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[TF2] Fast Teleports


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Author
kim_perm
Member
Join Date: Sep 2007
Location: Perm, Russia
Plugin ID:
1638
Plugin Version:
0.0.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    Change the time the teleport takes to recharge
    Old 05-04-2010 , 01:44   [TF2] Fast Teleports
    Reply With Quote #1

    TF2 Fast Teleport Tool

    Description:

    You will be able to change the time it takes to a teleport to recharge

    Idea:
    From original TF2 Teleport Tools ( http://forums.alliedmods.net/showthread.php?t=66670 )

    Reason:
    Old plugin is broken by Valve update.

    Cvars:
    • sm_tele_on (Default: 1) - Enable/Disable fast teleports
    • sm_teleblue_time (Default: 0.3) - Amount of time for blue tele to recharge, (Valve default for first level teleports: 10.0). Value 0.0 to disable plugin for blue team.
    • sm_telered_time (Default: 0.3) - Amount of time for red tele to recharge, (Valve default for first level teleports: 10.0). Value 0.0 to disable plugin for red team.
    Changelog:
    0.0.2
    Added native for individual recharge time. Added teletest.sp plugin, as sample for native usage.
    0.0.1
    Initial release.
    Attached Files
    File Type: sp Get Plugin or Get Source (tf2fastteleports.sp - 2743 views - 5.2 KB)
    File Type: sp Get Plugin or Get Source (teletest.sp - 647 views - 461 Bytes)
    File Type: inc tf2fasttele.inc (812 Bytes, 829 views)

    Last edited by kim_perm; 10-25-2011 at 05:42. Reason: New include uploaded
    kim_perm is offline
    Scone
    Senior Member
    Join Date: Apr 2010
    Location: England
    Old 05-04-2010 , 11:44   Re: [TF2] Fast Teleports
    Reply With Quote #2

    Looks good! One minor suggestion though - because the GetMaxClients() function will be depreciated in a future release, it's recommended that you use the global variable "MaxClients" instead.
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    Scone is offline
    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 05-04-2010 , 19:23   Re: [TF2] Fast Teleports
    Reply With Quote #3

    Wait why not use the one you posted? http://forums.alliedmods.net/showthread.php?t=66670
    noodleboy347 is offline
    alinayg
    Senior Member
    Join Date: Apr 2009
    Location: USA, RI
    Old 05-06-2010 , 13:53   Re: [TF2] Fast Teleports
    Reply With Quote #4

    Quote:
    Originally Posted by noodleboy347 View Post
    Wait why not use the one you posted? http://forums.alliedmods.net/showthread.php?t=66670
    It doesn't work. Also when the new engi update comes out, this might be broken again.
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    kim_perm
    Member
    Join Date: Sep 2007
    Location: Perm, Russia
    Old 05-08-2010 , 01:07   Re: [TF2] Fast Teleports
    Reply With Quote #5

    Quote:
    Originally Posted by Scone View Post
    Looks good! One minor suggestion though - because the GetMaxClients() function will be depreciated in a future release, it's recommended that you use the global variable "MaxClients" instead.
    10x! Plugin reuploaded
    kim_perm is offline
    bouncer
    Veteran Member
    Join Date: Apr 2009
    Old 05-10-2010 , 18:17   Re: [TF2] Fast Teleports
    Reply With Quote #6

    Hey could you make a custom cvar to control how long those with flag "o" would have their teleporter recharge time?

    I am planning to use this for donators only, so donators would get instant charge, so I need this for custom flag o , so they have instant charge.
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    alinayg
    Senior Member
    Join Date: Apr 2009
    Location: USA, RI
    Old 05-11-2010 , 02:13   Re: [TF2] Fast Teleports
    Reply With Quote #7

    I find it unfair that people get boost's in game that modify game play for donating, as someone said on our forum " Paying to cheat " But it's your choise, you can always edit the plugin source.

    Awesome plugin btw, good job.
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    alinayg is offline
    kim_perm
    Member
    Join Date: Sep 2007
    Location: Perm, Russia
    Old 05-11-2010 , 04:15   Re: [TF2] Fast Teleports
    Reply With Quote #8

    Quote:
    Originally Posted by bouncer View Post
    Hey could you make a custom cvar to control how long those with flag "o" would have their teleporter recharge time?

    I am planning to use this for donators only, so donators would get instant charge, so I need this for custom flag o , so they have instant charge.
    I don't want add same right's check to plugin, cas IMHO it's bad style. I add a native for individual time control. If you want use this plugin only for donators - set sm_teleblue_time and sm_telered_time to 0.0 and call SetTeleporterTime for every donator joining to your server. And be shure what you reset teletime for donator who disconnect from server (call SetTeleporterTime with time = 0.0).

    PS: And I agree with alinayg, I'll never play on servers where same people have "legal cheats" for they money. But it is on your conscience.
    PPS: May somebody check plugin for correctly "native mechanism" usage? I just copypaste it from other plugin, and not truly shure that I do all by Rules

    Last edited by kim_perm; 05-11-2010 at 04:41.
    kim_perm is offline
    Munra
    Senior Member
    Join Date: May 2004
    Old 05-18-2010 , 10:40   Re: [TF2] Fast Teleports
    Reply With Quote #9

    Plugin installed and it seems to be working fine!
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    PMs for support will be ignored please use the plugin topic for support.
    Munra is offline
    bottswana
    Junior Member
    Join Date: Apr 2011
    Old 04-30-2011 , 11:39   Re: [TF2] Fast Teleports
    Reply With Quote #10

    This plugin isnt working on our server anymore.
    It's spamming this into your error logs everytime someone uses a teleporter.

    L 04/30/2011 - 11:52:10: [SM] Displaying call stack trace for plugin "tf2fastteleports.smx":
    L 04/30/2011 - 11:52:10: [SM] [0] Line 109, /home/groups/alliedmodders/forums/files/3/0/9/9/1/65502.attach::event_player_teleported()
    L 04/30/2011 - 11:52:22: [SM] Native "SetEntPropFloat" reported: Property "m_flRechargeTime" not found (entity 0/worldspawn)
    bottswana is offline
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