally Posted by scheibo View Post
§ bots are included in the calculation

Hi Scheibo,

sorry for my late feedback.
Im very busy at moment and i am working on the next realase of the Webadmin!

I Check the problem and debug the plugin.

On my server bot's will not be includet to check!

PHP Code:
for (new 1<= MaxClientsi++)
    {
        
//Check if player ok
        
if (IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i))
        {
            
GetClientKillDeathRatio(i);            
        }
    } 
!IsFakeClient(i) will filter Bots, i doun't understand why Bots are includet on your server.

Are you sure Bots are includet?
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blue zebra
BANNED
Join Date: Jun 2010
Old 02-02-2011 , 23:24   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #16

On my server bots are included in the calculation too.
Planting bombs is included in the calculation
, detto.
And if the player never not die, the plugin don't work. Yesterday i was see 50:0 (!)
on my server.
I don't know why.

Last edited by blue zebra; 02-04-2011 at 03:12.
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 02-23-2011 , 12:31   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #17

The new version 1.4 ignore bot's.
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Greetings HSFighter
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scheibo
Junior Member
Join Date: Aug 2010
Old 02-23-2011 , 17:52   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #18

Quote:
Originally Posted by HSFighter View Post
The new version 1.4 ignore bot's.

You still might not like my answer... but the bots still weren't ignored.
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blue zebra
BANNED
Join Date: Jun 2010
Old 03-04-2011 , 01:09   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #19

Yes. The bots still counting in v1.4 too.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 03-04-2011 , 07:21   Re: [ANY] Kill Death Ratio Checker
Reply With Quote #20

Hello,

a place kicker, not to force him to use a gun only with a message telling him that his KD is too big?
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