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GunGame AMXX


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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 02-14-2007 , 19:12   Re: GunGame AMXX 1.15
#941

gg_mapcycle.txt? What is the file really named? Where is it located? What are its contents?
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R@tch3t
Senior Member
Join Date: Sep 2005
Location: Fort Myers Fl.
Old 02-14-2007 , 19:26   Re: GunGame AMXX 1.15
#942

addons/amxmodx/configs/gungame_mapcycle.txt

akira_grey
de_buzzkill
fy_blockparty
de_westwood
usp_buzzkill
//fy_leetramps
//de_glassworks
dm_buzzkill
//de_climb_final
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 02-14-2007 , 19:39   Re: GunGame AMXX 1.15
#943

Try completlely removing the commented lines. I'm not sure the comment detection with the mapcycle is correct.
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 02-14-2007 , 19:52   Re: GunGame AMXX 1.15
#944

Quote:
Originally Posted by ToT | V!PER View Post
Nice, any news on the spectator thing? ;)
I'm sure Viper is talking about the same thing I'm about to but I have this problem with having too many spectators and the auto kick spec don't work. I can go into my server and kick like 5 or 6 every time. Just wondering if its because the map changes so fast. I don't know just a guess.
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SkaTeRz
New Member
Join Date: Feb 2007
Old 02-15-2007 , 02:41   Re: GunGame AMXX 1.15
#945

Hey does anyone know how to make the kills per level different? like say 1 kill for one gun, and then 3 for the next? anyone? I have boggled my mind trying to figure it out.. lol
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-15-2007 , 02:44   Re: GunGame AMXX 1.15
#946

Quote:
Originally Posted by SkaTeRz View Post
Hey does anyone know how to make the kills per level different? like say 1 kill for one gun, and then 3 for the next? anyone? I have boggled my mind trying to figure it out.. lol
http://avalanche.epherion.com/gungame/faq.php#q2
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 02-15-2007 , 19:17   Re: GunGame AMXX 1.15
#947

Alright, as to the spectator bug:

I believe that it's caused by the fact that GunGame uses a poor method of respawning players. The only actual good way is to hook the exact same respawn function that Counter-Strike uses.

CSDM already does this (that's what fixed it for CSDM). It is done in the CSDM module. I won't require players to use the CSDM module to run GunGame. So, if you want perfect respawning, for now you'll just have to run CSDM alongside GunGame.

However, BAILOPAN has re-promised me that he will be adding Counter-Strike's respawn function (the same one that CSDM uses) into Cstrike module in the next version of AMXX. When it comes out, I'll switch over to using that function, which should solve all problems.
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 02-15-2007 , 19:46   Re: GunGame AMXX 1.15
#948

Thanks
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reaper_0
Junior Member
Join Date: Dec 2006
Old 02-16-2007 , 05:13   Re: GunGame AMXX 1.15
#949

XxAvalanchexX i have installed the mod GunGame in my server but when you shoot some one it does not change the gun to the level what you have just gained i was wondering if i have done somthing wrong
otherwise it works fine my clients dont like the fack that in order to get the gun for the level you just gained you have to die
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thc@weed
Junior Member
Join Date: Jan 2007
Location: Grefrath, NRW
Old 02-16-2007 , 05:29   Re: GunGame AMXX 1.15
#950

@reaper_0

just set the cvar gg_turbo to 1 and the weapons are changing if you killed the amount of enemies wich are set in gg_kills_per_lvl (all defined in gungame.cfg)
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