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Zombie Riot V1.9.1b


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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-20-2012 , 12:10   Re: Zombie Riot V1.9.1b
Reply With Quote #951

Quote:
Originally Posted by Killer0561 View Post


I've been a few weeks this bug, always a question mark at the beginning.
Does anyone know maybe how to remove it?

greeting

Killer0561
Which game?
Looks like the HintText usermessage changed. Remove line 78 in src/zriot/translation.inc.
PHP Code:
BfWriteByte(hHintText, -1); 
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Killer0561
Member
Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-20-2012 , 19:39   Re: Zombie Riot V1.9.1b
Reply With Quote #952

Ive got this line removed, unfortunately the problem still exists. It is requested and is the game Counter-Strike:Source.

Server Address: >>> 62.75.214.19:27019 <<<

Last edited by Killer0561; 10-24-2012 at 13:48.
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Killer0561
Member
Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-21-2012 , 12:12   Re: Zombie Riot V1.9.1b
Reply With Quote #953

What should I do now?

Last edited by Killer0561; 10-21-2012 at 12:13.
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Killer0561
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Join Date: Apr 2011
Location: Germany, Hessen, Kassel
Old 10-23-2012 , 18:12   Re: Zombie Riot V1.9.1b
Reply With Quote #954

Sorry about the multiple posting, but I desperately need a solution!
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caution
New Member
Join Date: Nov 2012
Old 11-01-2012 , 23:37   Re: Zombie Riot V1.9.1b
Reply With Quote #955

Hello, I actually made an account here specifically to try and resolve this issue I am having on my server.

Everything appears to be running smoothly; my only problem I seem to be having is coming down to slots / making bots work. My intentions are to have 20 zombies, with a total MAX of 20 players (21 including a reserved slot). Obviously, I don't want bots to get kicked, stop working (as of now, several will start to not spawn once a certain amount of players join), etc. My goal is to have all 20 bots operational while a max of 21 players can play without any type of lag / bot issues. Now, I understand this isn't a perfect world lol, so any type of stipulations I need to take into effect would be great.

Basically, my question is what do my slots need to be set at, reserve type, and reserve amount for 20 bots, max of 21 players (one of them reserved)? Thanks, I really appreciate it.
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Vitamin
New Member
Join Date: Nov 2012
Old 11-06-2012 , 03:33   Re: Zombie Riot V1.9.1b
Reply With Quote #956

Plugin is good, but why server crashes 1-2 times a day.
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wicior
Junior Member
Join Date: Sep 2012
Old 11-07-2012 , 18:42   Re: Zombie Riot V1.9.1b
Reply With Quote #957

Hello I installed everything and zriot does not work on the server. I ask for more szczegułowy how to install plug-ins. Please help me because I fight with this for a few days.
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wicior
Junior Member
Join Date: Sep 2012
Old 11-11-2012 , 09:32   Re: Zombie Riot V1.9.1b
Reply With Quote #958

Zriot work but I have a problem with the map change. work if only 1 day and again changes the map. please help
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Choco
Member
Join Date: Mar 2012
Old 11-13-2012 , 20:44   Re: Zombie Riot V1.9.1b
Reply With Quote #959

Quote:
Originally Posted by wicior View Post
Zriot work but I have a problem with the map change. work if only 1 day and again changes the map. please help
Could you please rephrase that sentence so that i am able to understand it?
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deathkilla
Senior Member
Join Date: Mar 2011
Old 11-14-2012 , 18:51   Re: Zombie Riot V1.9.1b
Reply With Quote #960

...its not that hard to understand seeing how 90% of the people on this forum post have the same issue.

When you win, change maps, etc etc, you can't get past level 1 or2.

I myself have fixed it on my server, i would upload the files, however they differ so much from the actual coding from the public.

the problem is inside the .smx file. Therefore anyone that wishes to fix it, must make a new compiler themselves.
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