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"Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"


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jc980
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Old 12-31-2012 , 10:01   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #971

Nihilanth,

Please close this thread for a while.
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NiHiLaNTh
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Old 12-31-2012 , 11:14   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #972

Closed!
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FR0NTLINE
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Old 04-11-2013 , 14:41   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #973

Jc980 you kick ass bro!!
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Old 08-26-2013, 22:03
CARBONXXX
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CARBONXXX
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Join Date: Feb 2012
Location: Bulgaria
Old 08-26-2013 , 22:06   Re: [ZP] CSO Transformation Pack for ZP
Reply With Quote #974

How can i install the pack i don't know how! It's sooooo great!!!!
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AmineKyo
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Join Date: Oct 2011
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Old 08-27-2013 , 15:02   Re: [ZP] CSO Transformation Pack for ZP
Reply With Quote #975

Quote:
Originally Posted by CARBONXXX View Post
How can i install the pack i don't know how! It's sooooo great!!!!
Use the models, not install.
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kikizon2
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Join Date: Jan 2013
Old 01-13-2014 , 21:30   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #976

Someday cso plugins end up?
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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 01-26-2014 , 11:42   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #977

So... There will be not Zombie Scenario?

I need it.

u.u
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SkumTomteN
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Join Date: Oct 2013
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Old 05-03-2014 , 20:56   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #978

well, i hope its worth taking a look at.

Whats the plugin setup right now?

Anyway, good luck.
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SkumTomteN
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Old 05-03-2014 , 20:58   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #979

Quote:
Originally Posted by tei1995 View Post
Ok. CSO model use some extra sequences for weapons like minigun, hammer, skull 9, bla... Bla... And some doesnt match with default CS model(shield sequences). About the modelindex offset( set model hitbox ), when you are zombie and turn into human(antidote, new round start and alive), the modelindex offset keep running and some sequences will replace into Dummy sequence(0) and it look like sh!t. To disable this, you must set the modelindex offset into model 'leet' after player turn into human.
Use dias bio_addon_model_index.

looks normal with that.
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hichamera
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Old 05-04-2014 , 04:37   Re: "Counter-Strike: Online - Transformation Pack [ 2012 Edition ] ( By jc980 )"
Reply With Quote #980

Goood word ;)
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