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Sank Sounds (Luke Sankey) (v1.8.4)


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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 01-10-2010 , 16:06   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #931

ADMIN_RESERVATION do exist
amxconst.inc:
Quote:
#define ADMIN_RESERVATION (1<<1) /* flag "b" */
i do not understand what you want to tell me with "amx_sanksounds" and slots
there is no such command
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durkeeez
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Join Date: Jun 2009
Old 01-11-2010 , 09:34   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #932

Is it possible to create a Top plist of sounds??? there will be all sounds from most played to least played
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 01-11-2010 , 11:35   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #933

i already added the possibility to add such a feature on your own

Code:
new keywordIndex = 0
new keyPlayCount = sound_data[keywordIndex][PLAY_COUNT_KEY]

new soundIndex = 0
new soundPlayCount = sound_data[keywordIndex][PLAY_COUNT][soundIndex]
you can use the above code demo to create your own function that will show such a list
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durkeeez
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Old 01-11-2010 , 16:27   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #934

Sry.... But im not scripter or something like that , I cant create it...
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mihaiveress
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Join Date: Jan 2009
Location: Tirgu-Mures , Romania
Old 01-12-2010 , 17:50   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #935

Quote:
Originally Posted by Gortex View Post
From what I know this quotation is the "m" acces flag. My question is: What I need to substituite in the quotation so that the acces flag becomes "b"

I know that: admin_kick is "c"
admin_ban is "d"
etc...but i don't know if exist "admin_reservation" or something like that:-??

I want to also add sounds {you know amx_sanksounds} to slots
from what i remember of this plugin the default acces to play sounds is m

you can easily configure sounds to be played by any admins or players espite of their rank on server by modifying the snd-list.cfg
Quote:
hello: hello.wav //can be played by anyone
@hello1; hello1.wav //can be played by admins with "m" flag
@d@hello2; hello2.wav //can be played by admins containing "d" flag
hope it helped you
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Speedy'
Member
Join Date: Jan 2009
Old 02-09-2010 , 07:28   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #936

Hey.. i've gote a problem. Some sounds aren't played when you type the keyword and appear this in console: http://img38.**************/img38/192...enshot163o.png
All the sounds are .mp3 files, with the same format (64kbs, stereo). Most of them are played.. but i think at 1/4 from all give this error and the sound isn't played. Do you know why?

P.S I edited my MAX_KEYWORDS !
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karlos
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Location: Germany/Poland
Old 02-09-2010 , 08:18   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #937

it is the first time i have seen such a warning. i cannot help you sry
maybe you can try and recompile those mp3s
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Juwi97
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Join Date: Mar 2010
Old 03-09-2010 , 15:37   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #938

Is there a way, to play sounds at the end of a round with this plugin?
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 03-13-2010 , 14:40   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #939

Quote:
Originally Posted by Juwi97 View Post
Is there a way, to play sounds at the end of a round with this plugin?
no
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FM-LorenorZorro
New Member
Join Date: Mar 2010
Old 03-21-2010 , 15:54   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #940

I have a problem with my snd-list.cfg

It looks like this:
---------------------------------------------------
# TimeStamp: 19:27 March 21, 2010
# File created by: [FM]LorenorZorro
# Important parameters:
SND_MAX; 20 // xxxxx
SND_MAX_DUR; 200.0 // xxxxx
SND_WARN; 15 // xxxxx
SND_JOIN; misc/welcome.wav // xxxxx
SND_EXIT; misc/laugh.wav // xxxxx
SND_DELAY; 0.0 // xxxxx
SND_MODE; 15 // xxxxx
EXACT_MATCH; 1 // xxxxx
ADMINS_ONLY; 0 // xxxxx
DISPLAY_KEYWORDS; 1 // xxxxx

# Word/Wav combinations:
acdc; misc/acdc.wav
ahaw; misc/ahaw.wav
angry; misc/angry.wav
blow; misc/blow_head_off.wav
bye; misc/bye.wav
chicken; misc/chicken.wav
cow; misc/cow.wav
feelgood; misc/feelgood.wav
gay; misc/gay.wav
gg; misc/goodgame.wav
ha-ha; misc/ha-ha.wav
invincible; misc/invincible.wav
lol; misc/lol.wav
muhaha; misc/muhaha.wav
ns; misc/nice_shot.wav
np; misc/no_problem.wav
ohoh; misc/ohoh.wav
rofl; misc/rofl.wav
scream; misc/scream.wav
seeya; misc/seeya.wav
joint; misc/joint.wav
smokin; misc/smokin.wav
sorry; misc/sorry.wav
stfu; misc/stfu.wav
funny; misc/hahaha1.wav
haha; misc/hahaha2.wav
hahaha; misc/hahaha3.wav
thx; misc/thank_you1.wav
thx lot; misc/thank_you2.wav
uctt; misc/uctt.wav
wazzup; misc/wazzup.wav
woohoo; misc/woohoo.wav
wookie; misc/wookie.wav
wow; misc/wow.wav
wtf; misc/wtf.wav
yeah; misc/yeah_baby.wav
yeehaw; misc/yeehaw.wav
yo; misc/yo.wav
youpay; misc/you_pay.wav
---------------------------------------------------
Everythings fine except
SND_JOIN; misc/welcome.wav // xxxxx
SND_EXIT; misc/laugh.wav // xxxxx

welcome.wav & laugh.wav just wont play, and they are 8bit mono 22Hz

what should i do??
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