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Biohazard v2.00 Beta 3b (Zombie Mod)


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pezukero
Member
Join Date: Apr 2008
Old 04-28-2008 , 15:26   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #931

I dont understand this :

Use cd to change to the directory, I.e.:
cd c:\hlserver\cstrike\addons\amxmodx\scripting
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 04-28-2008 , 16:09   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #932

Quote:
Originally Posted by dekken View Post
it shouldn't save all the stuff >_<
its not designed for that!
Yes now I know this mod is not for zm !
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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0uK^-
Junior Member
Join Date: Dec 2005
Old 04-28-2008 , 17:13   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #933

Quote:
Originally Posted by dekken View Post
i think this would be great to use with the Mod:
http://forums.alliedmods.net/showthread.php?t=24481

There's some good stuff in it..
LIKE:
Multi-Jump, Anti-Flash, Bunnyhop

@ Cheap_suit
if you could make this for Zombies Only + For new Infected + Little message shows everytime your getting infected that you can buy those things would be awesome...

i really want to try it on my server, since it looks like a neat mode to have
I´m doing one for ZM of this -> http://forums.alliedmods.net/showthread.php?t=22104

But im newbie in this, and i only did the menus and nvault save system =P

And the code will not be perfect just ike this mod =P
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kidchino
Junior Member
Join Date: Jun 2004
Old 04-28-2008 , 20:25   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #934

nvm, found some plugins
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Last edited by kidchino; 04-28-2008 at 20:39.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-28-2008 , 20:33   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #935

by default zombies should earn money...I do on my server...atleast I think they...never paid much attention because by default money dont mean jack in this mod because it has its own weapons menu...and what not...

---Stixsmaster
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gOOdRich
Member
Join Date: Apr 2008
Location: East Siberia
Old 04-29-2008 , 01:11   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #936

Has installed its sky by means of plugin customsky.amxx

Code:
//Sets map light value ('a' darkest to 'z' brightest)
bh_lights "a"
quite dark
Code:
//Sets map light value ('a' darkest to 'z' brightest)
bh_lights "b"
quite light

What assign something average, between "a" and "b"?


Attached Thumbnails
Click image for larger version

Name:	blood1_sky.jpg
Views:	435
Size:	32.8 KB
ID:	26183   Click image for larger version

Name:	bh_lights_a.jpg
Views:	345
Size:	26.6 KB
ID:	26184   Click image for larger version

Name:	bh_lights_b.jpg
Views:	371
Size:	35.7 KB
ID:	26185  

Last edited by gOOdRich; 04-29-2008 at 01:13.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-29-2008 , 01:13   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #937

Quote:
Originally Posted by gOOdRich View Post
Has installed its sky by means of plugin customsky.amxx

Code:
//Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable.
bh_lights "a"
quite dark
Code:
//Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable.
bh_lights "b"
quite light

What assign something average, between "a" and "b"?


there's nothing between A and B....
just add some fog and it would be better..


BUG:
if the zombie moves to the CT Team...the round will never end..
dont tell me to set limit teams
cause its gay
Please Fix.
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Last edited by dekken; 04-29-2008 at 03:49.
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Old 04-29-2008, 03:48
dekken
This message has been deleted by dekken. Reason: Double Post Sorry
t0m3xxx
Junior Member
Join Date: Dec 2006
Location: Poland
Old 04-29-2008 , 04:50   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #938

Some suggestions:

- dead players and spectators should have ability to turn on/off nightvision
- i preffer to play when first zombie has 3400 hp and other zombies 1700 hp, you should make "health displayer" which show hp more than 255
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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 04-29-2008 , 05:41   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #939

Quote:
Originally Posted by t0m3xxx View Post
Some suggestions:

- dead players and spectators should have ability to turn on/off nightvision
- i preffer to play when first zombie has 3400 hp and other zombies 1700 hp, you should make "health displayer" which show hp more than 255
Attached Files
File Type: zip health-display.zip (5.8 KB, 232 views)
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st2393440
Member
Join Date: Mar 2008
Old 04-29-2008 , 05:58   Re: Biohazard v1.92 (Zombie Mod)
Reply With Quote #940

Quote:
Originally Posted by gOOdRich View Post
Has installed its sky by means of plugin customsky.amxx

Code:
//Sets map light value ('a' darkest to 'z' brightest)
bh_lights "a"
quite dark
Code:
//Sets map light value ('a' darkest to 'z' brightest)
bh_lights "b"
quite light

What assign something average, between "a" and "b"?


How to change sky color to red?
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