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[CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]


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acti0n
Member
Join Date: Aug 2010
Location: Russia
Old 07-03-2011 , 10:42   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #61

Quote:
Originally Posted by Shadowized View Post
think he means v1.0.0.63, the latest version of srcds...
Yes...

the plugin works GOOD. but the problem is only in this
Click image for larger version

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I have all plug-ins In SourceMod and I do not like EventScripts etc...
so PLEASE....
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ublisto
New Member
Join Date: Jul 2011
Old 07-20-2011 , 08:50   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #62

any plans for support maps using Multi-hop blocks?(can hop at the same block)
it basically doesn't need this plugin(because it doesn't fall down when someone be on it), but i want to adjust a time to trigger a teleport.(like the one you using, #define BLOCK_TELEPORT 0.15)

well, i've tried to modify your plugin to support these maps, but I failed.
(I couldn't figure it out which type of entity the map's using as a bhop block - like func_door or func_button)

there are so many multi-hop maps in these days, so if you can support these, it'll be awesome!
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DaFox
Senior Member
Join Date: Mar 2005
Old 07-21-2011 , 06:15   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #63

Quote:
Originally Posted by ublisto View Post
any plans for support maps using Multi-hop blocks?(can hop at the same block)
it basically doesn't need this plugin(because it doesn't fall down when someone be on it), but i want to adjust a time to trigger a teleport.(like the one you using, #define BLOCK_TELEPORT 0.15)

well, i've tried to modify your plugin to support these maps, but I failed.
(I couldn't figure it out which type of entity the map's using as a bhop block - like func_door or func_button)

there are so many multi-hop maps in these days, so if you can support these, it'll be awesome!
So for those ones What you would need to do is find all trigger_multiple entities, then scan downwards to see if there are any trigger_teleporters right below, You would then change the properties of the multiple to adjust the timing.

It's a lot of work unfortunately, I don't think that we will ever support that.
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Quote:
Originally Posted by Peoples Army
your from Finland? what country is that in?
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stonedegg
Senior Member
Join Date: Nov 2011
Location: de_dust2
Old 11-15-2011 , 11:11   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #64

hey could you make an option where u can set on which maps this plugin should be loaded or not loaded?
Would be cool because i dont have only bhop maps on my server and this plugin messes up some maps.
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Anadolu
Junior Member
Join Date: Nov 2011
Old 12-23-2011 , 18:33   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #65

Hello this error always comes with me. I can not come to me say why one?

Quote:
[SM] Plugin mpbhops.smx failed to load: Required extension "sdkhooks" file("sdkhooks.ext") not running.
I have

Mani Admin Plugin v1.2.22.8,
MetaMod:Source v1.8.7V,
SourceMod v1.4.1

The IP is 85.93.2.155:27315 you can watch it once.

Sry for my bad english :S

Last edited by Anadolu; 12-23-2011 at 18:34.
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DaFox
Senior Member
Join Date: Mar 2005
Old 12-24-2011 , 10:09   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #66

Anadolu: mpbhops requires SDKHooks available from here: https://forums.alliedmods.net/showthread.php?t=106748

I'll be updating the package to SDKHooks 2.1 very soon!
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Quote:
Originally Posted by Peoples Army
your from Finland? what country is that in?
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Anadolu
Junior Member
Join Date: Nov 2011
Old 12-25-2011 , 10:11   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #67

It is sdkhooks-2.1.0-linux.tar.gz it. No block also need the plugin but the MultiPlayer Bunny Hops: Source works not yet


Quote:
16:22:24 [SM] Listing 25 plugins:
01 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLC
02 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC
03 "SM_CheckpointSaver" (1.03) by dataviruset
04 "Welcome Sound" (0.0.1) by R-Hehl
05 "Sound Commands" (1.4.0-dev) by AlliedModders LLC
06 "Infinite Jumping" (2.14.3 by Chanz
07 "[Any] SteamTools Game Description Override" (1.0.0) by Dr. McKay
08 <Failed> "Stamm" (1.45) by Popoklopsi
09 "Anti-Flood" (1.4.0-dev) by AlliedModders LLC
10 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC
11 "Basic Chat" (1.4.0-dev) by AlliedModders LLC
12 "Basic Votes" (1.4.0-dev) by AlliedModders LLC
13 "Client Preferences" (1.4.0-dev) by AlliedModders LLC
14 "Fun Votes" (1.4.0-dev) by AlliedModders LLC
15 "Speed Meter" (1.0.0) by Petit Renard
16 "VIP-Weapon.smx"
17 "Basic Commands" (1.4.0-dev) by AlliedModders LLC
18 "Nextmap" (1.4.0-dev) by AlliedModders LLC
19 "Admin Menu" (1.4.0-dev) by AlliedModders LLC
20 "SourceMod Radio" (1.0.0.12) by dubbeh
21 "Player Commands" (1.4.0-dev) by AlliedModders LLC
22 "Reserved Slots" (1.4.0-dev) by AlliedModders LLC
23 "Admin Help" (1.4.0-dev) by AlliedModders LLC
24 "Fun Commands" (1.4.0-dev) by AlliedModders LLC
25 "Basic Ban Commands" (1.4.0-dev) by AlliedModders LLC

Last edited by Anadolu; 12-25-2011 at 10:23.
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Anadolu
Junior Member
Join Date: Nov 2011
Old 01-19-2012 , 09:31   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #68

When the plugin is updated? Nor does it take long?
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DaFox
Senior Member
Join Date: Mar 2005
Old 01-20-2012 , 17:00   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Feb 9, 2010]
Reply With Quote #69

The plugin has been updated to SM 1.4.1 and SDK Hooks 2.1. The changes can be found in the first post.

You can download SDK Hooks 2.1+ from here: http://forums.alliedmods.net/showthread.php?t=106748

I will no longer be supporting a combo package with SDKHooks included.

Quote:
Originally Posted by stonedegg View Post
hey could you make an option where u can set on which maps this plugin should be loaded or not loaded?
Would be cool because i dont have only bhop maps on my server and this plugin messes up some maps.
Which maps exactly?

My recommendation would be to utilize per-map config files using something like this -> https://forums.alliedmods.net/showthread.php?t=69506 Just add mpbhops_enable 0 to any maps that you wish.
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Quote:
Originally Posted by Peoples Army
your from Finland? what country is that in?

Last edited by DaFox; 01-20-2012 at 17:06.
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3nemesis
Junior Member
Join Date: Dec 2009
Old 03-03-2012 , 12:58   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Feb 9, 2010]
Reply With Quote #70

Hello

i was using your plugin for months, but suddenly i have a bug :/
mpbhops_enable is at 0 and when i set it to 1 it goes back to 0 immediately
Code:
18:37:22 L 03/03/2012 - 18:37:34: server_cvar: "mpbhops_enable" "0"
18:37:22 L 03/03/2012 - 18:37:34: rcon from "...": command "mpbhops_enable 1"
18:37:22 L 03/03/2012 - 18:37:34: server_cvar: "mpbhops_enable" "0"
how can i activate this plugin ?

ps:
Multiplayer Bunnyhops: Source (1.0.0.4) (i had 1.0.0.3 but changed because of this bug)
SDK Hooks (2.1.0)
SourceMod Version: 1.4.1
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Last edited by 3nemesis; 03-03-2012 at 13:08.
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